Do you want a vote forfeit option for comp?


(Lumi) #41

@Szakalot

It’s like you write what I would have written. With a forfeit you move on, with a force balance where only one team can decide, the losing team will always call for a balance shuffle to avoid a loss, no matter the situation. With forfeiting, only the willingly losing lose.


(Kirstµ) #42

Everyone knows the current MM in DB is a mess. There is absolutely no administration on who plays with who and that is a huge, huge shame. I personally only play competitive if I have a mission for one AND can grab a friend or two to join me.
I see no harm in including a forfeit option to help cope with frustrating matches. Heck, add a kick option as well. Option to forfeit should ALWAYS be available to a team, not only when people are missing or AFK, teams can be unbalanced anyway. Losing teams are normally solo queuing anyway, so pulling votes through is already harder with 5 individuals instead of several likeminded people playing in a group. Some people want to fight to the death while others would rather forfeit and move on.
I acknowledge the fact that the forfeit mechanic might be abused, a kick function would get abused even more. But overall it would do much more good than bad. I just really want to see the comp scene of this game grow, but with the current way it’s handled it may very well be possible we won’t see any increase of comp from the current state.


(Jostabeere) #43

[quote=“Lumi;89352”]@Szakalot

It’s like you write what I would have written. With a forfeit you move on, with a force balance where only one team can decide, the losing team will always call for a balance shuffle to avoid a loss, no matter the situation. With forfeiting, only the willingly losing lose.

[/quote]

If my enemies forfeit, what happens to my team? Noone really explained that. Will I get a win? How would this affect my personal ranking? Can I abuse the forfeit system with many friends to farm wins? If I don’t get anything and my team is very strong, what can I do to get something if all my enemies will forfeit? What’s gonna happen to teams like sick6? Everyone will forfeit against them non-stop.


(Szakalot) #44

[quote=“laudatoryLunch;89372”][quote=“Lumi;89352”]@Szakalot

It’s like you write what I would have written. With a forfeit you move on, with a force balance where only one team can decide, the losing team will always call for a balance shuffle to avoid a loss, no matter the situation. With forfeiting, only the willingly losing lose.

[/quote]

If my enemies forfeit, what happens to my team? Noone really explained that. Will I get a win? How would this affect my personal ranking? Can I abuse the forfeit system with many friends to farm wins? If I don’t get anything and my team is very strong, what can I do to get something if all my enemies will forfeit? What’s gonna happen to teams like sick6? Everyone will forfeit against them non-stop.[/quote]

to me it is obvious that if the enemy team forfeits it is as if you won the game. Your personal ranking would be affected as if you won the game.

Not sure how you can abuse the forfeit system, as you’d have to hope to get matched with your friends, and they still have to take a loss.


(Lumi) #45

[quote=“laudatoryLunch;89372”]
If my enemies forfeit, what happens to my team? Noone really explained that. Will I get a win? How would this affect my personal ranking? Can I abuse the forfeit system with many friends to farm wins? If I don’t get anything and my team is very strong, what can I do to get something if all my enemies will forfeit? What’s gonna happen to teams like sick6? Everyone will forfeit against them non-stop.[/quote]

It all depends on how the current system handles ranking, which I’m not familiar with. If it is win or lose rated which I doubt, then if enemies forfeit I’d say forfeiting people get a loss and winners get a win, obviously.

But if the ranking system actually takes KD and score/min stats into account then only forfeits after a half would allow for a rank change, using the previous half statistics.

Abusing the system through forfeit would be really hard and pointless. Even when gathering two times 5 people, you’d need them to be of equivalent skill to be matched together and have them repeatedly forfeit in order to get wins. Even then, if ranking follows the second approach (stats and not win or loss) then there would really not be any difference between now and a forfeit possible comp. Two full squads can still try to get matched together and artificially manipulate stats by one team letting itself get killed repeatedly. Once more, pointless as the losing team would then get more and more rank separated which would lead to both teams hardly finding each other in MM.

If you are very strong and everyone keeps forfeiting you then you’re at the top of the food chain and unless there is someone who wants to fight you, there is no justification for you to force others to fight you except pure sadism. Requiring more people to bash and humiliate if you’re the best with no contender around is childish and if you are indeed the best around then you should be content with that achievement on it’s own and wait for a suitable contender. If you’re not content with that, ultimately it will be an issue for a few elite teams and the forfeit option will actually allow for the wider “normal” player base to play without fear of spawn killing and rape. Also, for high elite teams there are always competitions, and semi-professional events, i.e. Dirty Cups. Because playing against lower players doesn’t help to hone your skills any better anyway.


(Szakalot) #46

I’m pretty sure the current system only counts win/loss. It considers how likely you are to win/lose given the hidden ELO ratings of individual players, and adjusts that value based on whether you won/lost.

So no problem for a surrender option in the game.

Considering k/d or score in comp ranking would be silly, as often score depends on how many achievements like ‘ace’ and ‘triple kill’ you get, and k/d is merc dependent, a fragger ought to have a better k/d than a sparks.


