Oh you dirty operative!:infiltrator:
DLC, what's next?
I’ve added additional thoughts to my original post if you guys would care to take a look.
Yes Terminator, I would still be happy to purchase new DLC in full but reallllly hope that SD/Beth make new maps free so everyone can play together, just not with all the shiney.
City of Heroes, Killing Floor are two games I have personally seen do very well out of paid and free DLC and don’t split the online players. Extra major skills and outfits are generally free in the large updates along with all of the maps but there are loads of outifts, minor skills and other shiney that isn’t. Not seen one person complain there either.
In City of Heroes, £5 will generally buy you two head to toe outifits per sex (roughly, sometimes more, sometimes less), a load of new emotes (not relevant to this game unless we get vsays!) and a few skills that while are not essential to play the game, make it fun or allow you to create a theme for your character.
Whatever comes next should delve more into the resistance turf if not anything but for balances sake. And speaking of balance, if they decide to charge for the next DLC then I think it should just be maps and not new abilities ala lvl cap raise. It seems inherently unfair for one to have more toys than the other although I guess that is the risk you take when selecting my rank or higher. I think Brink is drawing near to it’s maximum capacity for gadgets before the battlefield just becomes tooo cluttered and chaotic. If SD can just pull out one more DLC before going back to the drawing board with all of their learning experiences and draft up a superior sequel. Of course more character customization is always welcome… as is a lobby/clan system sometime down the road. The DLC has quelled my restlessness and I am still thoroughly enjoying Brink over other games like killzone and BFBC2. When I finally close my eyes to fall asleep, I see a little circle up in the left corner of the shimmering darkness, reminding me to buff myself.
And you can expect to see more of me around here because the Beth fourms don’t allow signatures with the sheer magnitude of win the likes of mine below. I know. It’s good. Simple yet strong, undeluded with predictable filters. Just consider it my gift to yoo, the community to admire.
I resent that statement. I’m a PC player and I greatly respect Splash Damage for taking the risk to try something out of the ordinary and for sticking with it when it didn’t turn out to be a huge success.
I have to admit though, I do get kind of annoyed about all the PC idiots whining about needless things like crosshair customisation and the HUD!
Regards,
Nexo
[QUOTE=Nexolate;366164]I resent that statement. I’m a PC player and I greatly respect Splash Damage for taking the risk to try something out of the ordinary and for sticking with it when it didn’t turn out to be a huge success.
I have to admit though, I do get kind of annoyed about all the PC idiots whining about needless things like crosshair customisation and the HUD!
Regards,
Nexo[/QUOTE]
Have you never been annoyed that you cant see your enemy through the objective outlining or symbols? No problem with an enemy between you and robot or the CC gate? Couldnt see **** with 4 medic revive symbols in your area? Lost track of your crosshair because white on white doesnt work that well?
[QUOTE=Nexolate;366164]I resent that statement. I’m a PC player and I greatly respect Splash Damage for taking the risk to try something out of the ordinary and for sticking with it when it didn’t turn out to be a huge success.
I have to admit though, I do get kind of annoyed about all the PC idiots whining about needless things like crosshair customisation and the HUD!
Regards,
Nexo[/QUOTE]
Is there a sense of irony here when some of your requests are first person spectator and demo recording? They’re not strictly a necessity of the game, either.
People are just looking for the things they like and expect to see in a PC game.

Not really. Maybe those rare times when loads of other stuff is going wrong anyway and those things are just the icing on the preverbial s*** cake. Otherwise no.
Tbh I don’t particularly care about the bottom 2 things. It’s just people keep asking for them so I put them there in the vain hope they’ll eventually get fixed and solve those people’s problems. As for the ATI card fixes; even though people should know better than to buy ATI, the performance really should have been addressed by now.
Regards,
Nexo
[QUOTE=Spendlove;366140]Yes Terminator, I would still be happy to purchase new DLC in full but reallllly hope that SD/Beth make new maps free so everyone can play together, just not with all the shiney.
City of Heroes, Killing Floor are two games I have personally seen do very well out of paid and free DLC and don’t split the online players. Extra major skills and outfits are generally free in the large updates along with all of the maps but there are loads of outifts, minor skills and other shiney that isn’t. Not seen one person complain there either.
In City of Heroes, £5 will generally buy you two head to toe outifits per sex (roughly, sometimes more, sometimes less), a load of new emotes (not relevant to this game unless we get vsays!) and a few skills that while are not essential to play the game, make it fun or allow you to create a theme for your character.[/QUOTE]
Free maps would be an excellent DLC strategy, instead they could charge for outfits and cosmetic updgrades as you said. Almost like a microtransaction system that you see in free-to-play games like LoL (League of Legends). Hopefully console developers start picking up this strategy because gamers will in fact pay for cosmetic items that cost less, rather than costly map packs, besides that way it won’t divide a games community.
Personally I don’t see the map pack going away anytime soon because it’s raking in much to much money for publishers like Activision, and their developers Infinity Ward/Treyarch.
2 maps was like an appetizer. We need a 4-pack of maps. I am greedy. Give me some! Get in my belly. 
Nah! Nah. 20 is the magic number. 10 for each faction. Easily divisible. 
Agree and please without to charge us for more maps, especially due the non-availability of mapping tools…
Pretty much. With only the base 8, it could get pretty repetetive at times. The new maps go some way towards addressing this concern with some excellent gameplay variety but the game really could still do with some more maps to truly seal the deal.
Hopefully for the next DLC; Warriors of Revolution!
Name patent-pending.
Regards,
Nexo
I hope Brink can have over 20 maps, 16 maps is basic, because each map has two teams, so total 40 missions (20 maps) .
Remember, Brink is multiplay only game, so it need much more multiplay map than Crysis2 or Bad Company2
I do really really love those 2 maps of DLC!!!
[QUOTE=mclarenpingu;366367]I hope Brink can have over 20 maps, 16 maps is basic, because each map has two teams, so total 40 missions (20 maps) .
Remember, Brink is multiplay only game, so it need much more multiplay map than Crysis2 or Bad Company2
I do really really love those 2 maps of DLC!!![/QUOTE]
True. 16 maps is a good number I could live with. Another Refuel type map is needed now. Wide open space battle. 
Agreed 100%. The scale of Refuel is excellent and there’s a lot of variety with all the different objectives. Plenty of alternate routes and flanking opportunities too.
Regards,
Nexo
I suppose weapons/outfits could be a compelling supplement to selling the maps themselves. Sounds like a good solution to the split community issue.
Side note, I just realized that the agents of change are the spies from each faction featured in the opening animations. Pretty cool tie in. 
Host migration makes it so if you don’t have DLC you keep playing with similar folk. 
I’d really like to see more maps too + am happy to pay for them, provided that the high quality of the art + design is maintained of course - What we have right now is superb IMO ;).