Devs ignoring the community on some issues (specifically jump-sniping nerfs)


(onLooSe) #101

[quote=“Xavien;149910”][quote=“onLooSe;149890”][quote=“Xavien;149889”]It’s very infuriating to see that people still don’t understand that getting kills from jumpshotting is 100% from skill and is VERY VERY VERY HARD TO PULL OFF. Now let me repeat that again. Jumpshotting is 100% from SKILL and is VERY VERY VERY HARD TO PULL OFF. I don’t see how it’s OP.
It’s like saying Fletcher’s sticky bombs are too OP because he can jump throw them in midair and kill people if he lands them so we should put RNG on his detonator. Sometimes when you press E for the detonator, RNG kicks in and determines whether it will get jammed or not. Like no, it’s part of the character’s abilities. You don’t just f**k it up like that.[/quote]

Check my post on this topic man… I said only good/decent players can pull it off but when they do it’s total BS… Especially for instance (Just this example is enough) on Trainyard on the generator door for the second objective. If CDA Vassili is there with decent skills he almost completely locks this entrance for the train bomb plant. I can’t drive him out with nader ricocheting off the back wall … can’t with frager either… can’t with fletcher… and can’t with arty… the only viable way I found is to throw an airstrike perpendicular to the closed door (if he doesn’t kill me in the process of placing it in that manner) and to hope he doesn’t see the direction it’s going to land cuz he will just back up for 5 secs and we are all over this situation again.

Sure is skill based but you can’t retaliate… It’s BS. His head shows only for 0.2 seconds how am I able to kill him with SMG or something like that? He makes every shot count. One guy blocking whole passage with kills, not ability. Whack-a-Mole with mole that kills you with one bullet… I don’t wanna take sides in this stupid topic but this was BS abuse of the capabilities.

I have no problems if he is at the middle of the map jumpshooting me… I can do something about it… I have problems when his freaking head pops for parts of the second behind some cover and he lands a headshot on me. C’mon… I can’t even see his rifle showing up from my POV… how is this fair for me?![/quote]

That’s like saying it’s BS that Fragger, Fletcher, Kira, Arty, Thunder, Nader, Skyhammer, RedEye and Stoker can throw/activate their explosives at you without actually showing themselves. Vassili is meant to be powerful at long range and takes a much higher skill to master rather than other mercs that are powerful at close range and quite a handful of people could master in a much shorter amount of time.
His jumpshotting where he shows his head for 0.2 seconds is literally the amount of time the player has to react to, which means you could easily run off or in zigzags without being shot.[/quote]

It’s not the same. It’s far from the same, because I already stated that most of the times I can’t drive him out of his spot and he is basically 5 meters away from my freaking head on the other side of the barrier?! Are you joking me?! He uses his gun and can’t be driven out by 2 minutes respawning ability… that’s why I don’t wanna get involved in this stupid topic. Think whatever you want. I just hope you end up in that level of play and you have to deal with this guy by throwing your medpacks at him :smiley:


(Jesus) #102

[quote=“triteCherry;149770”][quote=“Jesus;149725”]
Yeah “difficult situation to counter” meanwhile fragger can throw in your face with perfect precision a 2second cooked grenade that you can mostly never dodge. and he doesnt even have to stay out of cover for a long time. This is totally in their perspective of balance huh ?
[/quote]

To be fair there are limitations on Fraggers grenades, it’s not like he can do it constantly.
[/quote]

Just every 20s fucking lol


(ProfPlump) #103

[quote=“onLooSe;149919”][quote=“Xavien;149910”][quote=“onLooSe;149890”][quote=“Xavien;149889”]It’s very infuriating to see that people still don’t understand that getting kills from jumpshotting is 100% from skill and is VERY VERY VERY HARD TO PULL OFF. Now let me repeat that again. Jumpshotting is 100% from SKILL and is VERY VERY VERY HARD TO PULL OFF. I don’t see how it’s OP.
It’s like saying Fletcher’s sticky bombs are too OP because he can jump throw them in midair and kill people if he lands them so we should put RNG on his detonator. Sometimes when you press E for the detonator, RNG kicks in and determines whether it will get jammed or not. Like no, it’s part of the character’s abilities. You don’t just f**k it up like that.[/quote]