(Lumi) #47

[quote=“Szakalot;89379”]

Considering k/d or score in comp ranking would be silly, as often score depends on how many achievements like ‘ace’ and ‘triple kill’ you get, and k/d is merc dependent, a fragger ought to have a better k/d than a sparks.[/quote]

I was writing vaguely about stats, but if stats would be used, then it would have to be combat/support and game mode xp total, not counting badges nor KD.


(watsyurdeal) #48

If a team forfeits with a full 5 member team, then it should count as a win for the other team.

If you are forfeiting because you are getting beat then you should be willing to accept your loss, because your team is clearly giving up rather than adapting to stacked odds.


(Szakalot) #49

whenever a team forfeits. Think of it as ‘surrender’. I’m baffled why anyone would think anything else made sense.


(Fiktio) #50

[quote=“laudatoryLunch;89344”]

If one team is spawnraping the other, the weaker team calls-in a foirced balance. Rape-team and raped-team get shuffled. Vote can be done only once and the half-round starts from the beginning. Potentually longer, but fairer games for everyone.[/quote]

I kinda understand why public game modes like Objective and Stopwatch has shuffling option, but if shuffle at competitive matches would be an option, it would also make premade teams having less fun. In case of shuffling happens, they can’t play in the same team with their friends even in the competitive matches.
Also I would like to mention - once again - that with premade team your friends are less likely to leave you in troubles. Making a shuffle will make you play with random players even if you came in as premade team. Still shuffle won’t guarantee that nobody leave.

Better solution for unbalance would be that matchmaking would add premade teams play against each others and make solo players face another bunch of solo players.
Allow friends play together and compete against another team that is premade as well, meanwhile teams of solo players could face each others.
Though with smaller competitive player base this might be difficult and might cause longer waiting time at finding proper match for different kind of teams.


(Jostabeere) #51

[quote=“Szakalot;89374”][quote=“laudatoryLunch;89372”][quote=“Lumi;89352”]@Szakalot

It’s like you write what I would have written. With a forfeit you move on, with a force balance where only one team can decide, the losing team will always call for a balance shuffle to avoid a loss, no matter the situation. With forfeiting, only the willingly losing lose.

[/quote]

If my enemies forfeit, what happens to my team? Noone really explained that. Will I get a win? How would this affect my personal ranking? Can I abuse the forfeit system with many friends to farm wins? If I don’t get anything and my team is very strong, what can I do to get something if all my enemies will forfeit? What’s gonna happen to teams like sick6? Everyone will forfeit against them non-stop.[/quote]

to me it is obvious that if the enemy team forfeits it is as if you won the game. Your personal ranking would be affected as if you won the game.

Not sure how you can abuse the forfeit system, as you’d have to hope to get matched with your friends, and they still have to take a loss.[/quote]

I doubt personal ELO (I assume DB is using a simple ELO system) will work with forfeiting enemies.


(Jurmabones) #52

(gg2ez) #53

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTH_gCkP_bJgEQCyuLnHkHlJT3_OevyGPBdaORoJaQWTRVgzH7RYrd5stNI

Jk I don’t care. I’ve played comp like twice.


(Hexwall) #54

Sometimes I just want my suffering to end without a penalty or losing exp. Oh the times when playing its like trying a to break a wall with a leaf


(Glot) #55

even if we imagine the game without cheaters and with a perfect matchmaking system, where you will never get rolled by 5 premade cobalts, even then i see nothing wrong with an ability to vote forfeit. Sometimes there is obvious garbage time and you would be able to skip it.
for example you just repaired EV 2 minutes to the end - you have no time for moving it and then delivering 2 EMP’s

but hej, we DO have cheaters and we DO have hugely imbalanced matches from time to time.
so, forfeit is helpful


(Lumi) #56

[quote=“gg2ez;89658”]

Jk I don’t care. I’ve played comp like twice. [/quote]

Why only twice? Would a vote forfeit remove the reason as to why you didn’t play it more often?


(gg2ez) #57

[quote=“Lumi;89713”][quote=“gg2ez;89658”]

Jk I don’t care. I’ve played comp like twice. [/quote]

Why only twice? Would a vote forfeit remove the reason as to why you didn’t play it more often?[/quote]

Nope. It’s just something I rarely do. When I actually play comp tho it’s with my friends and usually 8/10 times, they’re busy and I haven’t joined a clan yet + the fact that I feel like I’d get smashed in comp.


(Lumi) #58

[quote=“gg2ez;89720”]

  • the fact that I feel like I’d get smashed in comp. [/quote]

Vote forfeit would remove that frustration.

But I’m left here to wonder, why would you feel like voting if you have almost no experience with comp? I usually don’t vote on a poll if I have no experience with the subject. But that’s me I guess, don’t know if I make any sense…


(FireWorks) #59

[quote=“Lumi;89768”][quote=“gg2ez;89720”]

  • the fact that I feel like I’d get smashed in comp. [/quote]

Vote forfeit would remove that frustration.
[/quote]

It would also give him self confidence, success with women and man alike, make him coffee and bring his slippers.


(watsyurdeal) #60

[quote=“gg2ez;89658”]https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTH_gCkP_bJgEQCyuLnHkHlJT3_OevyGPBdaORoJaQWTRVgzH7RYrd5stNI

Jk I don’t care. I’ve played comp like twice. [/quote]
@gg2ez
I’m gonna 1up you on that