[quote=“torsoreaper;138941”][quote=“Amerika;138814”]
It is using a hidden player rating. It takes your last 25 pub matches and sorts teams based on the number rating it assigns players. It’s trying to factor in skill of each player and not a generic number next to their name. I don’t agree that the ratings should be shown because the same negativity you see with player levels will be shifted over to that. If some see that the other team has a crazy high rated player it will cause some people to get salty, make remarks and leave. Same problem with a different number.
The system currently sorts by skill rating but it can’t factor in people joining and leaving easily and it can’t factor in any number of other issues like what mercs people can/will use. If it could that would be awesome and a great way to sort things. But these are public servers and they will never be balanced all the time. You can’t even balance 5v5 tournament matches with even skilled players. There are blowouts on maps in those games all the time. So how do you explain that?[/quote]
If teams are balanced coming out of the lobby, less people are going to rage quit. If teams are massively uneven coming out of the lobby, people will rage quit whether ratings are shown or not because it’s obvious when you’re getting stomped. When a team is getting spawn camped they aren’t going to think “golly, there’s no ratings being shown on the scoreboard so this must be an even match”. Hiding ratings is just a bandaid to the real problem of matchmaking. [/quote]
[quote=“torsoreaper;138941”][quote=“Amerika;138814”]
It is using a hidden player rating. It takes your last 25 pub matches and sorts teams based on the number rating it assigns players. It’s trying to factor in skill of each player and not a generic number next to their name. I don’t agree that the ratings should be shown because the same negativity you see with player levels will be shifted over to that. If some see that the other team has a crazy high rated player it will cause some people to get salty, make remarks and leave. Same problem with a different number.
The system currently sorts by skill rating but it can’t factor in people joining and leaving easily and it can’t factor in any number of other issues like what mercs people can/will use. If it could that would be awesome and a great way to sort things. But these are public servers and they will never be balanced all the time. You can’t even balance 5v5 tournament matches with even skilled players. There are blowouts on maps in those games all the time. So how do you explain that?[/quote]
If teams are balanced coming out of the lobby, less people are going to rage quit. If teams are massively uneven coming out of the lobby, people will rage quit whether ratings are shown or not because it’s obvious when you’re getting stomped. When a team is getting spawn camped they aren’t going to think “golly, there’s no ratings being shown on the scoreboard so this must be an even match”. Hiding ratings is just a bandaid to the real problem of matchmaking. [/quote]
It’s as if you completely ignored everything I wrote.