Do we really need aimpunch?


(Kroad) #41

fuck aimpunch on vasili too, it’s a shit mechanic all around. Remove the instagib headshot from vasili (won’t make him useless with new gibbing mechanics) and remove aimpunch, balanced class.


(Black) #42

Your advantage is that you dealt damage before they did. What you want them to be unable to fire at all when you shoot first too?

Shooting first has already lended you a massive advantage, especially when you consider that it can take as little as 3 bullets to kill someone.

EDIT: I am not talking about snipers though, snipers should get aimpunch otherwise it’d be impossible to kill them if they see you.[/quote]

No, when you get shot by someone you have two choice in dirty bomb.
Run or shoot back.
By removing flinch you are giving the player who is getting shot and equal chance to shoot back and kill his opponent.
No when getting shot you must take a risk of shooting back and might miss due to flinch.


(Black) #43

shooting first grants an advantage already, that of having put in the first shot and thus starting with the upper hand as you will have more hp and your crosshair will already be on the enemy. No need to create an artificial advantage on top of that.[/quote]

Nothing is artificial here, people just don’t get shot and pretend like nothing happened, but like I said this isn’t about realism.


(Keldrath) #44

Your advantage is that you dealt damage before they did. What you want them to be unable to fire at all when you shoot first too?

Shooting first has already lended you a massive advantage, especially when you consider that it can take as little as 3 bullets to kill someone.

EDIT: I am not talking about snipers though, snipers should get aimpunch otherwise it’d be impossible to kill them if they see you.[/quote]

No, when you get shot by someone you have two choice in dirty bomb.
Run or shoot back.
By removing flinch you are giving the player who is getting shot and equal chance to shoot back and kill his opponent.
No when getting shot you must take a risk of shooting back and might miss due to flinch.[/quote]

Yeah, why should anyone have to learn how to aim. That’s too much effort. Who shoots first should always be more important than who shoots best.

I just don’t understand people these days.


(Ghosthree3) #45

[quote=“BlackFro;41962”]No, when you get shot by someone you have two choice in dirty bomb.
Run or shoot back.
By removing flinch you are giving the player who is getting shot and equal chance to shoot back and kill his opponent.
No when getting shot you must take a risk of shooting back and might miss due to flinch.[/quote]
Lol, first of all it’s not an equal chance because they’ve started taking damage and the first shooter has not. Second of all, yeah, they do deserve a chance. Otherwise why not just make it so that the first shot kills instantly, because they don’t deserve one.


(Canucck) #46

Shoot first to win is such boring gameplay, flinch was already too much of a factor in the last version


(Black) #47

[quote=“wackyPeach;41904”]
Yeah, why should anyone have to learn how to aim. That’s too much effort. Who shoots first should always be more important than who shoots best.

I just don’t understand people these days.[/quote]

What the hell? Who shoots first should be more important than who shoots best?
What are you smoking?

[quote=“Ghosthree3;41980”]
Lol, first of all it’s not an equal chance because they’ve started taking damage and the first shooter has not. Second of all, yeah, they do deserve a chance. Otherwise why not just make it so that the first shot kills instantly, because they don’t deserve one.[/quote]

They have an equal chance in terms of shooting back at each other and depending on your weapon, it’s possible to have a better chance to shoot back at someone rather then run. If someone comes shooting at you with the Dreiss AR CLOSE range and you have the Hochfir SMG yeah you are probably going to win, however adding flinch to get shot makes the choice of shooting back coming at a risk.


(Ghosthree3) #48

[quote=“BlackFro;42027”]What the hell? Who shoots first should be more important than who shoots best?
What are you smoking?[/quote]
First of all I didn’t say that, kindly edit that out so I don’t look like a moron. Secondly the person who actually said it was being sarcastic.


(Keldrath) #49

Same thing you are, because that’s what aim punch does.


