Devs ignoring the community on some issues (specifically jump-sniping nerfs)


(Merci1ess) #201

[quote=“Mercy;152101”]@Amerika I just asked shoe on the stream why jump sniping was removed for Vassili since he’s the only merc that can’t accurately hip fire with his primary.

Shoe said no, he can hip fire with his primary.

http://newsen.vn/data/news/2015/3/3/28/10-ngoi-sao-tung-doat-Oscar-nho-vai-dien-dong-tinh-va-chuyen-gioi-7-1425349707.jpg

I quit.[/quote]

It’s a joke isn’t it? He even asked Barroman if he could hip fire with it and Barroman was like “Uh… Yeah… yeah!”.

“Community thinks they know better than the developers.” - Who ever said that… It’s… y’know. No… nope.

Fuck… I’ve been playing Vassili wrong this whole time.


(watsyurdeal) #202

If I worked with Shoe, at that exact moment, I would smack him. Like, really bruh?


(Sinee) #203

@Merciless Let’s go play. You play Vassili and take all your shots from the hip. Montage that shit. Clearly Vassili MLG no-scope pro. :trollface:


(Black) #204

[quote=“Jesus;152040”][quote=“CLS;152008”]

Jump sniping was a way advanced Vassili players like myself used as a different way to surprise enemies.

It’s just making an already hard mercenary even harder

Vassili was a skill based mercenary

Dude, yes, Vassili has a high skill celling, pretty much like all the other mercs
[/quote]

No. There is definitely mercs who needs way less skill than others.

Absolutely not Vassili had no actual reason to be nerfed for this. He wasnt OP, this technic was used by very few player, it was just a little trick to get out of certain tight situation just like proxy rushing in an ennemy group droping mine and shooting it to kill everyone, it was just a little trick and this thing was never a problem.

[quote=“CLS;152008”] I would much rather have seen its accuracy being fucked up while jumping and being back to normal when hiting max height. This would have required skill to actually land headshot that way.

[/quote]
Yes It would be a good solution making it harder to pull off
[/quote]

It’s not that vassili deserved a nerf so to speak, he just needs to at a disadvantage when he jumps and shoots at the same time as all other mercs are at.

We have all seen videos of vassili’s simply destroying the whole team with one single shot, hence why the insta gibs were removed, but jumping and having pin point accuracy and having an ADVANTAGE (no recoil while jumping and shooting) as oppose to a disadvantage.

That’s completely inconsistent. Although I will agree the way the nerf was implemented was horrible I still believe there needs to be a change.


(CLS) #205

[quote=“Mercy;152072”]

You think it’s just as hard to use a shotgun or minigun or grenade launcher or even SMGs as it is to snipe? Have you ever sniped? Do you even…are you feeling okay? Let me check your temperature. You clearly must be running a fever or something. I’m gonna call you a doctor right now ok?[/quote]

So, your definition of a high-skilled merc is based on his main weapon only, right.

To be honest, I think that Vassili is one of the easiest around, and surely one of the easiest to master, but I did not want to hurt your feeling, apparently I was right, you just sound like a 12 years old crying over his merc nerf :slight_smile:


(Amerika) #206

[quote=“Black;152108”][quote=“Jesus;152040”][quote=“CLS;152008”]

Jump sniping was a way advanced Vassili players like myself used as a different way to surprise enemies.

It’s just making an already hard mercenary even harder

Vassili was a skill based mercenary

Dude, yes, Vassili has a high skill celling, pretty much like all the other mercs
[/quote]

No. There is definitely mercs who needs way less skill than others.

Absolutely not Vassili had no actual reason to be nerfed for this. He wasnt OP, this technic was used by very few player, it was just a little trick to get out of certain tight situation just like proxy rushing in an ennemy group droping mine and shooting it to kill everyone, it was just a little trick and this thing was never a problem.

[quote=“CLS;152008”] I would much rather have seen its accuracy being fucked up while jumping and being back to normal when hiting max height. This would have required skill to actually land headshot that way.

[/quote]
Yes It would be a good solution making it harder to pull off
[/quote]

It’s not that vassili deserved a nerf so to speak, he just needs to at a disadvantage when he jumps and shoots at the same time as all other mercs are at.

We have all seen videos of vassili’s simply destroying the whole team with one single shot, hence why the insta gibs were removed, but jumping and having pin point accuracy and having an ADVANTAGE (no recoil while jumping and shooting) as oppose to a disadvantage.

That’s completely inconsistent. Although I will agree the way the nerf was implemented was horrible I still believe there needs to be a change.[/quote]

Instagibs were removed because it weighed in too heavily in competitive matches. If you got a couple headshots in a row your team could easily push on offensive or you could neuter a team’s offensive attack while on defense. There wasn’t anything you could do about it. Many people from top to bottom of the skill brackets asked for instagibs to go.

Very few ever even brought up any issues with Vassili being able to jump shoot because it was something so rarely seen at anything but the highest levels of play. And even there it was a huge risk after the instagib nerf as it’s not consistent and there are ways to counter it. And anybody who is capable of pulling it off is just as big of an influence on pretty much any other merc they put time in on.

