Disabling panzer in ET?


(=TAC=Chron) #1

is there a cvar setting to disable panzers in ET?

i did a search of the forun, but didn’t really find anything that addressed this…

i just don’t like when noobs use panzers to root out a position of excellent defenders, so i want to disable all use of panzers…

thanks.


(Kendle) #2

In RTCW/OSP there was a server setting team_maxpanzers which could be used to limit Panzers. 0 = none, -1 = no limit, any other number = that number maximum. Don’t know if it still works in ET seeing as ET supposedly has RTCW/OSP code in it.

Having said that however, how are players being “noobs” by using Panzers to clear out defenders? What else is the Panzer most useful for, and in what way would a non-“noobs” use it differently?


(Ozzie) #3

I would have to say that the defenders are not so excellent, if the can’t defend against a noob with a panzer!! Maybe you need to force the entire other team to use panzers so your ‘excellent’ defenders can get more practice.


(blushing_bride) #4

noob panzer users always stand still then press fire easily enough time to cap them in the head three times.


([xor]Syren) #5

Like the others have said, I don’t know that disabling the panzers altogether is the right answer. There are however some options you can use in your server config. You can use:

set team_maxPanzers

as was mentioned before (it seems to work just fine in my config). Also, you should look into using:

set g_HeavyWeaponRestriction

There are several good threads on how to use the heavy weapon restriction variables. This one is especially nice IMO.


(=TAC=Chron) #6

what i’m getting at is really only using the panzer on personel only. To use it on the tank or truck and a person is nearby, well, that’s the breaks…

but just using panzers on a single troop or a cluster seems to me rather a bit much, i put it in the same category as spawn camping.

i think that the same result can be acheived with a rifle nade and some air strikes, or a well applied “sneak around the corner and cap 'em with you pistol” or even a sniper. a panzer in that situation does not lend to really getting a good team effort going, it just allows more “every man for himself” gameplay. i like to play where there is a concerted effort to be a tactical team. a player can go do something in another part of the map, but it should help the overall game objectives.

so it boils down to this, a rule on a server about no panzers is difficult to enforce constantly, so disabling them altogether is a quicker option. then you don’t have guys arguing about “what does no panzers on personnel mean??”

btw, i tried to search for the set g_HeavyWeaponsRestriction, but it returned nothing, do you have a better link?


(Lt. Jones) #7

Last night on Goldrush my teammates appreciated it when I cleared out all the MG campers at the bank entrance, allowing them to secure both crates. It also happened to be the first time I used a panzer in ET and it was pretty fun.


(mmortel) #8

Spawn camping and panzerfaust are a problem??? I don’t know I kill them…If I don’t I die. In my point of view all is OK.


(Ifurita) #9

No panzers on personel? Sorry, but IMO, that’s about the silliest server rule I have ever heard.


(Ozzie) #10

I was a unit armor when I was in the service. When we took classes on the .50 cal, we were told that according to the Geneva Convention, we were not allowed to use it (anything above .45 cal) on personel, but only equiptment. Then they proceded to define equiptment, helmits, web gear, canteens, etc.

I have to say that I hate it when I get nailed by a panzer, but only because I did not here it winding up and gtf outta the way!! On the other hand, nothing is more comforting for an engi on battery, then to hear a panzer wizzing past you into the forward bunker while you are building on the assualt ramp.

I can kind of understand limiting panzers, getting rid of them completely makes no sence and takes away for the realism of the game.

Is your server public? If so, can you post the server name and IP so me and my m8s can avoid it?


(Wraith2k3) #11

When we took classes on the .50 cal, we were told that according to the Geneva Convention, we were not allowed to use it (anything above .45 cal) on personel, but only equiptment. Then they proceded to define equiptment, helmits, web gear, canteens, etc.

LOL, so you can’t use it on people, but its ok to use it on the clothes and gear that they’re wearing all over their body. So I guess that, if someone were to “accidently” die as a result of being shot in the helmet, its ok. Makes sense :smiley:


(=MLK=FOO) #12

LMAO when will you people learn The panzer is your friend. Me and my teammates got so sick and tired of the NO panzer and No spawn camping bullshit running rampant in ET that we got our own server. =MLK=Panzer Arena. Anything goes here…and we mean anything(cept teamkilling and being an idiot). Spawncamp all you want and panzer all you want after all our motto is EAT Panzer and Enjoy it!. I have had quite a few people come in and say MY GOD FINALLY a panzer friendly server. Come on over and check it out!!! Running shrub and 6 map rotation!

