Do you want a vote forfeit option for comp?


(riptide) #61

not sure what you are talking about? if a team forfeits, the opponents get a win. Naturally. Better think of it as ‘surrender vote’. Does anyone think otherwise?

It could be abused? you mean like 10 people of similar skill look for a match at the same time and hope to get grouped together, to boost half of them? Sounds pretty far-fetched.

And possibility of abuse should never be a reason for not including a feature that prevents people from playing matchmaking in the first place. Lack of surrender vote is one of those reasons, as playing an unbalanced 5v5 is a bad experience, no matter which side you are on.[/quote]

Far fetched? It’s the main reason there were so many bans and player removals at the end of every season in WoW and that is pay to play. This is free to play and as such you can have many accounts as you want. In fact you could do this as 5 if you each have 2 pcs. Hell, I’m pretty sure you can open 2 instances on one machine, though that may require a VM.

Fortunately, for your idea, ranks mean nothing more than time in this game. In a proper mm system with an adequate player base, you would never see a cobalt/elite player vs a silver/low gold. As it stands one or both teams still have such a large skill gap between players that you may as well be playing 5v5 stopwatch in a pub server.

If the player base was large enough to allow for better matchmaking and a more meaningful rank. I assure you people would create alternate accounts to boost their mains. This is of course assuming there are public stats.

Either way, I see “forfeit” as a lost opportunity to improve. If the matchmaking was better(mainly due to playerbase) 4v5 wouldn’t be a complete spawn camp.

p.s. I forgot to mention when they add competitive seasons. This abuse WILL happen.


(Lumi) #62

@riptide

You’re so wrong on so many levels.

Besides the fact that the majority of people are lazy and would never go through the effort of boosting, the current system makes it impossible to boost for an extended amount effectively. As there is no way to ensure that you meet the desired team and if one team’s ELO value is raised, then the other team’s value is lowered. And the further apart both teams are, the lower the change. To effectively boost your way up you’d have to create an exponential amount of accounts, each with different levels of ranking aimed at bringing a reduced amount of accounts to the cobalt status. Creating a ton of trash accounts in the process.

Finally, if some lifeless people with nothing better to do manage to boost their way up to cobalt, what will it accomplish? They’ll meet proper honest cobalts who will kick their asses, and for all the other average players, they will never meet them. They might encounter some of the trash accounts that failed to join the accounts they want to boost, but since they’ll be leaving the game through a forfeit a.s.a.p. I don’t see the harm. You get to start a new game right away.

All in all, an extreme amount of effort for a tough and inconsistent result producing no reward whatsoever. It would make much more sense to me to see people boosting in the current empty stopwatch servers for XP and credits, to gain levels and cases, while unlocking mercs with less effort. Heck, I’ve joined such servers where boosting was in progress, saw it happen and crashed the party. Forfeit will not abolish this much easier form of boosting. It might introduce a very complicated rank boosting that leads to nothing more than a ranking tag, but I don’t think that’s reason enough to not implement it, considering all the benefits it can have.

In the end, people want to play this game for what it is and not just to get a rank, especially if getting such rank involves a whole lot of not playing.


(FireWorks) #63

I think kind of abuse we will see is more of a different nature, not mainly spammed fake accounts. Some will just want to farm their ranks and they will simply forfeit themselves against an equal team. With 20-40min for a possible loss, they will forfeit and farm 4-8 forfeits of bad matchings in the same time.

Its not enjoyable, but some people will do it, as sick as it may sound. Similar to cheaters instagibbing you in the spawn all match just sell the cobalt account later. People can be very special and some play their own games…


(Szakalot) #64

[quote=“FireWorks;90058”]I think kind of abuse we will see is more of a different nature, not mainly spammed fake accounts. Some will just want to farm their ranks and they will simply forfeit themselves against an equal team. With 20-40min for a possible loss, they will forfeit and farm 4-8 forfeits of bad matchings in the same time.

Its not enjoyable, but some people will do it, as sick as it may sound. Similar to cheaters instagibbing you in the spawn all match just sell the cobalt account later. People can be very special and some play their own games…[/quote]

again if the vote is to be unanimous this would take an awful lot of coordination from multiple people to pull off. Just because a handful of people might abuse the system, doesn’t mean the rest of us should suffer from the lack of it.

