Dirty Bomb: Technical 'Pro Tips'


(murka) #41

I think so, will add this picture here also.


(rand0m) #42

Can I change/edit in game font? Hopefully font is placeholder right now cause the resolution of the font is grainy as all hell makes the game look poorly made :).

Also is there anyway to get rid of the black box for chat? Takes up too much of my screen or not have the chat start at the bottom of the chat window…really strange to me.


(BomBaKlaK) #43

I’m looking for the medic icons in the IFF settings need to put the alpha and the size down.
Do you know where to look mister murka ?

[edit] found the alpha but not the size [edit]


(Kl3ppy) #44

Are there cvars to make the main and second objective indicators smaller?


(Kl3ppy) #45

I know, double post, but **** it.

Are there besides the already mentioned cvars any cvars to increase fps?

In the ShooterEngine.ini the cvars to unlock fps are

MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62

This are my settings now, but my fps are higher, they are on an empty server at 110/120. But on a populated server they drop to 80/90 sometimes even lower

Is there a cvar which makes the ingame menu and scoreboard smaller? Right now its filling my whole screen (1920x1080) and is way too big:




(BomBaKlaK) #46

To remove the white circles :

[ShooterGame.SGUIHUDIFFObjectGrenade]
m_primaryColor=(R=100,G=100,B=100,A=0)


(Kl3ppy) #47

There is no option to make the circlr smaller, right?


(Mustang) #48

Don’t think it’s in yet.

What I actually think we need is automatic distance based scaling, then we’ll know if a size scale is also needed.


(pulley) #49

sure there is an option to make them smaller. Dont think its cheat protected yet but its hard to find XD

If color is m_primaryColor=(R=100,G=100,B=100,A=0) maybe the size is m_primarysize ? just add it and maybe you are lucky. dont have the time atm to test all that stuff…


(BomBaKlaK) #50

You need to put some RGB value to put the alpha to 0, if you put all the RGB value to 0 and Alpha to 0 it’s not working.
And no there is no size option, the only alternative is alpha. here is all my UI settings for the moment, to reduce the alpha of objectives icons and removing the white circles.

[ShooterGame.SGUIHUDIFFObjectPrimaryObjective]
m_primaryColor=(R=220,G=220,B=30,A=100)

[ShooterGame.SGUIHUDIFFObjectEVObjective]
m_primaryColor=(R=230,G=230,B=230,A=100)

[ShooterGame.SGUIHUDIFFObjectSecondaryObjective]
m_primaryColor=(R=230,G=230,B=230,A=100)

[ShooterGame.SGUIHUDIFFObjectAlly]
m_primaryColor=(R=0,G=150,B=200,A=200)

[ShooterGame.SGUIHUDIFFObjectEnemy]
m_primaryColor=(R=240,G=95,B=65,A=200)

[ShooterGame.SGUIHUDIFFObjectGrenade]
m_primaryColor=(R=100,G=100,B=100,A=0)

[ShooterGame.SGUIHUDIFFObjectPrimaryPerformer]
m_primaryColor=(R=220,G=220,B=30,A=150)

[ShooterGame.SGUIHUDIFFObjectSecondaryPerformer]
m_primaryColor=(R=220,G=220,B=30,A=150)


(H00K) #51

Anyone know how to add a clan tag? I’m sure it’s something simple I’ve overlooked.


(DB Genome editor) #52

Open console (Home key by default), type “SetClanTag XXXXX” (limit of 5 chars).

To clear: “RemoveClanTag”. Had a hard time finding that one :frowning:


(shaftz0r) #53

http://www.tweakguides.com/UT3_8.html

thought i would drop this here. just did a quite run through my config to scale down a few things. mainly shadows, also improved distance clarity with SkeletalMeshLODBias set to -2

i recommend a skim through


(S0und_) #54

Can someone tell where am i suppose to place my engine related changes?

PostprocessAAType=0
FogDensity=0

I tryed to place it at the end of this file:
“X:\Program Files\WarChest\Dirty Bomb\Published\Content\ShooterGame\Config\ShooterEngine.ini”

The game did not loaded them.


(ailmanki) #55

These are commands no configs I guess, I add a bind so I don’t have to type them each time a start a game - just press F9.
Actually it should be possible to place those into ConsoleVariables.ini, but that file seems to be unique in one folder, and if modified the game reinstalls.

add this under [ShooterGame.SGPlayerInputPawn] in shooterinput.ini (under published…)

Bindings=(Name=“F9”,Command=“PostprocessAAType 0 | BloomSize 0 | FogDensity 0”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)


(rookie1) #56

Whats the display FPS console code again ?
nervermind got it its Stat fps
is there a way to make it stay for all sessions


(trickykungfu) #57

[QUOTE=rookie1;475489]Whats the display FPS console code again ?
nervermind got it its Stat fps
is there a way to make it stay for all sessions[/QUOTE]

Bindings=(Name=“F9”,Command=“PostprocessAAType 0 | BloomSize 0 | stat fps | togglemusic | FogDensity 0”,Control=False,Shift=False,Alt=False,bIgnoreCtrl =False,bIgnoreShift=False,bIgnoreAlt=False)


(bishy) #58

Is there any way to change mouse accel via the console?

I was told mouse smoothing is basically the equivalent to mouse accel but I can only turn that on/off it seems?

Hoping to be able to change it to a value such as 0.5 or 0.2 etc.


(Mustang) #59

Mouse smoothing has nothing to do with mouse acceleration, there is no option for this in the GUI, you could try adding something like this to your config though.

[B]ShooterInput.ini[/B]

[ShooterGame.SGPlayerInputPawn]
bViewAccelerationEnabled=True
ViewAccel_YawThreshold=0.990000
ViewAccel_DiagonalThreshold=0.990000
ViewAccel_BaseMultiplier=1.100000
ViewAccel_TimeToHoldBeforeFastAcceleration=0.210000
ViewAccel_Twitchy=0.980000
ViewAccel_RampSpeed=0.100000
ViewAccel_MaxTurnSpeed=3.000000
ViewAccel_PitchThreshold=0.660000
ViewAccel_LookingUpOrDownBoundary=12000.000000
ViewAccel_BackToCenterBoundary=3000.000000
ViewAccel_BackToCenterSpeed=2.800000

(Kl3ppy) #60

Isnt there a setting in the ShooterInput.ini?

Edit: Mustang was faster.