=MLK= Panzer Arena
IP: 66.230.158.166:27960


(amazinglarry) #13

I think servers that disable panzers are pussies… :smiley:


([xor]Syren) #14

=TAC=Chron, here’s a link with some good info about g_heavyweaponrestriction

http://www.splashdamage.com/forums/viewtopic.php?t=2155&highlight=heavy+weapon


(=TAC=Chron) #15

fine, it looks like i’m not going to get a lot out of this thread…

that being said, the way i view ET is that it a TEAM effort to win the map, and i really don’t worry about the xp/frag score aspect of the game.

so let me throw this scenario at ya… 3 ro 4 panzering spawn campers at the inner spawn point at the oasis map, sux for axis, they can’t even get going, so where is that any FUN for gameplay.

and, i was in the army too, and heard the same old bs about shooting an enemies pistol belt with a LAW rocket., that doesn’t translate here :banghead:

so if ya want to run a 50v50 panzerfest, fine, i won’t be there.

the argument boils down to a matter of opinion and we will never resolve that. i’m not saying that i hate panzers, but when not used properly, they don’t enhance the gameplay. i mean a “gotcha” with a panzer is ok, but living in a spawnpoint with one is a bit much…

(aside)i have noticed that in my perusings of this forum, it seems that a majority of the threads i had seen have just devolved into flaming the original poster.

trying real hard not to sound pissy(not working), but if i want to ban panzers completely on a server i run, what’s it to ya, just tell me how to do it. and don’t play on my server…

( i tried to remain unbaited, but failed), oh well…

ps. thanks syren


(Ifurita) #16

So, as I understand, the problem isn’t panzers per se, but rather spawn camping.

  1. If you come here (or anywhere) and say “I want to ban panzers because the users are shooting them at people and not tanks”, which was the message I got, then of course people are going to laugh at you.

  2. If the root problem is spawn camping, then getting rid of panzers isn’t going to solve the problem. People who used to use panzers will now just camp the spawn with flamers, grenades, MG42s or just hit it from afar with artillery and mortars

  3. There are many servers that run ‘no-spawn camping rules’ - loosely defined as kicks for consistantly and deliberately putting yourself in the position to deliver direct fire on to enemy spawn points. That seems to me a more logical solution that just eliminating panzers.

  4. If you want to limit the overall number of soldiers by weapon and arty, use g_heavyweaponsrestriction. The TWL League uses a g_heavyweaponrestriction of 34% which limits the max number of any particular soldier weapon to 2 per team. In addition, the league has implemented a maxpanzer limit of 1 per team.

  5. Limiting spawncamping is certainly doable and enforceable, but you have to be more clear about what your root problems are.

Hope this helps


(Ozzie) #17

Iffy,
You reply to fast (LOL), basiclly what I wanted to say.

BTW: Your comment is what made me think of the .50 cal classes, and you got me yelled at :bash:

Anyway as a player, I think max heavy does force more team play and less camping. I don’t play soldier (engi and covps), so it doesn’t hurt my feeling to have this limit, and IMHO a flamer in the spawn is much more agravating then a panzer any day (and I have to admit I have been known to tk for it).

Chron, sorry, I really did not mean to make you think I was flaming you, and although you might not have received the exact answer you were looking for, sometimes the answer to the question never asked, is the best solution.


(=TAC=Chron) #18

it’s hard to get the real “flavor” of posts and replies from just the text…

yes, it’s kind of a combo thing like that, perhaps i was unclear in my original post.

so a ‘set g_heavyweaponsrestriction “34”’ would limit the heavy weps to 2 ea, right?

that wouldn’t be too bad, i am only going to run an 18 person server, so that setting should be more than adequate.

oh, and let me clarify my definiton of spawn camping-it’s going right inside the other teams spawn point (ex. going inside the forward bunker in the wurzburg radar if you are an axis after the main entrance is blown), but holding the allies to inside the house spawn yard area is not. it’s just a matter of giving the other side a break to get out and get in the game.

btw, let me ask a n00b question—

what does LMAO and IMHO mean??? :eek:


(Englander) #19

If someone wants to try and make a server without PF on it ,its their choice and their server ,we dont have the right to criticize them for it.

However I feel enabling heavy weapons restriction will be of more benefit to the server than getting rid of one class in particular.

If you want the server to be free of people constantly spamming the spawn with heavy weapons or things like Air Strike/Artillery ,then make it clear that the server will kick for such actions,its all about making things clear ,then when people get kicked they have no excuses.


(greekdish) #20

Then you should WANT more panzers on the other team…tell me how good the other team is with all panzers when they cant get revived? Who is also going to give them ammo? Tell me what noob is going to win with a luger (after they have fired and missed) against your mp40 and a medic standing behind you?? A good team always spreads itself out as well…if one panzer can take you all out, thats poor spacing and teamwork. Even in Goldrush…if your entire team of 16 is holed up in the bank, I guarantee you a good team of 5 can clear you up and take both gold cases in one try…a panzer, a flamer, an engineer with rifle nade, a medic and a lt…forst panzer, then engineer with rifle nade, and then flamer to mop up, and medic to revive the soldiers in case of leftover resistance, and the LT to airstrike the spawn area to prevent reinforcements.

There is also no such thing as spawn camping. Thats the biggest noob complaint Ive ever heard. Its all legal when the axis spawn is right next to objective, while Allies have to run for about 2 minutes just to get to objective, and besides, you have a 3 second immunity once you spawn…so if you arent smart or quick enough to get out of there fast enough, your fault. Sorry.