Check my post on this topic man… I said only good/decent players can pull it off but when they do it’s total BS… Especially for instance (Just this example is enough) on Trainyard on the generator door for the second objective. If CDA Vassili is there with decent skills he almost completely locks this entrance for the train bomb plant. I can’t drive him out with nader ricocheting off the back wall … can’t with frager either… can’t with fletcher… and can’t with arty… the only viable way I found is to throw an airstrike perpendicular to the closed door (if he doesn’t kill me in the process of placing it in that manner) and to hope he doesn’t see the direction it’s going to land cuz he will just back up for 5 secs and we are all over this situation again.

Sure is skill based but you can’t retaliate… It’s BS. His head shows only for 0.2 seconds how am I able to kill him with SMG or something like that? He makes every shot count. One guy blocking whole passage with kills, not ability. Whack-a-Mole with mole that kills you with one bullet… I don’t wanna take sides in this stupid topic but this was BS abuse of the capabilities.

I have no problems if he is at the middle of the map jumpshooting me… I can do something about it… I have problems when his freaking head pops for parts of the second behind some cover and he lands a headshot on me. C’mon… I can’t even see his rifle showing up from my POV… how is this fair for me?![/quote]

That’s like saying it’s BS that Fragger, Fletcher, Kira, Arty, Thunder, Nader, Skyhammer, RedEye and Stoker can throw/activate their explosives at you without actually showing themselves. Vassili is meant to be powerful at long range and takes a much higher skill to master rather than other mercs that are powerful at close range and quite a handful of people could master in a much shorter amount of time.
His jumpshotting where he shows his head for 0.2 seconds is literally the amount of time the player has to react to, which means you could easily run off or in zigzags without being shot.[/quote]

It’s not the same. It’s far from the same, because I already stated that most of the times I can’t drive him out of his spot and he is basically 5 meters away from my freaking head on the other side of the barrier?! Are you joking me?! He uses his gun and can’t be driven out by 2 minutes respawning ability… that’s why I don’t wanna get involved in this stupid topic. Think whatever you want. I just hope you end up in that level of play and you have to deal with this guy by throwing your medpacks at him :smiley: [/quote]

Read my reply to this bullshit that you’re spouting - it’s two comments above this one ^


(onLooSe) #104

[quote=“ProfPlump;149918”][quote=“onLooSe;149890”][quote=“Xavien;149889”]It’s very infuriating to see that people still don’t understand that getting kills from jumpshotting is 100% from skill and is VERY VERY VERY HARD TO PULL OFF. Now let me repeat that again. Jumpshotting is 100% from SKILL and is VERY VERY VERY HARD TO PULL OFF. I don’t see how it’s OP.
It’s like saying Fletcher’s sticky bombs are too OP because he can jump throw them in midair and kill people if he lands them so we should put RNG on his detonator. Sometimes when you press E for the detonator, RNG kicks in and determines whether it will get jammed or not. Like no, it’s part of the character’s abilities. You don’t just f**k it up like that.[/quote]

Check my post on this topic man… I said only good/decent players can pull it off but when they do it’s total BS… Especially for instance (Just this example is enough) on Trainyard on the generator door for the second objective. If CDA Vassili is there with decent skills he almost completely locks this entrance for the train bomb plant. I can’t drive him out with nader ricocheting off the back wall … can’t with frager either… can’t with fletcher… and can’t with arty… the only viable way I found is to throw an airstrike perpendicular to the closed door (if he doesn’t kill me in the process of placing it in that manner) and to hope he doesn’t see the direction it’s going to land cuz he will just back up for 5 secs and we are all over this situation again.