In any case, developers have stated that a surrender option is being worked on, so /thread


(Lumi) #65

[quote=“FireWorks;90058”]I think kind of abuse we will see is more of a different nature, not mainly spammed fake accounts. Some will just want to farm their ranks and they will simply forfeit themselves against an equal team. With 20-40min for a possible loss, they will forfeit and farm 4-8 forfeits of bad matchings in the same time.

Its not enjoyable, but some people will do it, as sick as it may sound. Similar to cheaters instagibbing you in the spawn all match just sell the cobalt account later. People can be very special and some play their own games…[/quote]

I think you’re not understanding something here… Forfeiting will make your rank drop, not go up. So people who vote forfeit will get their rank dropped. And that is, only if DB doesn’t decide to make forfeit a neutral action, with no rank change.

In any scenario, why would you forfeit 4 to 8 times to lose rank? You could not possibly decide who you would be forfeiting against and as you drop in rank the enemies you’ll face will have a lower rank to match yours, so even if you’re trying to up the opponents’ rank by forfeiting repeatedly, you’ll be upping random people’s rank and different people each forfeit.

You just don’t make sense.


(Szakalot) #66

[quote=“Lumi;90127”][quote=“FireWorks;90058”]I think kind of abuse we will see is more of a different nature, not mainly spammed fake accounts. Some will just want to farm their ranks and they will simply forfeit themselves against an equal team. With 20-40min for a possible loss, they will forfeit and farm 4-8 forfeits of bad matchings in the same time.

Its not enjoyable, but some people will do it, as sick as it may sound. Similar to cheaters instagibbing you in the spawn all match just sell the cobalt account later. People can be very special and some play their own games…[/quote]

I think you’re not understanding something here… Forfeiting will make your rank drop, not go up. So people who vote forfeit will get their rank dropped. And that is, only if DB doesn’t decide to make forfeit a neutral action, with no rank change.

In any scenario, why would you forfeit 4 to 8 times to lose rank? You could not possibly decide who you would be forfeiting against and as you drop in rank the enemies you’ll face will have a lower rank to match yours, so even if you’re trying to up the opponents’ rank by forfeiting repeatedly, you’ll be upping random people’s rank and different people each forfeit.

You just don’t make sense.[/quote]

In CSGO there are people who would drop rank on purpose so they can stomp some newbs, aka smurfing. Don’t really think this is a big deal in DB, as there is a lot less ego in individual fights, than in CS


(Resine) #67

People would abuse this feature, something not right? lets forfeit, can’t do the objective, let’s forfeit, opponents too strong let’s forfeit.
The last thing i want from the Dirty Bomb, is to wait 2-3 minutes for a match just to win because the opponents didn’t feel like fighting back.
Why do you need it?
If you attack you should fight to the very end, if you defend there is exact timer and once the point it’s done the game is over.
I don’t see a single reason why we need an options like this, beside for some scrubs that can’t stand losing.


(Szakalot) #68

[quote=“Resine;90145”]People would abuse this feature, something not right? lets forfeit, can’t do the objective, let’s forfeit, opponents too strong let’s forfeit.
The last thing i want from the Dirty Bomb, is to wait 2-3 minutes for a match just to win because the opponents didn’t feel like fighting back.
Why do you need it?
If you attack you should fight to the very end, if you defend there is exact timer and once the point it’s done the game is over.
I don’t see a single reason why we need an options like this, beside for some scrubs that can’t stand losing.[/quote]

in the scenario you describe,the forfeit-happy people would drop ranks quickly and face easier opponents. Making them less inclined to forfeit. What type of abuse this is?


(Lumi) #69

[quote=“Resine;90145”]People would abuse this feature, something not right? lets forfeit, can’t do the objective, let’s forfeit, opponents too strong let’s forfeit.
The last thing i want from the Dirty Bomb, is to wait 2-3 minutes for a match just to win because the opponents didn’t feel like fighting back.
Why do you need it?
If you attack you should fight to the very end, if you defend there is exact timer and once the point it’s done the game is over.
I don’t see a single reason why we need an options like this, beside for some scrubs that can’t stand losing.[/quote]

forfeit is mainly directed at scenarios in which blatant cheaters are in the game, or if the unbalance between teams is such that spawn killing starts to occur, or if some people leave and you have to fight 2 or 3 vs a full team.


(riptide) #70

[quote=“Lumi;90021”]@riptide

You’re so wrong on so many levels.

