There are a few things that contribute to the perception that Axis seem to have an advantage.
First off, there’s still a majority of players that do not fully understand the map objectives. You can be totally clueless and still offer a good defence by sticking with your teammates and shooting bad guys. It also helps that the places you need to be are usually close to where you spawn. Since the bad guys are coming to you there is not much oppertunity to get yourself lost.
On the allied/offensive side, teamwork starts to play more of a role. You usually have to overcome an entrenched defence which means you have to attack in force. One guy doing his own thing doesn’t do anything to help the team. You also have to actively do things to win. An engineer needs to know where he has to plant dyno to advance the mission. A covert ops needs to know what things he can blow up with his satchel, or what doors he can open while in disguise. If everyone just goes off and tries to kill bad guys, no objectives are going to get done.
On few maps can a lone player win the game. I’ve been able to sneak through the back door on battery and dyno the gun controls single handed, steal both radar parts while my teammates screwed around at the main entrance, and personally drive the tug to the depot and back on railgun. But a lone engie doesn’t stand a chance on fueldump, and unless you’re really fast and somewhat lucky you can’t snag both gold crates before the axis set up even a basic defence.
On the other hand, playing with some friends on a pub server we had an incredible success rate with just the four of us working together. This leads me to believe that in organized competition the balance is much more even.
I think what makes the allied side seem frustrating is the lack of teamwork and coordination on the typical pub server. How many times on fueldepot have you seen a potentially strong allied attacking force just sit around outside the main gates to be widdled away by the stray axis that walks out the door or taken out en masse by a panzer or airstrike. Even if you do try to show some leadership and rush through the gates, you can mow down all 5 defenders and the rest of your team is still hiding in the trees or throwing grenades into the MG tower. Fireteams, voice binds, and even quick chat messages are excellent tools for coordination that are simply underused in pub play. Short of adding some kind of voice-over-net feature I think the best games of ET will still be had on the organized competition side.
RK