Sure is skill based but you can’t retaliate… It’s BS. His head shows only for 0.2 seconds how am I able to kill him with SMG or something like that? He makes every shot count. One guy blocking whole passage with kills, not ability. Whack-a-Mole with mole that kills you with one bullet… I don’t wanna take sides in this stupid topic but this was BS abuse of the capabilities.

I have no problems if he is at the middle of the map jumpshooting me… I can do something about it… I have problems when his freaking head pops for parts of the second behind some cover and he lands a headshot on me. C’mon… I can’t even see his rifle showing up from my POV… how is this fair for me?![/quote]

On the topic of the jumpsniping over the wall, you realise that you can do it RIGHT back to him? When I played Vassili I’d do exactly what you were talking about, and the worst thing that can happen while you’re trying to do it is when they start using Fletcher/Nader/Fragger and jumping up on the other side and blowing me up with nades over the wall. Frankly mate, if you can’t take out the Vassili on the other side of the wall, then you’re not very good, because I’ve been pushed back from that wall by Fletcher/Nader/Fragger players who are level 15 and under…

Plus, if you use a Stoker you can stop them from using that spot (by burning the spot and keeping him off of it - because he has to use the corners of the wall so he can double jump). OR you can use Kira and surprise him with a laser which you bring down on the wall behind the generator, which will allow you to block off his escape as the laser closes in (if he notices it in time). As well as that, basically any merc with a shotgun, REVIV-R, or another MOA can completely fuck him up as he jumps. Then you’ve also get the option of using Redeye’s smoke to cover your team AND be able to shoot him down when he jumps up.

Oh, and if you don’t have ANY of those mercs, you can always take the left route, flank underground and up behind him and mow him down with a backrage…

It’s not that hard.[/quote]

I’m talking about the good players. Not 99 percent of them And I’ve seen this a lot. And in high level of play what do you mean by going the other route? Wait for half of my team to get wiped 2 times in a row from this position while the rest wait on the other side in 5v5? 1-2 minutes wasted cuz of freakin jumpshooting? Hell… I will sign up for that anytime.

This is so useless topic it’s beyond believe. I stated like 5 times the only problem I have with jumpshooting. This is my opinion and can’t change 'cuz I have experienced this numerous times. Else - I have no problem with jumpshooting


(Jesus) #105

[quote=“Jostabeere;149828”][quote=“Merciless;149782”][quote=“blonk;149752”][quote=“Merciless;149747”]
Jumpsniping has been around for close to 3 years. [/quote]

The game has been in open beta for less than a year. Where the hell are you getting these figures from?

[quote=“Merciless;149747”]
Unless your brain isn’t slower then the average human being that’s something you realize well before 3 years. [/quote]

Which is why we, the consumers, are assisting Splash Damage with feedback on their beta product, because they are all just too stupid to do it themselves. You’re a real delight, implying they are mentally handicapped because they took away your toys? If this is the elite top tier community that’s brewing for Overwatch that’s a fantastic reason never to go anywhere bloody near it.[/quote]

I’m not calling them mentally handicapped because they took away my toys. They’re dumbing this game down to just a plain casual game. The very thing they advertised not to be. This game is supposed to be a fast paced, skill based competitive shooter. Patch after patch they are dumbing it down further and they’re not listening to their community. They do not give a single damn.

Here’s closed alpha footage recorded in 2013.[/quote]

You’re speaking of skill-based. But is it skill-based for the guy who did get killed by a jumping Vassili across the map and could not use his skills in this SKILL-BASEDexplosionsSituation to avoid this?
“Skill based” here, “skill based” there, only if it favors only one side of the coin. Your side. Because you’re the Vassili.[/quote]

Jumpshot are almost never use to jumpshot across the map its more of mid range tactic to surprise the ennemy so you are kind of bullshitting here a vassili dont risk much from other mercs at long range why would he bother to jump when he can just shoot the guy in a normal way, truth you are the one wanting to favor your side of the coin, let me guess, rhino player ? that must be why you hate vassili so much.


