Do you want a vote forfeit option for comp?


(N8o) #21

That’s complete BS[/quote]
It’s completely fair and logical.

If you are attempting to play the competitive side of this game and aren’t looking for a team to have synergy with, that’s on YOU. You’re already at a disadvantage if you’re not playing with a 5 man team.


(Ardez1) #22

That’s complete BS[/quote]
It’s completely fair and logical.

If you are attempting to play the competitive side of this game and aren’t looking for a team to have synergy with, that’s on YOU. You’re already at a disadvantage if you’re not playing with a 5 man team.[/quote]

This isn’t a reason that solo que/duo should be paired against a full 5 man team though. Most games separate the ranked MM and leaderboards. They would have 1 for teams and 1 for non-teams(in DB’s case 4 or fewer players).

So while both sides of the argument have points, the real issue is that they are matched together rather than separately.


(watsyurdeal) #23

Alright, to those of you who want to forfeit on account of getting dominated by the enemy team, DEAL WITH IT

To those of you dealing with hackers, Report them, as for leaving well until this game puts in some sort of insta ban for obvious hacks I don’t know to tell you.

The only reason I can see this being added is if someone quits, which is the same purpose it serves in Counter Strike.


(Jostabeere) #24

it will still be a loss, so I don’t see what the problem is.[/quote]

Team starts a game.
Now:
a) team plays till the end, even if weaker
b) people leave, get punished
With forfeit:
a) team plays till the end, even if weaker
b) people forfeit after a short time, no punishment, get faster in a new game


(Szakalot) #25

it will still be a loss, so I don’t see what the problem is.[/quote]

Team starts a game.
Now:
a) team plays till the end, even if weaker
b) people leave, get punished
With forfeit:
a) team plays till the end, even if weaker
b) people forfeit after a short time, no punishment, get faster in a new game[/quote]

sounds good to me. Why punish people? they’ve already lost. Let them start a new (hopefully better balanced) game. If ranks were adjusted faster, general MM balancing would be a lot better off.

Especially since at the moment its:
a) team plays till the end, even if weaker
b) people leave and get punished, people that stay get punished harder, winners also get punished; esp. if the whole server leaves and you are stuck defending an empty server

With forfeit:
a) team plays till the end, even if weaker
b) people leave and get punished, people that stay can forfeit and move on. Winner’s dont have to wait on empty servers
c) people forfeit after a short time. No punishment. Get faster in a new, more likely better balanced, game. Winner’s advance faster, get in a new, more likely better balanced, game.


(Jostabeere) #26

Why punish people for leaving comp then, too? Forfeiting if someone, 2+ left, is an option, but noone thinks about the enemy team. Maybe they want to get up in a rank but can’t because the team forfeits. If the rank still gonna get a boost if one team forfeits, it could be abused.


(Szakalot) #27

not sure what you are talking about? if a team forfeits, the opponents get a win. Naturally. Better think of it as ‘surrender vote’. Does anyone think otherwise?

It could be abused? you mean like 10 people of similar skill look for a match at the same time and hope to get grouped together, to boost half of them? Sounds pretty far-fetched.

And possibility of abuse should never be a reason for not including a feature that prevents people from playing matchmaking in the first place. Lack of surrender vote is one of those reasons, as playing an unbalanced 5v5 is a bad experience, no matter which side you are on.


(Szakalot) #28

That’s complete BS[/quote]
It’s completely fair and logical.

If you are attempting to play the competitive side of this game and aren’t looking for a team to have synergy with, that’s on YOU. You’re already at a disadvantage if you’re not playing with a 5 man team.[/quote]

This isn’t a reason that solo que/duo should be paired against a full 5 man team though. Most games separate the ranked MM and leaderboards. They would have 1 for teams and 1 for non-teams(in DB’s case 4 or fewer players).

So while both sides of the argument have points, the real issue is that they are matched together rather than separately.[/quote]

It would definitely be interesting to see proper 5v5 leaderboards for teams only. sounds like a lot of work though, as you’d likely need to group players and clans together somehow.


(Lumi) #29

[quote=“laudatoryLunch;89218”]

Team starts a game.
Now:
a) team plays till the end, even if weaker
b) people leave, get punished
With forfeit:
a) team plays till the end, even if weaker
b) people forfeit after a short time, no punishment, get faster in a new game[/quote]

Let me fix that for you:

Now:
a) team gets raped till the end, getting frustrated at DB
b)people leave, don’t care about not being allowed to play for a while a game mode that frustrates them

With forfeit:
a) team sticks it out if difference between teams is not too big
b) people forfeit and don’t get frustrated by an unbalanced MM and get to keep loving and enjoying DB


(AggressiveHamster) #30

Now that we’re on the topic of adding options to comp, can we also get the option to kick people? Is kinda nice to have when someone on your team is cheating or actively griefing (holding an EMP charge on Chapel and hiding on the other side of the map would be a great example).


(TheDoctorHax) #31

I think it should be available even after one person leaves. Even one person can destroy a match.


(ostmustis) #32

ppl give up too easy and even more so when they got an easy way out but the stomp games that happens currently arent fun for anyone so maybe with some restrictions.

maybe in case of leaver(s) and/or after a minimum of 5-8 minutes have elapsed.


(FireWorks) #33

Poll lacks options for me, so I voted for a general No.

