Do you want a vote forfeit option for comp?


(Lumi) #1

Obviously it would have to be done so that 3 out of 5 want to forfeit or 2 out of 3 if people left already. And no votes should be taken into account as voting for the majority’s opinion.

I feel it would ease the suffering of many one-sided games that I know a lot of people have experienced in comp. Be it that a premade 5 team met 5 random players, or that someone was blatantly cheating or simply because some people left or got the nexon anti cheat kick error. For whatever the reason, I think it’s imperative to allow people to leave without penalty if it is a consensus.


(Pecka) #2

Voted yes. While people should not join competitive if they do not plan on staying, the option can be there, why not. Also if the full opponents team leave, and is out for let’s say 3 minutes the game should just end.


(PurpleNurple) #3

Only if one or two of your team mates leave would I ever approve of this.

Learn from your opponents instead of forfeiting and looking for easier ones. If you que up solo and are mad about getting bad team mates that’s your fault for queing up solo for competitive in a team based game.


(Lumi) #4

[quote=“PurpleNurple;89063”]Only if one or two of your team mates leave would I ever approve of this.

Learn from your opponents instead of forfeiting and looking for easier ones. If you que up solo and are mad about getting bad team mates that’s your fault for queing up solo for competitive in a team based game.[/quote]

Where’s the learning in being spawn killed? I have yet to catch any new tricks there. And you’re basically saying that solo players shouldn’t play comp am I understanding right? I’m okay with that, but then the competitive missions got to go or have the following option: click if you swear to be a solo player and can’t do comp to complete the mission.


(MAOCUBO) #5

i voted yes too, if one player in one of the team leaves the game, it’s completely unbalanced, the maps are too big for playing in a handicapped game with 4vs5, plus the maps are way too big for 4 players too!


(DMaster2) #6

That’s complete BS


(Ardez1) #7

While I think it would be used quite often, I do think that it needs to be implemented.


(Potato_Ladder) #8

ONLY IF the option’s available when 2 of more people leave the match


(Fiktio) #9

[quote=“Lumi;89065”][quote=“PurpleNurple;89063”]Only if one or two of your team mates leave would I ever approve of this.

Learn from your opponents instead of forfeiting and looking for easier ones. If you que up solo and are mad about getting bad team mates that’s your fault for queing up solo for competitive in a team based game.[/quote]

Where’s the learning in being spawn killed? I have yet to catch any new tricks there. And you’re basically saying that solo players shouldn’t play comp am I understanding right? I’m okay with that, but then the competitive missions got to go or have the following option: click if you swear to be a solo player and can’t do comp to complete the mission. [/quote]

It’s just pretty common thing that if you go to play with a team that consists of random players, you’re having a team that will less likely to leave the match and leave rest of the team in troubles.
If you want to play competitive matches with lower risk of people leaving, get your friends together to play with you.
Nobody yet said that you shouldn’t go as solo player to the comp matches, but you definitely shouldn’t get surprised about people that leave in the middle of the match.

Heh, even that one time when we had 4 friends ready to play, still we had to pick up one solo player to play with us. And who was the first person that left the game, when opponents were a bit harder? Yes, that only one solo player we had. What a big surprise.

Also if you don’t feel like completing competitive missions, close them. That’s what I’m doing if I don’t feel like going to play competitive matches at the given moment.


(Lumi) #10

If you can foresee it’s widespread use then it only reinforces the fact that there is an actual need for it. And as long as it is not abused, there is no harm in people needing it often. The current system actually sets up many situations in where it is needed. Maybe to ensure no abuse, allow vote forfeit to happen only after 5min of game have at least passed?

Why the condition? There are times where the match is genuinely unbalanced and forfeiting is the logical way to go. Only allowing forfeit when you’ve made sure two people can’t come back to comp for a while only adds to the problem of the depopulated competitive mode.

@Fiktio

Just as PurpleNurple you’re going for the obvious comment of: don’t play the game so you don’t have to complain.

But here’s a couple of things to consider: Everyone is entitled to get and complete missions. If not, the game is not fair and equal towards everyone and this is not the way the devs intended the game to be. Furthermore, there is currently no limit in comp that forces you to be in a party to play. The only limit is that you reach level 5.

So if I’m entitled to getting complete competition match missions and to get my reward for doing it, in a mode where I’m entitled to play solo or in a team. And if said mode happens to be unbalanced at times, then it makes perfect sense to leave it to the player’s discretion to outrank the matchmaking system and vote: no this game is not balanced, I forfeit.