Besides the fact that the majority of people are lazy and would never go through the effort of boosting, the current system makes it impossible to boost for an extended amount effectively. As there is no way to ensure that you meet the desired team and if one team’s ELO value is raised, then the other team’s value is lowered. And the further apart both teams are, the lower the change. To effectively boost your way up you’d have to create an exponential amount of accounts, each with different levels of ranking aimed at bringing a reduced amount of accounts to the cobalt status. Creating a ton of trash accounts in the process.

Finally, if some lifeless people with nothing better to do manage to boost their way up to cobalt, what will it accomplish? They’ll meet proper honest cobalts who will kick their asses, and for all the other average players, they will never meet them. They might encounter some of the trash accounts that failed to join the accounts they want to boost, but since they’ll be leaving the game through a forfeit a.s.a.p. I don’t see the harm. You get to start a new game right away.

All in all, an extreme amount of effort for a tough and inconsistent result producing no reward whatsoever. It would make much more sense to me to see people boosting in the current empty stopwatch servers for XP and credits, to gain levels and cases, while unlocking mercs with less effort. Heck, I’ve joined such servers where boosting was in progress, saw it happen and crashed the party. Forfeit will not abolish this much easier form of boosting. It might introduce a very complicated rank boosting that leads to nothing more than a ranking tag, but I don’t think that’s reason enough to not implement it, considering all the benefits it can have.

In the end, people want to play this game for what it is and not just to get a rank, especially if getting such rank involves a whole lot of not playing. [/quote]

No, you are wrong. Right now you can queue up and play against any 5 people queuing you want. Because there is almost nobody playing. So the matchmaking means NOTHING.

You are also forgetting that if the matchmaking had a decent playerbase to work with. Cobalts/elites would have greatly increased wait times and and most of them just want to play. So they will create alternate accounts or in the case of wow/cs go use friends accounts. Just to get some quick games in and avoid losing to lower ranked players. Because the risk/reward of playing below your bracket is not worth it. In the case of DB/CS you have to worry about cheaters.

That is EXACTLY how it started in WoW. I know because I did it. Then people realized, “Well you can use your newly acquired high rated account that you don’t care about to boost us. That way we make sure we are in glad range and we will do the same for you.” This also led to boost sales becoming a thing.

If you are wondering it usually takes 1 night of queueing to get Global Elite in CS providing you were already a GE level player and don’t encounter too many cheaters. The only reason that’s not the case in Dirty Bomb is because you are getting matched with much lower ranked players. So either you can create an account and play 15-20 games on it and be cobalt-elite or the matchmaking is so bad you can queue up as 10 and face each other regardless of skill level.

Isn’t that exactly why you guys want this damn forfeit option anyway, the drastically imbalanced games? Which is a direct result of poor matchmaking, because of a shallow player base. Because with a real player base you wouldn’t need a forfeit, except for leavers. In which case the games should not count as a win or loss except for the leaver, which of course gets a loss. For repeated offenses they should get a 1-7 day ban. Not sure why that last part isn’t already part of the system.

You also completely underestimate the length people will go to be “among” the best, even if they aren’t. See WoW or CSGO Boosting. If they add competitive seasons, which would mean there is likely a place to see your name in relation to others. You can bet people are going to hack and exploit to get their name on top.


(Szakalot) #71

[quote=riptide]
No, you are wrong. Right now you can queue up and play against any 5 people queuing you want. Because there is almost nobody playing. So the matchmaking means NOTHING.[/quote]

This is self-contradictory. If nobody is playing than nobody should care right? If only 10 people played matchmaking, they can up/down their ranks through whatever abuse system they want. Nobody else plays, why would you care?

CLEARLY more people are playing matchmaking. And then its no longer possible to reliably queue up to forfeit games. As the ‘forfeiting account’ you will want to forfeit every game ASAP right? You will only be able to forfeit if you queue as a premade of 5, if you ever face not the boosting premade of 5 you are hoping, you will lose rank to those other players. Quickly making you too weak to ever be placed for the 5 boosters to fight against.

Don’t know about other high-level players, but closing another opponent in spawn is extremely boring. I’d do anything, take the harshest odds against the top5 DB players never to encounter lvl5 newbies ever again. The people that would do that can already do that now. and indeed if all you want is spawncamping newbies, forfeit vote would be to your disadvantage, since the newbies would concede quickly, putting you in more wait time, etc. instead of how it is now: where they are stuck attacking your unbreachable defense for 15min.

