Disabling panzer in ET?


(Ifurita) #21

g_heavyweaponsrestriction is a percentage of the team, so an 18 person server will have 9 players per team at full capacity. A g_hwr value of 34% would allow for 3 panzers, 3 mortars, and 3 MG42s if everyone wanted to go soldier. If you are looking to restrict more heavily, then go with a g_hwr of 23% or something to reduce max of each weapon to 2

LMAO = laughing my ass off
ROFL = rolling on floor laughing

btw, that’s why I defined spawn camping as ‘deliberately positioning oneself, such that you can direct fire at fresh enemy respawns’

You don’t have to be ‘in’ the spawn point to do this. You can set up the MG42 outside the garrison walls on Oasis, yet catch fresh respawns popping up


(=TAC=Chron) #22

greekdish, i have played axis at fueldepot (which is map i think you are refering to) where the allies have handed us our asses without once spawn camping.

i dunno… i think i’ll have a :beer:

cheers :drink:


(greekdish) #23

No TAC…IM talking about Goldrush…where you have to steal Gold from the Bank and put it on the truck. It really depends on the server settings…because the Axis spawn right next to the Bank entrance…while Allies spawn way back to where Tank was repaired. Unless Allies have a time advantage in spawn time…its very rare for any Allied group to win in Goldrush…unless you have a few good LT’s with well placed artillery strikes…one right behind the tank, and one in the adjacent courtyard right next to Axis spawn. That way you pin them inside their own spawn, and if you can get a LT to walk right into the Spawn area, more power to him. There is no such thing as Spawn killing because its a legitimate strategy…was it Spawn Killing in WWII when the Allies bombed Berlin?? :bump:


(=TAC=Chron) #24

…was it Spawn Killing in WWII when the Allies bombed Berlin??

non sequitor :banghead:

allies do have a spawntime advantage in an unmodified server–20 seconds to the axis 30 seconds. that’s cool.

as long as one does not go in the midst of the spawn point, i would allow it…i try to give the other team about 75 to 100 game feet and then it’s a fragfest.

for instance, at the railgun, i personally don’t go any father than the walls leading to the 1st axis spawn shack, with no more than a regular throw on the airstrikes…

i just like it to be kinda equal, so the win could tip either way…

because, in a real tactical environment, the defense always has the advantage. in real world infantry tactics, the established ratio of attacking to defense is 3:1. on a game server that is not an option, so it doesn’t count…but a team can get the drop on the other side with teamwork.


(greekdish) #25

In Goldrush, 10 seconds is nothing…by the time you even get to the Bridge over the Courtyard, the Axis have set up camp around the bank and laid down some mines all over.

As for allowing Axis 75-100 feet then its a fragfest…thats absurd, because as soon as they are able to shoot you, they will. The Axis have enough of an advantage in spawning near the objective, now you want to give them time to get their bearings and find out where you are coming from?? Lets be real…you are being naive here…spawn killing is part of the game, and in Golfrush especially, both teams can spawn kill to even things out. Its not like consistently only one team can spawn kill. Its part of the game, deal with it. Anything else is just whining. Ive never had any problems with spawn campers, or being “stuck” by a spawn camper.


(Ragnar_40k) #26

I define spawn killing as: “If you spawn, don’t move, and get killed - that is a spawn kill.” (like Patient Zero stated in this thread). And when you always get killed shortly after spawn, try to go another way or change your spawn point. This is possible on most maps. The only map where this can get difficult is Railgun. But even there it takes only one Axis player (usually a Cov Ops) to sneak past the Allies and to take the depot yard or to raise the switch.


(=TAC=Chron) #27

good link, thanks ragnar.


(amazinglarry) #28

Right on Ragnar… I’ve always eventually broken out of being spawn camped… that’s why I don’t believe there’s such a thing as spawn camping… I think that term should be more reserved for MMPORGS or something.


(=TAC=Chron) #29

seems this thread is done.


(Riftgarde) #30

Weak teams get spawncamped.

They are not pushing enough offensive force, the opposing team gets bored waiting for the weak team to come to them, so they go to them.