(Jesus) #106

Which begs the question, what are you doing so close to them in the first place? If they are close to your sniper nest then it’s your situational awareness that needs work, not the gun. Bolt-actions aren’t supposed to be good at close quarters, and to a lesser extent mid ranges.

[/quote]

Oh please you are so biased almost any tapfiring SMG or burst rifle can snipe someone across the map in a few shot i dont wee why bolt rifle should have 0 chance of survival in a closer situation


(ProfPlump) #107

[quote=“onLooSe;149922”][quote=“ProfPlump;149918”][quote=“onLooSe;149890”][quote=“Xavien;149889”]It’s very infuriating to see that people still don’t understand that getting kills from jumpshotting is 100% from skill and is VERY VERY VERY HARD TO PULL OFF. Now let me repeat that again. Jumpshotting is 100% from SKILL and is VERY VERY VERY HARD TO PULL OFF. I don’t see how it’s OP.
It’s like saying Fletcher’s sticky bombs are too OP because he can jump throw them in midair and kill people if he lands them so we should put RNG on his detonator. Sometimes when you press E for the detonator, RNG kicks in and determines whether it will get jammed or not. Like no, it’s part of the character’s abilities. You don’t just f**k it up like that.[/quote]

Check my post on this topic man… I said only good/decent players can pull it off but when they do it’s total BS… Especially for instance (Just this example is enough) on Trainyard on the generator door for the second objective. If CDA Vassili is there with decent skills he almost completely locks this entrance for the train bomb plant. I can’t drive him out with nader ricocheting off the back wall … can’t with frager either… can’t with fletcher… and can’t with arty… the only viable way I found is to throw an airstrike perpendicular to the closed door (if he doesn’t kill me in the process of placing it in that manner) and to hope he doesn’t see the direction it’s going to land cuz he will just back up for 5 secs and we are all over this situation again.

Sure is skill based but you can’t retaliate… It’s BS. His head shows only for 0.2 seconds how am I able to kill him with SMG or something like that? He makes every shot count. One guy blocking whole passage with kills, not ability. Whack-a-Mole with mole that kills you with one bullet… I don’t wanna take sides in this stupid topic but this was BS abuse of the capabilities.

I have no problems if he is at the middle of the map jumpshooting me… I can do something about it… I have problems when his freaking head pops for parts of the second behind some cover and he lands a headshot on me. C’mon… I can’t even see his rifle showing up from my POV… how is this fair for me?![/quote]

On the topic of the jumpsniping over the wall, you realise that you can do it RIGHT back to him? When I played Vassili I’d do exactly what you were talking about, and the worst thing that can happen while you’re trying to do it is when they start using Fletcher/Nader/Fragger and jumping up on the other side and blowing me up with nades over the wall. Frankly mate, if you can’t take out the Vassili on the other side of the wall, then you’re not very good, because I’ve been pushed back from that wall by Fletcher/Nader/Fragger players who are level 15 and under…

Plus, if you use a Stoker you can stop them from using that spot (by burning the spot and keeping him off of it - because he has to use the corners of the wall so he can double jump). OR you can use Kira and surprise him with a laser which you bring down on the wall behind the generator, which will allow you to block off his escape as the laser closes in (if he notices it in time). As well as that, basically any merc with a shotgun, REVIV-R, or another MOA can completely fuck him up as he jumps. Then you’ve also get the option of using Redeye’s smoke to cover your team AND be able to shoot him down when he jumps up.

Oh, and if you don’t have ANY of those mercs, you can always take the left route, flank underground and up behind him and mow him down with a backrage…

It’s not that hard.[/quote]

I’m talking about the good players. Not 99 percent of them And I’ve seen this a lot. And in high level of play what do you mean by going the other route? Wait for half of my team to get wiped 2 times in a row from this position while the rest wait on the other side in 5v5? 1-2 minutes wasted cuz of freakin jumpshooting? Hell… I will sign up for that anytime.