(sensitiveEdition) #50

I enjoy the high skill cap nature of this game, aimpunch doesn’t feel like it has a place in a fast paced game of this skill level so for me I’f personally like to see it tuned down or removed.


(Harlot) #51

Sparks with proper ADAD spam is obscene in this patch. She’s hard to hit to begin with and then add in the Empire9 throwing your crosshair around? My current strategy is just wave my M4 around back and forth and hope my Fragger’s HP pool holds out for me to get the few hits to kill.

Why the fuck is Sparks allowed to give Fragger such a hard time straight up due to aimpunch?


(stealthyBass) #52

[quote=“Harlot;42057”]Sparks with proper ADAD spam is obscene in this patch. She’s hard to hit to begin with and then add in the Empire9 throwing your crosshair around? My current strategy is just wave my M4 around back and forth and hope my Fragger’s HP pool holds out for me to get the few hits to kill.

Why the fuck is Sparks allowed to give Fragger such a hard time straight up due to aimpunch?[/quote]

Sparks OP son. Get hype and get on the waifu train. Or something.


(Harlot) #53

Yea…the aim punch is getting more and more annoying each time I log onto DB…this shit has got to go. It’s universally hated by competitive players and serves no purpose.

80% of people voting so should be enough to open SD’d eyes…


(Deathicael) #54

I’ve never had a problem recovering from getting shot first …


(Harlot) #55

You will now, especially if they have a fast firing SMG.


(soothingDay) #56

The way I see it is that the choice of a higher TTK is so that the player with the best consistent aim over time wins the aim battle, regardless of who gets in the first shot. Currently with aim punch being how it is, we are venturing essentially into cs go territory where the person who locks on first takes away any ability for the other player to respond. If that’s the design choice of SD, then so be it. Unfortunately for me, it takes away from what I was enjoying about their other design choices.

Any mechanic that introduces randomness should be treated with care. I say randomness, because from the players perspective, they can’t control how accurate the other player is when they are being shot so they cannot predict the level of screen jerkiness they will face.

I will say this, this is more of an issue at higher levels of play because players are more accurate therefore the aimpunch does feel like a very difficult barrier to overcome. Perhaps it could be introduced as a configurable server side variable. Probably not realistic, just a thought.


(watsyurdeal) #57

Here’s a good way to look at this, Aim Punch, imo, is a Tactical Shooter mechanic.

Tactical Shooters are all about realism, getting rid of the rambo, crazy over the top action in favor of a slower, more communication focused style of playing. CS GO is one great example.

Dirty Bomb is NOT one of these kinds of shooters, it is an Arena Shooter, and part of a staple of Arena Shooters is that fights are long, and a battle between whose aim is better. If you look at the ttk of most weapons, you only kill enemies in 1/2 a second if all your shots are headshots.

So, if you get the drop on someone and score a headshot, you’ve already got a significant advantage. There’s NO reason to have aim punch in a fast paced style game like this, if the Devs want the game to be slow paced like CS GO, then fine, but that’s pretty much a kick to the teeth of all the players who are coming here from Team Fortress, Tribes, Wolfenstein, and so on.

In an Arena Shooter, you don’t win a fight just because you shot first, you win a fight cause you EARNED it. Aim Punch doesn’t mean you earned it, it means the guy is already fighting his crosshair to line up his shots, and now he’s basically getting rekt before he can recover. That’s not fun, for someone to win a fight purely because they were in a spot waiting for you, ie, camping.


(Reddeadcap) #58

Would like it gone, but what would become of Focus?


(ebonyMountain) #59

kick focus and get something useful, that actually adds something to the game.


(resourcefulOverride) #60

I can understand why people don’t like it. That’s a perfectly valid opinion.

I do like it, though. It’s more immersive and places more of an emphasis on positioning and flanking. I know it lowers the skill ceiling where aiming in duels is concerned, but personally I don’t mind. DB is already a weird combination of arena shooter and tactical shooter - I’m fine with it continuing to be so.