As others said already, this should be no easy way out. If your team is not good enough, you should still play and maybe learn a thing or two. Cant cater only to low frustration tolerance people, cant always win or have perfect close matches.
A default forfeit would be abused too often IMO and youd see people never getting a full match on the higher skill end. Can already imagine the thread popping up there…

This option should only be available if someone has abandoned the match already.


(Jostabeere) #34

[quote=“Lumi;89244”][quote=“laudatoryLunch;89218”]

Team starts a game.
Now:
a) team plays till the end, even if weaker
b) people leave, get punished
With forfeit:
a) team plays till the end, even if weaker
b) people forfeit after a short time, no punishment, get faster in a new game[/quote]

Let me fix that for you:

Now:
a) team gets raped till the end, getting frustrated at DB
b)people leave, don’t care about not being allowed to play for a while a game mode that frustrates them

With forfeit:
a) team sticks it out if difference between teams is not too big
b) people forfeit and don’t get frustrated by an unbalanced MM and get to keep loving and enjoying DB[/quote]

I mean, this was technically the initial idea, just packed in nicer words. Yes, you’re right, but isn’t competitive a “fight to the end, noone leaves” kinda thing?


(Lumi) #35

[quote=“laudatoryLunch;89330”]

I mean, this was technically the initial idea, just packed in nicer words. Yes, you’re right, but isn’t competitive a “fight to the end, noone leaves” kinda thing?[/quote]

I agree that it is a “fight” to the end kinda thing, but sometimes, there is no fight. Spawn killing is no fight. It’s the fighting equivalent of a grown man stealing a baby’s candy.


(Szakalot) #36

above all else, it should be FUN. If its frustrating, and no fun, people won’t play. Which is what we have now, with a very small number of people trying out comp. This only makes matchmaking even harder to do, making it even less fun, with even less people wanting to play.


(Jostabeere) #37

[quote=“Lumi;89335”][quote=“laudatoryLunch;89330”]

I mean, this was technically the initial idea, just packed in nicer words. Yes, you’re right, but isn’t competitive a “fight to the end, noone leaves” kinda thing?[/quote]

I agree that it is a “fight” to the end kinda thing, but sometimes, there is no fight. Spawn killing is no fight. It’s the fighting equivalent of a grown man stealing a baby’s candy.[/quote]
Force balancing teams instead of a leave the fight option. If forfeiting is an option, getting into the team that lost before because you spawnraped it should be an option, too.


(Szakalot) #38

[quote=“laudatoryLunch;89339”][quote=“Lumi;89335”][quote=“laudatoryLunch;89330”]

I mean, this was technically the initial idea, just packed in nicer words. Yes, you’re right, but isn’t competitive a “fight to the end, noone leaves” kinda thing?[/quote]

I agree that it is a “fight” to the end kinda thing, but sometimes, there is no fight. Spawn killing is no fight. It’s the fighting equivalent of a grown man stealing a baby’s candy.[/quote]
Force balancing teams instead of a leave the fight option. If forfeiting is an option, getting into the team that lost before because you spawnraped it should be an option, too.[/quote]

that is never gonna work! switch teams mid-game during a comp match? And NOW you aren’t afraid of potential abuse?


(Jostabeere) #39

[quote=“Szakalot;89343”][quote=“laudatoryLunch;89339”][quote=“Lumi;89335”][quote=“laudatoryLunch;89330”]

I mean, this was technically the initial idea, just packed in nicer words. Yes, you’re right, but isn’t competitive a “fight to the end, noone leaves” kinda thing?[/quote]

I agree that it is a “fight” to the end kinda thing, but sometimes, there is no fight. Spawn killing is no fight. It’s the fighting equivalent of a grown man stealing a baby’s candy.[/quote]
Force balancing teams instead of a leave the fight option. If forfeiting is an option, getting into the team that lost before because you spawnraped it should be an option, too.[/quote]

that is never gonna work! switch teams mid-game during a comp match? And NOW you aren’t afraid of potential abuse?[/quote]

If one team is spawnraping the other, the weaker team calls-in a foirced balance. Rape-team and raped-team get shuffled. Vote can be done only once and the half-round starts from the beginning. Potentually longer, but fairer games for everyone.


(Szakalot) #40

[quote=“laudatoryLunch;89344”][quote=“Szakalot;89343”][quote=“laudatoryLunch;89339”][quote=“Lumi;89335”][quote=“laudatoryLunch;89330”]

I mean, this was technically the initial idea, just packed in nicer words. Yes, you’re right, but isn’t competitive a “fight to the end, noone leaves” kinda thing?[/quote]

I agree that it is a “fight” to the end kinda thing, but sometimes, there is no fight. Spawn killing is no fight. It’s the fighting equivalent of a grown man stealing a baby’s candy.[/quote]
Force balancing teams instead of a leave the fight option. If forfeiting is an option, getting into the team that lost before because you spawnraped it should be an option, too.[/quote]

that is never gonna work! switch teams mid-game during a comp match? And NOW you aren’t afraid of potential abuse?[/quote]

If one team is spawnraping the other, the weaker team calls-in a foirced balance. Rape-team and raped-team get shuffled. Vote can be done only once and the half-round starts from the beginning. Potentually longer, but fairer games for everyone.[/quote]

I completely disagree, here are some questions that might lead you to why:

a) how is spawnraping to be determined? Or can the weaker team call forced-balance willy nilly?
b) if I’m winning with my team, am I gonna get a loss after I get transferred to the losing team?
c) If I’m a premade of 5 players, how should the 5 be split to force balance?

you trolling again like with the dice rolls?