This is so useless topic it’s beyond believe. I stated like 5 times the only problem I have with jumpshooting. This is my opinion and can’t change 'cuz I have experienced this numerous times. Else - I have no problem with jumpshooting[/quote]

“I’m talking about the GOOD players” - as I said, level 15 and under players using the strategies I was talking about have been able to put me down to 20% health and force me to retreat while I was trying to jump snipe over that wall, and sometimes they outright kill me.

“And I’ve seen this a lot. And in high level of play what do you mean by going the other route? Wait for half of my team to get wiped 2 times in a row from this position while the rest wait on the other side in 5v5? 1-2 minutes wasted cuz of freakin jumpshooting?” - if you’re playing high level of play and your team is wasting 1-2 minutes of the game before they realise that their strat isn’t working, then you shouldn’t be playing high levelled play. You should never let one of the lanes be empty, not only because it makes it easier for the enemy to kill you with explosives as you bunch up, but also because leaving one lane empty allows the defenders to push up that lane and then come out behind the pack of attackers and just wreck them in the crossfire. Now, in LOW levelled play, the underground path is usually watched by 0-1 players at any given time, so in that kind of pub-scenario the strategy is even easier to pull off.

Can I ask what level you are in-game?


(Merci1ess) #108

What is it with people on this forum putting words in my mouth. I don’t hate snipers.

I’ve consistently said that the physics models need to be equal for all weapons and modes. I have no problem with reverting the change, as long as it is done for all mercs and weapons.[/quote]

That’s all I’m asking. Revert the change completely. Not just for snipers… but for everybody. Because the way it is right now everyone can jump and shoot. Snipers cannot. Yes, you get a spread with all weapons but with the sniper rifle this results in 0 damage. Or if you can kill the guy while jumping well congrats bro… RNG was in your favor. Shouldn’t work that way. I rather get killed by a sniper that jumped and actually put in the effort to shoot my head instead of some nobody that jumped, shot and got lucky.


(ProfPlump) #109

What is it with people on this forum putting words in my mouth. I don’t hate snipers.

I’ve consistently said that the physics models need to be equal for all weapons and modes. I have no problem with reverting the change, as long as it is done for all mercs and weapons.[/quote]

That’s all I’m asking. Revert the change completely. Not just for snipers… but for everybody. Because the way it is right now everyone can jump and shoot. Snipers cannot. Yes, you get a spread with all weapons but with the sniper rifle this results in 0 damage. Or if you can kill the guy while jumping well congrats bro… RNG was in your favor. Shouldn’t work that way. I rather get killed by a sniper that jumped and actually put in the effort to shoot my head instead of some nobody that jumped, shot and got lucky.[/quote]

“I rather get killed by a sniper that jumped and actually put in the effort to shoot my head instead of some nobody that jumped, shot and got lucky.”

Exactly - I find it 10x more frustrating now when I get killed by a jumpshot.


(blonk) #110

[quote=“Mercy;149772”][quote=“blonk;149752”][quote=“Merciless;149747”]
Jumpsniping has been around for close to 3 years. [/quote]

The game has been in open beta for less than a year. Where the hell are you getting these figures from?[/quote]

The game has been in alpha with released footage since 2012, and closed alpha was a buy in for people since January of 2013. Games don’t start when public betas go live on Steam. DB has been around, with a playerbase (albeit smaller), for way longer than that.

[/quote]

Surely you would agree that, once the game went open, it was being tested far more broadly than it would have been during it’s closed phase? Most of these pre-purchase “alphas” are just carrots on sticks to get people to buy in to a game. Besides, it’s absurd to suggest that the devs were only allowed to change the mechanics of the game during the alpha, how the hell would they improve anything that way?


(B_Montiel) #111

Guys,

Instead of going into very deep specifics like here, did you notice how they were levelling down every technique that requires some bit of skill in it ?