In the end, all this elaborate abuse would be pointless, hardly anyone would do it, and I’m not willing to sacrifice a basic option like a forfeit vote just so that these few people cannot have their ‘fun’.


(riptide) #72

[quote=“Szakalot;90182”][quote=riptide]
No, you are wrong. Right now you can queue up and play against any 5 people queuing you want. Because there is almost nobody playing. So the matchmaking means NOTHING.[/quote]

This is self-contradictory. If nobody is playing than nobody should care right? If only 10 people played matchmaking, they can up/down their ranks through whatever abuse system they want. Nobody else plays, why would you care?

CLEARLY more people are playing matchmaking. And then its no longer possible to reliably queue up to forfeit games. As the ‘forfeiting account’ you will want to forfeit every game ASAP right? You will only be able to forfeit if you queue as a premade of 5, if you ever face not the boosting premade of 5 you are hoping, you will lose rank to those other players. Quickly making you too weak to ever be placed for the 5 boosters to fight against.

[/quote]

I already covered that in my post as well as WHY people would have alternate accounts in a larger player base and wouldn’t forfeit to other players. Reread it and then get back to me.

Also you can queue up as 10 or 5x2 (2 instances of db per player) right now and insure you are playing each other. All you have to do is make sure the queue pops and the amount of players accepting match up. That’s how few games are going on.

Here are all suggestions that are much better than forfeit. Which is just a bandaid solution at best.

  1. Assign the highest ranking team on offense first.
  2. Leavers get a loss and repeated offenses result in suspension. Stats are nulled for the rest of players, including win/loss
  3. Cheaters get banned and stats from the game including win/loss are removed for the rest of the players.
  4. Include a popup saying that the MM system is about to place you in a statistically imbalanced game. (This is actually quite obvious based on the duration of the queue)
  5. All of the above.

(Lumi) #73

[quote=“riptide;90190”]

Here are all suggestions that are much better than forfeit. Which is just a bandaid solution at best.

  1. Assign the highest ranking team on offense first.

  2. Leavers get a loss and repeated offenses result in suspension. Stats are nulled for the rest of players, including win/loss

  3. Cheaters get banned and stats from the game including win/loss are removed for the rest of the players.

  4. Include a popup saying that the MM system is about to place you in a statistically imbalanced game. (This is actually quite obvious based on the duration of the queue)

  5. All of the above. [/quote]

  6. Is the only thing that might actually reduce frustration, but since rank can be faked as you said it isn’t a guarantee that the lower rank will not be crushing the higher rank team.

  7. Leavers don’t care about the penalties, that’s why they leave. Making penalties harsher will not make them think twice.

  8. This can only happen after the fact, days sometimes weeks after, and meanwhile people have altered ranks, leading to problems with your first point etc.

  9. Wow, telling us what we will all know in 5min of gameplay is not going to make it go away. Or are you hoping that people who have been searching for over 5min for a game will not accept it due to that message. Maybe, but how are they then supposed to do the missions if there is no suitable unbalanced game out there?


(riptide) #74

[quote=“Lumi;90198”]

  1. Is the only thing that might actually reduce frustration, but since rank can be faked as you said it isn’t a guarantee that the lower rank will not be crushing the higher rank team.

  2. Leavers don’t care about the penalties, that’s why they leave. Making penalties harsher will not make them think twice.

  3. This can only happen after the fact, days sometimes weeks after, and meanwhile people have altered ranks, leading to problems with your first point etc.

  4. Wow, telling us what we will all know in 5min of gameplay is not going to make it go away. Or are you hoping that people who have been searching for over 5min for a game will not accept it due to that message. Maybe, but how are they then supposed to do the missions if there is no suitable unbalanced game out there?[/quote]

  5. I know it will help. Is it perfect? No. But it’s substantially better than now.

  6. It reduces the amount of times they can do it. Especially when the suspension increases in length each time. They would also have to be quite motivated to make a new account to leave again. Which is possible, but not likely. Either way it wouldn’t be near as rampant as it is now.

  7. It’s essential that a game including a cheater does not affect your win/loss or it can be exploited. SD can do it after the fact or put a hold on all stats until the reported cheater is investigated. Keep in mind that abusing the report system is actionable.

