I know there have been other comments made by the devs but I quoted verbatim what was said on the February 15th stream.
Starts at 1:00:39 during the February 15th DB stream.
Wafflemonster - “Any plans on removing jump spread on Vassili”
Smooth’s response - “No we’re not. umm. Jump sniping is…I appreciate it…it’s a skill. But it’s something that is very frustrating to be on the other end of. Because…if especially the Vassili is behind a wall or something and jumping out and peeking for 10ms and shooting you in the face you cannot see it coming. You can’t fight back against it either. So, no. If Vassili needs some loving, as some mercs do, uh we’ll look at other ways of doing that.”
This comment came after all kinds of talk about figuring out how to balance the game based on a huge amount of statistical data and logic. Then we get this hyperbolic explanation to justify the change with the 10ms comment. And for those who don’t know, 10ms isn’t even a frame of animation for most people depending on what FPS your run in DB. If you ran 60fps it would be 16.67ms per frame. It takes quite a bit longer to jump, acquire a target and fire even if you have the fastest reflexes in the world.
There was no discussion of it being changed because casual players were vocal for the change. There was no discussion of it being changed because the competitive players were vocal and wanted it changed. There was no talk about how tons of players did it and it was low skill cap/too easy. In fact, the reverse was stated. There was no logic chain that identified that pros and cons of using it. For example, if you jump snipe from a spot you are every easy to flank since you can’t see for very long. Which is why you constantly have to move positions and change angles (and why jump sniping was so important…some maps don’t give you good angles in many areas).
Instead he simply said it was too frustrating to fight against. Which is only true if you are trying to stand there and shoot the Vas player like you would if they were peeking only (similar to what was seen in my video with me doing it). If you stand still trying to catch them on their jump you’re going to get hit. That’s the wrong way to play against a Vas player. Flanking them or blowing them up with explosives is super easy because they can’t see it coming. Any good nader, fragger or fletcher could completely offset me when I did it and that’s how I beat the ones I faced. And in a lot of areas it’s easy to flank regardless of class used.
So in short no statistics were used to justify the nerf, very little community outcry for this mechanic to change, no logic chain that used pros and cons of actual usage beyond “it’s frustrating”, a healthy dosage of hyperbole used as justification, apparently a lack of knowledge helped lead the vision behind the change in understanding how to defeat a player doing it. Oh, and the kicker, SD completely ignoring all the data and feedback from the last time they tried to make jump shooting RNG. A change they immediately rolled back because of how weak it made Vassili. And that was back when he has instagib headshots and a better machine pistol.
I don’t think this change had a lot more than “I don’t like it” going into it from SD’s side based on the evidence I’ve seen and the comments on streams, Reddit and Discord.