(Fiktio) #11

Don’t get me wrong. This isn’t even close what I wanted to say:

[quote=“Lumi;89116”]
don’t play the game so you don’t have to complain. [/quote]

If I would like to say “If you don’t like the game, don’t play”, I would write about it.
If that was supposed to even be my point. Though that’s quite poor way to argue about anything, so I’m not even going to say so. Also having a discussion might lead to something constructive. :slight_smile:

[quote=“Lumi;89116”]
But here’s a couple of things to consider: Everyone is entitled to get and complete missions. If not, the game is not fair and equal towards everyone and this is not the way the devs intended the game to be. Furthermore, there is currently no limit in comp that forces you to be in a party to play. The only limit is that you reach level 5.

So if I’m entitled to getting complete competition match missions and to get my reward for doing it, in a mode where I’m entitled to play solo or in a team. And if said mode happens to be unbalanced at times, then it makes perfect sense to leave it to the player’s discretion to outrank the matchmaking system and vote: no this game is not balanced, I forfeit. [/quote]

Everyone are entitled to complete mission indeed, but nobody is forced to do so.
You are not punished at any way if you avoid doing some missions. Though this should be obvious for everyone.
Also I also keep that as an obvious thing that with premade team your friends are less likely to quit in the middle. (Though sometimes I forget that this case isn’t as obvious thing for everyone.) And by this I’m not saying that you shouldn’t even try to play as a solo player. That’s not where my point is going for. I agree that there are some things that devs could do for making competitive matches work better way and find a solution that could help the situation. For example I find it quite annoying that at current moment you are forced to stay even when you are playing against cheaters. But at the same time I also understand that this won’t get fixed with magic trick, so meanwhile we are waiting for the solution, I keep closing those unwanted missions if I want to.


(DMaster2) #12

It doesn’t hurt, better than a spawnkill.


(Amerika) #13

I would only want a forfeit to be in the game if people left and it would allow the people who stayed to keep their points (which leaving, even when it’s safe, does not allow). If you allowed it at any point people would spam for a forfeit right away soon as they thought they couldn’t win which includes the very beginning of a match before a shot is even fired. Otherwise I’d be completely against a forfeit option.


(watsyurdeal) #14

I agree it should exist only in the case of people leaving.


(SteelMailbox) #15

I think forfeit should be in case of hacker/Afk/Missing person/Spawncamp/Griefer but 100% of the votes have to be yes (Note: If a player hasn’t voted but all votes are “Yes” then forfeit would still happen to avoid the AFK. I also think maybe 80% vote yes should work)


(Lumi) #16

@Fiktio

Well thanks for clarifying, your point wasn’t exactly clear from the get go.

Nonetheless, I disagree about there not being a drawback to discard a mission. Being it that missions are randomly attributed, if I keep getting comp missions that according to you I should discard, I’ll keep losing 500 to 1000 potential credits. Granted on one occasion it’s not much but at the end of the week it adds up to a lot. Not being able to discard and get another mission instead is the punishment. It’s basically losing credits. If there would be a discard and get new mission mechanic, then maybe your view of no drawbacks could be right. But in the current state I end up losing if I don’t do the mission.

That’s the simple “blank votes count for the majority” rule. I actually think all votes should follow that rule, but that’s a topic for another thread.


(Jostabeere) #17

No. This will end in cherrypicking which was prevented by making punishments for leaving comp. WIth forfeiting leaving will get legal if doing with the whole team.


(Fiktio) #18

I understand your view.
Though I kinda think it by another way:
At the beginning game gives you some credits if you keep playing in game. (Like for example round winning credits and etc.)
But if you would like to complete an optional mission, as a reward you get some credits.
I see it as optional reward that you can accept if you want. It’s like getting optional extra credits in my eyes.


(Szakalot) #19

imo it should require everyone on the server (not 3 out of 5, or 2 out of 3). If every teammate concedes, why push them through the grind/spawnkill?

Matchmaking often puts cobalt premades against unranked opponents. UNRANKED. Why should these people have to suffer 15-20min of NO FUN?

If people forfeit a lot - their rank will drop, and will be matched against easier opponents, resulting in less forfeits in the future. Bottom line is, if you agree to lose, nobody should force you to play. Forcing people to play is the opposite of good design. We have so many leavers in comp precisely because no forfeit vote is available.


(Szakalot) #20

it will still be a loss, so I don’t see what the problem is.