  8. Yes, knowing what you are getting into before you’re accountable is going to help prevent imbalanced games. You can simply decline the imbalanced queue and try later.


(Szakalot) #75

[quote=“riptide;90190”][quote=“Szakalot;90182”][quote=riptide]
No, you are wrong. Right now you can queue up and play against any 5 people queuing you want. Because there is almost nobody playing. So the matchmaking means NOTHING.[/quote]

This is self-contradictory. If nobody is playing than nobody should care right? If only 10 people played matchmaking, they can up/down their ranks through whatever abuse system they want. Nobody else plays, why would you care?

CLEARLY more people are playing matchmaking. And then its no longer possible to reliably queue up to forfeit games. As the ‘forfeiting account’ you will want to forfeit every game ASAP right? You will only be able to forfeit if you queue as a premade of 5, if you ever face not the boosting premade of 5 you are hoping, you will lose rank to those other players. Quickly making you too weak to ever be placed for the 5 boosters to fight against.

[/quote]

I already covered that in my post as well as WHY people would have alternate accounts in a larger player base and wouldn’t forfeit to other players. Reread it and then get back to me.

Also you can queue up as 10 or 5x2 (2 instances of db per player) right now and insure you are playing each other. All you have to do is make sure the queue pops and the amount of players accepting match up. That’s how few games are going on.

Here are all suggestions that are much better than forfeit. Which is just a bandaid solution at best.

  1. Assign the highest ranking team on offense first.
  2. Leavers get a loss and repeated offenses result in suspension. Stats are nulled for the rest of players, including win/loss
  3. Cheaters get banned and stats from the game including win/loss are removed for the rest of the players.
  4. Include a popup saying that the MM system is about to place you in a statistically imbalanced game. (This is actually quite obvious based on the duration of the queue)
  5. All of the above. [/quote]

everytime you reject an ‘accept’ you are getting a penalty. It starts at 2min or so, but gets worse; so nope, you will not guarantee connects of 5x2 this way. Are you seriously suggesting a merry band of 5 players will ran 10 accounts simultaneously too boost 5 of those accounts up? Not to mention that after a while they will need another 5 sets of accounts, to boost the ones that got deranked, and then another 2 sets of accounts to boost…think ‘an account pyramid’.

Yeah, I’m not buying that.

I’m not buying the ‘larger playerbase will cause more smurf accounts’ either. This is not CS and this is not WOW, there is little satisfaction to be had in closing people in spawn


(riptide) #76

The way these systems work is that it’s much easier to climb at the start than it is after statistically improbable losses. Because of that people are likely to smurf. Especially if they had to wait 5+ minutes for a game only to risk being put vs a lower rank with little reward for winning but huge penalty for losing. This is assuming rank actually mattered.

Also only 1 person has to hit reject on each team. Not to mention you act like you have to win that many games to rank up in CS, WoW or even Dota. The only reason you do in DB is because the competitive matchmaking player base is non-existent and you will be Elite playing G5 players. Which significantly affects the amount of rank you gain.

Conversely, this reduces the amount of games you’d have to play on an alt account to be matched up against your main account. Like I’ve already said 15-20 games in a large player base to get to the highest rank or almost no games at all and you can play each other in a small player base, regardless of rank.


(Lumi) #77

[quote=“riptide;90216”]The way these systems work is that it’s much easier to climb at the start than it is after statistically improbable losses. Because of that people are likely to smurf. Especially if they had to wait 5+ minutes for a game only to risk being put vs a lower rank with little reward for winning but huge penalty for losing. This is assuming rank actually mattered.

Also only 1 person has to hit reject on each team. Not to mention you act like you have to win that many games to rank up in CS or WoW. The only reason you do in DB is because the competitive matchmaking player base is non-existent and you will be Elite playing G5 players. Which significantly affects the amount of rank you gain.

Conversely, this reduces the amount of games you’d have to play on an alt account to be matched up against your main account. Like I’ve already said 15-20 games in a large player base to get to the highest rank or almost no games at all and you can play each other in a small player base, regardless of rank.
[/quote]

I’m sorry but you’re starting to cover yourself in ridicule. Your strong belief in people doing this makes me think that either you’re one of them or know people who do.

