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I’m posting here because Splash Damage has proven they can make great stuff.
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I’ve probably played every FPS in existence from the original Wolfenstein on up.
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I got mad skillz.
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I’m talking only about public servers below.
How is it, that no developer has EVER fixed the “spawn camping” issue, when it comes to multiplayer FPS??
Every FPS is beseiged by adolescent trolls who live to spawn camp or in some other way take advantage of poor design. We see this in Enemy Territory as well. It’s in every shooter. WHY??
In Enemy Territory it is probably most notable on the Tug board where the Axis are on offense and they must move ammo to the Rail Gun(I forget the actual name of the board). If the Axis are overpowered, they often end up pinned to their spawn spot.
The game becomes quickly unplayable as Allied Field Ops will call in millions of artillery strikes and getting out of the Axis base is very difficult, providing a huge edge to the Allies. I’ve never seen an Axis team win when this happens.
Enemy Territory follows a similar approach that many FPS have tried…temporary invunerability. This helps, but only in a very small way. It is totally ineffective.
I can’t write this complaint without offering solutions. Which isn’t easy, having never designed a FPS, but here goes…
- Eliminate the issue by designing boards so that the spawn points are not campable. This is a very general statement, but its the circumvent the issue option.
A side caveat of this, is how truly amazing it is that many level designers seem to almost cater to campers. How many times have you played a board and thought…“man, this is so easy to spawn camp and dominate.” A major part of the issue is crappy level design.
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Longer invunerability. (likely a poor solution)
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A safe zone around spawn spot. You are invunerable as long as you stay in it. You can shoot out of it. Once you leave, you are vunerable, even if you go back in. (this option at least lets you survey the field before you get carcified)
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Temporary Invisibility (ugly and unpractical solution)
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Eliminate single spawn spots, where the enemy can focus its attention.
Enemy Territory allows you to pick secondary and sometimes tertiary spawn points. However, this is not enough. Possibly random spawning in your half of the board? Other games have tried this, not sure it works well. Not to mention the additional down sides.
- An overwhelming tactical advantage to your spawn spot, one which also keeps the enemy from the “high ground”. This goes back to level design, hard to avoid.
The solution, whatever it may be, should also eliminate the “your model enters the world before you do” situation. This is where, people see you appear in the world, however you do not have control over your character…yet.
Anyone who has played a FPS has seen the “zombie warrior” spawn and many shoot them. It’s also quite disorientating to spawn in the middle of a firefight you don’t know you are engaged in.
Lastly, I don’t think designers pay enough attention to the “troll” factor. You cannot give them the tools they need to ruin the experience or they will, every time.