Personally, I don’t have any opinion on the jumpscoping stuff as I am a quite poor sniper. But what made me angry more than anything else is that it’s just reducing the possibilities offered by the game. This comes with a lot having similar effects, like sparks, kira getting the hammer for no reason once again (after getting it 2 or 3 times for no reason as well) and the list goes on and on since the dome release. This overall levelling down scheme gets tiring now…

I’m not sure if they’re really interested in reading 4 pages of very intricate stuff on something which is in fact a tiny element of the game. But for sure, they might reading the topic if it was a broad discussion about the way they’re dealing with things currently.


(Jostabeere) #112

[quote=“Jesus;149924”][quote=“Jostabeere;149828”][quote=“Merciless;149782”][quote=“blonk;149752”][quote=“Merciless;149747”]
Jumpsniping has been around for close to 3 years. [/quote]

The game has been in open beta for less than a year. Where the hell are you getting these figures from?

The argument stays even if it’s middle range. There are many spots on the maps where a Vassili could reliable camp without having to worry about people flanking him, and have an unfair advantage over his enemies by jumping over his cover. For example the last wall on Chapel.
I still call it not skill-based if only one side can use their skill for a certain action.


(ProfPlump) #113

[quote=“Jostabeere;150056”][quote=“Jesus;149924”][quote=“Jostabeere;149828”][quote=“Merciless;149782”][quote=“blonk;149752”][quote=“Merciless;149747”]
Jumpsniping has been around for close to 3 years. [/quote]

The game has been in open beta for less than a year. Where the hell are you getting these figures from?

The argument stays even if it’s middle range. There are many spots on the maps where a Vassili could reliable camp without having to worry about people flanking him, and have an unfair advantage over his enemies by jumping over his cover. For example the last wall on Chapel.
I still call it not skill-based if only one side can use their skill for a certain action.[/quote]

If Vassili is jumping over a wall at close/medium range then there are easy methods to take him down.
For medium and close range, you can use explosives - Fragger, Nader, Stoker, Arty and Fletcher are all great at this, and even if they miss the optimal launch/throw they will still damage him to the point where he is too vulnerable to re-peek.
For ANY range, you can always use your Vassili to shoot back. Your Vassili will not have to worry about scope sway, whereas the opponent’s will, so your Vassili will actually have the advantage.
For ANY range, you can use a Kira strike, instantly kill the Vassili and then move on to kill other players/damage EVs with the remainder of the laser.

Or to simply prevent the Vassili from hitting your teammates you can just smoke your team with Redeye - and at the same time you can shoot back at the Vassili as he jumps while you’re hidding in your smoke. You COULD also smoke off the Vassili’s position, so that if he jumps up he’s just going to enter a big smoke cloud and he wont’ be able to shoot anyone (at least nowhere near as effectively).

And where is the “last wall on Chapel”? Because I don’t really know any good jumpshot locations in that section of the map…


(Jostabeere) #114

This require me to take a special merc just to counter a silly mechanic.
(I spoke about the wall that blocks the defender spawn-point.)
In my eyes it’s only really skill-based if every merc can counter every other mercs actions.
Cause then all mercs are balanced and only skill decides. But this isn’t the case, so saying it’s so skill-based in Vassilis eyes is wrong and a misuse of the term skill-based. But just my 2 cents.


(ProfPlump) #115

[quote=“Jostabeere;150066”]This require me to take a special merc just to counter a silly mechanic.
(I spoke about the wall that blocks the defender spawn-point.)
In my eyes it’s only really skill-based if every merc can counter every other mercs actions.
Cause then all mercs are balanced and only skill decides. But this isn’t the case, so saying it’s so skill-based in Vassilis eyes is wrong and a misuse of the term skill-based. But just my 2 cents.[/quote]

“It’s only skill-based if every merc can counter every other mercs actions”
The whole point of having a three man merc squad is that it’s a big game of rock paper scissors… Not every merc works in every situation, and you’re supposed to choose mercs that cover each of each others weaknesses. If you think that the game should have every merc to have zero weaknesses and zero strengths, then just go and play CS:GO. The WHOLE point of Dirty Bomb is that each merc is different from one another and has its own pros and cons.