On my behalf I don’t know anyone in my gaming entourage who would want to do it, nor have the patience for it. And I’m fairly sure that the majority of players wouldn’t do it. Your crazy talk about it becoming rampant is only based on your opinion of two completely different games. WoW and FPS games have nothing in common community wise and you said it yourself, CS is paid while DB isn’t. I actually think that it being Free to play makes it less desirable for anyone that isn’t honestly involved in the game to want to boost. Especially when the current average DB player count is around 3.5k players and for CS:GO it’s 500k.

Assuming that people with the will and motive to boost are a fixed proportion of the total playing community, the current DB community is too little to have a disrupting effect on the rest.

Now you also say that vote forfeit could be instigated by a single person, no, that is not true. you’d need a majority of votes for it to pass. And in normal situations (no boosters) the voting system would actually help the community. Declining something good because one bad apple could take advantage of it is not a valid reason.


(riptide) #78

I’m not. I’ve prefaced everything with rank not mattering. Because it’s pretty much a dead and will never be mode. I also never said it was rampant in ANY game, I said leavers were in this game. Which is 100% true.

In fact, I never said people are doing this or if we had forfeit options that they will. I said why and when they will, which is also accurate. It’s human nature. With competitive seasons or any reward/acknowledgement whatsoever it will happen. Also, by your logic people have no reason to cheat but yet they do.

Don’t forget that I offered logical and mostly proven (2-4) solutions to improve the competitive matchmaking experience. More so than a forfeit option would. Which is more than I can say for you.

Now you also say that vote forfeit could be instigated by a single person, no, that is not true. you’d need a majority of votes for it to pass. And in normal situations (no boosters) the voting system would actually help the community. Declining something good because one bad apple could take advantage of it is not a valid reason.

What are you on about? I said no such thing nor did I comment about that.

If you’re referring to “Also only 1 person has to hit reject on each team.” that was in response to Szakalot, whom I forgot to tag, in regards to the increasing penalty timer by declining the queue.

On my behalf I don’t know anyone in my gaming entourage who would want to do it, nor have the patience for it. And I’m fairly sure that the majority of players wouldn’t do it…

Good sample size. Really informative. None of your entourage cheats do they? Okay but it happens every day. Just because it doesn’t happen in your circle doesn’t mean it’s not happening.

I actually think that it being Free to play makes it less desirable for anyone that isn’t honestly involved in the game to want to boost. Especially when the current average DB player count is around 3.5k players and for CS:GO it’s 500k.

Yes it’s less desirable because it doesn’t matter. The ranks in this game don’t mean anything. It isn’t because it’s not CS, WoW, or that it’s free to play. It’s because the playbase is too small to give a damn. Anyone that cares right now, plays in pugs or on a team in dbn.


(Szakalot) #79

its hard to comprehend when your writing isnt clear. didnt know it was directed at me as i dont know whatcha talking bout, one person has to reject what?

i dont disagree with many of the proposed changes, except 2. oh and 3 is a change like ‘make the game better’ obviously i agree but its a pipedream


(riptide) #80

[quote=“Szakalot;90231”]its hard to comprehend when your writing isnt clear. didnt know it was directed at me as i dont know whatcha talking bout, one person has to reject what?

i dont disagree with many of the proposed changes, except 2. oh and 3 is a change like ‘make the game better’ obviously i agree but its a pipedream[/quote]

I was referring to only 1 person from each team having to reject the queue. This way you can keep the 2 minute penalty longer. I also pointed out that on a fresh account you don’t actually have to win too many consecutive games to rank up.

But really none of that matters, because there’s no reason to care about rank at the moment. Anyway what part about leavers getting punished and the game being disregarded bothers you?

Do you think wins and losses should be subjected to the RNG of who has the most/least leavers? Do you not think the penalty should be stiff enough to make them think twice? It works in dota, I can’t see any reason why it wouldn’t work here.

First offense only 30 minute suspension
2nd offense 2-3 hour suspension
3rd offense 24 hour suspension
4th offense 72 hour suspension
5th offense 168 hour suspension
6th offense 2 week suspension
7th offense permanent competitive ban.

Add a decay system so that you drop 1 offense tier every 5-7 days of no penalties. Maybe have first and second offense reset after 3 days of no penalties.

Keep in mind you already have 5 minutes to return to the game which covers modem cycling and brief power outages (the most common kind, here in the states anyway)

Also, why is 3 a pipe dream? It’s actually that way in cs:go.