I loved melee in literally every FPS game I played… Still voted Yes. Just sayin’
Do we really need aimpunch?
hrm i guess i don’t notice too much of a difference before and after the patch. maybe i’m just trippin though but it was fine the way it was.
People keep saying this. But why. Do you have any reason that isn’t even slightly related to ‘muh realism’? Cos I can’t think of any.
I honestly don’t have an opinion on it either way. I’ve never really noticed it during play. I mean, I notice it but I see it as part of the game and everyone has to deal with it and it’s simply another mechanic I need to be aware of and use to my advantage and get out of situations where it’s not advantageous. I think it’s OK as it’s part of the meta and part of the skill ceiling but I also wouldn’t miss it if it was gone as it would be more of a pure shooter.
When making polls you should not create obviously biased answers. I doubt anybody likes aimpunch. But they might be fine with it in it’s current form in the game.
I like aimpunch, and I think it has a stay in the game.
But not like this, and it should be weapons specific, not just any fast RoF gun will ruin you, Hochfir Empire 9 etc. etc.
It depends on how much damage you get hit by. Getting hit by a Dreiss this patch IN THE BODY makes you flick almost half a screen away, when NOT IN ADS. It’s beyond stupid especially when the Dreiss users bind fire to mouse wheel and hit you with this at close ranges…
Is Dirty Bomb a skill based game? Then aimpunch should not decide fights; and since yesterday’s patch I’ve had to switch to Focus based loadouts in order to not suffer a distinct disadvantage against players of vastly different levels of skill.
I understand the logic behind it, but I think it is ultimately a lazy and half-baked way of addressing game balance.
Actually, I am pretty sure that being able to compensate aimpunch is one thing that makes the difference between a good sniper and an even better sniper.
I like Aimpunch a few reasons
- Immersion, we expect that getting shot will hinder our aim therefore having it increases immersion.
- giving smaller arms a little something to atleast annoy stronger longrange weapons (since the aimpunch change that effect might be reduced)
- promoting reflexes and movement, if you get hit first you gotta start dodging to break the punch, no sitting in crouch position capitalizing on your superior HP and lining the perfect headies uninterupted.
- giving bodyshot players at least a little something to cling on. You still wanna land headshots, but if you are like me, that is trained to hit the center of the mass first, it might help you a second to adjust to the head (if your reflexes are good).
Fuck aimpunch.
Seriously that’s all that needs to be said. The majority of players ALWAYS hate aimpunch. Dirty Bomb is no different. Fuck aimpunch.
Well confirmed on stream it’s not going anywhere. So as much as I hate it I guess I’ll deal with it. But it needs to be tweaked quite a bit after I got to experience the joy of getting plinked with a Emp-9 and having my view snapped around to the point it was jarring and in one instance getting hit with one round and my view snapping nearly 180.
I’m completely flabbergasted at the amount of players who agree with removing aim punch or flinch.
Guys, this isn’t about realism anymore, it’s about fair and balanced play. If I shoot you FIRST, I should gain that advantage.
If someone is spraying down a hallway I should be able to mess up their aim by shooting them back. This is especially crucial with players on turrets.
If you look back in the patch notes they nerfed the Dreiss AR to increase the recoil due to how OP it was in the hands of players with good accuracy.
Take a hint people.
shooting first grants an advantage already, that of having put in the first shot and thus starting with the upper hand as you will have more hp and your crosshair will already be on the enemy. No need to create an artificial advantage on top of that.
Your advantage is that you dealt damage before they did. What you want them to be unable to fire at all when you shoot first too?
Shooting first has already lended you a massive advantage, especially when you consider that it can take as little as 3 bullets to kill someone.
EDIT: I am not talking about snipers though, snipers should get aimpunch otherwise it’d be impossible to kill them if they see you.
Your advantage is that you dealt damage before they did. What you want them to be unable to fire at all when you shoot first too?
Shooting first has already lended you a massive advantage, especially when you consider that it can take as little as 3 bullets to kill someone.
EDIT: I am not talking about snipers though, snipers should get aimpunch otherwise it’d be impossible to kill them if they see you.[/quote]
Easy enough - aimpunch only occurs when using iron sights/weapon scope. There is no need for it otherwise. You hit me first? If I have better aim and movement I should still be able to kill you.
Also, the Dreiss causes some crazy levels of aimpunch when you hit somebody. It’s obscene, actually, how jarring a single shot is.
In a slow paced game with not much movement (like csgo) aimpunch makes a little bit of sense and even there aimpunch is nullified by armor.
The aimpunch has absolutley NO good aspect to it in this fast paced game. Everything is very arcady and i like it this way.
The advantage of first hit is already existing with hp advantage and crosshair position.
Another way to “aimpunch” would be to punch the enemy out of ADS. Halo (and probaly some other games, too) did it and it worked great against snipers, imho.
Since when has flinching been called aim punching? What a weird term.
I think flinch is essential against vasilli for sure. There is also an augment that reduces flinch if it’s really a problem for you.