Choosing your mercs is strategic, and if you don’t like strategy maybe you should drop CS:GO too and just go play COD. I’m not even joking here - COD is the complete lack of teamwork and strategy and a focus only on individual skill. Dirty Bomb is about BOTH, so clearly you’re in the wrong game here.

And anyway, almost every pro team runs a Fragger or a Nader (sometimes both) so it’s not like they have to “take a special merc just to counter a silly mechanic” - they already have really good counters there with them. Fragger and Nader get played all the time, regardless of whether there is a jumpsniping Vassili on the other team.

(And also, that “OP jumpsniping spot” on Chapel you were talking about? That doesn’t need jumpsniping at all… You can shoot into their spawn from the bridge, as well as from on top of the van beside that massive bus… Plus when they spawn they have their spawn-shield anyway, so you can only really get 1 shot off before they’re all on you (and if you can only get 1 shot off, then you can’t FULLY kill your opponent, so they can just get instantly revived anyway)).


(Runeforce) #116

I have a hard time thinking of anything in this game that does not involve ‘skill’, perhaps with the exception of spawning and ‘getting up.’ And it’s not hard, it’s easy, half the part of aiming (the vertical part) is removed or greatly dimished, while the player hardly ever exposes himself. Totally OP!


(ProfPlump) #117

I have a hard time thinking of anything in this game that does not involve ‘skill’, perhaps with the exception of spawning and ‘getting up.’ And it’s not hard, it’s easy, half the part of aiming (the vertical part) is removed or greatly dimished, while the player hardly ever exposes himself. Totally OP![/quote]

“…while the player hardly ever exposes himself”
So we’ll just ignore how jumping up OVER cover is effectively the same as quickly peeking around the side of it?
And we’ll also ignore the fact that Fragger, Nader and Fletcher are the masters of dealing damage while hardly exposing themselves. Sure, it’s not their primary weapon that allows them to do it, but it’s still far more potent and less skill-based than Vassili’s jump snipes were.


(Runeforce) #118

[quote=“ProfPlump;150074”]
So we’ll just ignore how jumping up OVER cover is effectively the same as quickly peeking around the side of it?
And we’ll also ignore the fact that Fragger, Nader and Fletcher are the masters of dealing damage while hardly exposing themselves. Sure, it’s not their primary weapon that allows them to do it, but it’s still far more potent and less skill-based than Vassili’s jump snipes were.[/quote]

You are ignoring the fact that peaking a corner is presumable slower than jumppeaking, and a much bigger part of the player is exposed. And you are also ignoring the fact, that those damage dealers have cooldown on their abilities, while a sniper can do it about once every second.

Actually, I don’t really want to get into this discussion, I will just conclude that the thread-title, from my point of view is misleading. Ignoring some of the loudest parts of the community, does not equal ignoring the community, or even a majority.


(Jesus) #119

[quote=“Jostabeere;150056”][quote=“Jesus;149924”][quote=“Jostabeere;149828”][quote=“Merciless;149782”][quote=“blonk;149752”][quote=“Merciless;149747”]
Jumpsniping has been around for close to 3 years. [/quote]

The game has been in open beta for less than a year. Where the hell are you getting these figures from?

The argument stays even if it’s middle range. There are many spots on the maps where a Vassili could reliable camp without having to worry about people flanking him, and have an unfair advantage over his enemies by jumping over his cover. For example the last wall on Chapel.
I still call it not skill-based if only one side can use their skill for a certain action.[/quote]

Any hero with explpsive can use his skill to kill a vassili camping there


(Jostabeere) #120

@ProfPlump Is this your only argument? “Don’t like it, drop it and go play CoD”
I see it’s pretty useless to discuss with you. Gotta go make some sick 360° quickscopes then.