A merc that gets made fun of for players constantly sitting and doing nothing for the team literally got the only way for them to not be that guy taken away. And then to put more salt on the wound the machine pistols were also nerfed making mobility options be even worse. I bet if I went through a lot of players who are OK with the change’s post history that there would be more than a few “worthless Vassili” mentions.


(Merci1ess) #207

[quote=“CLS;152111”][quote=“Mercy;152072”]

You think it’s just as hard to use a shotgun or minigun or grenade launcher or even SMGs as it is to snipe? Have you ever sniped? Do you even…are you feeling okay? Let me check your temperature. You clearly must be running a fever or something. I’m gonna call you a doctor right now ok?[/quote]

So, your definition of a high-skilled merc is based on his main weapon only, right.

To be honest, I think that Vassili is one of the easiest around, and surely one of the easiest to master, but I did not want to hurt your feeling, apparently I was right, you just sound like a 12 years old crying over his merc nerf :)[/quote]

LOL. You’re not hurting anyone’s feelings by saying that. You’re making people laugh.


(Sinee) #208

[quote=“CLS;152111”]To be honest, I think that Vassili is one of the easiest around, and surely one of the easiest to master, but I did not want to hurt your feeling, apparently I was right, you just sound like a 12 years old crying over his merc nerf :)[/quote] :lol:


WOW you rekt me just now.


(Black) #209

[quote=“Amerika;152112”][quote=“Black;152108”][quote=“Jesus;152040”][quote=“CLS;152008”]

Jump sniping was a way advanced Vassili players like myself used as a different way to surprise enemies.

It’s just making an already hard mercenary even harder

Vassili was a skill based mercenary

Dude, yes, Vassili has a high skill celling, pretty much like all the other mercs
[/quote]

No. There is definitely mercs who needs way less skill than others.

Absolutely not Vassili had no actual reason to be nerfed for this. He wasnt OP, this technic was used by very few player, it was just a little trick to get out of certain tight situation just like proxy rushing in an ennemy group droping mine and shooting it to kill everyone, it was just a little trick and this thing was never a problem.

[quote=“CLS;152008”] I would much rather have seen its accuracy being fucked up while jumping and being back to normal when hiting max height. This would have required skill to actually land headshot that way.

[/quote]
Yes It would be a good solution making it harder to pull off
[/quote]

It’s not that vassili deserved a nerf so to speak, he just needs to at a disadvantage when he jumps and shoots at the same time as all other mercs are at.

We have all seen videos of vassili’s simply destroying the whole team with one single shot, hence why the insta gibs were removed, but jumping and having pin point accuracy and having an ADVANTAGE (no recoil while jumping and shooting) as oppose to a disadvantage.

That’s completely inconsistent. Although I will agree the way the nerf was implemented was horrible I still believe there needs to be a change.[/quote]

Instagibs were removed because it weighed in too heavily in competitive matches. If you got a couple headshots in a row your team could easily push on offensive or you could neuter a team’s offensive attack while on defense. There wasn’t anything you could do about it. Many people from top to bottom of the skill brackets asked for instagibs to go.

Very few ever even brought up any issues with Vassili being able to jump shoot because it was something so rarely seen at anything but the highest levels of play. And even there it was a huge risk after the instagib nerf as it’s not consistent and there are ways to counter it. And anybody who is capable of pulling it off is just as big of an influence on pretty much any other merc they put time in on.

A merc that gets made fun of for players constantly sitting and doing nothing for the team literally got the only way for them to not be that guy taken away. And then to put more salt on the wound the machine pistols were also nerfed making mobility options be even worse. I bet if I went through a lot of players who are OK with the change’s post history that there would be more than a few “worthless Vassili” mentions.[/quote]

Yeah instagibs in the hands of good players was beyond destructive. Killing just TWO mercs without revive chance within a small amount of time which good vassili players are capable of is a huge disadvantage for the opposite team.

I don’t have a problem with vassilis jump sniping whatso ever because like you said it happens so rarely and I honestly don’t see a problem with it. However I believe there should be atleast SOME penalty for it, just not some dumb RNG shots.

Also that machine pistol nerf was frustrating and if I may add unfair to vassili’s because it lowers his CQC capabilities even more.


(blonk) #210

do you even snipe bro

I dunno, I see tons of “meh” vassils, but loads of rubbish rhinos (including me) and a few really bloody incredible ones. That impresses me a lot more than el snipo being able to use his Sakura Clicker skills. But that’s fine, let me know if you can hear me, probably a long way down from that high horse of yours.

[quote=“Mercy;152101”]@Amerika I just asked shoe on the stream why jump sniping was removed for Vassili since he’s the only merc that can’t accurately hip fire with his primary.

Shoe said no, he can hip fire with his primary.

I quit.[/quote]

Shoe’s primary role isn’t development, in fact he contributes nothing to the build of the game. He’s the community manager, not a fucking encyclopedia.


(Sinee) #211

[quote=“blonk;152137”]Shoe’s primary role isn’t development, in fact he contributes nothing to the build of the game. He’s the community manager, not a fucking encyclopedia.[/quote]Nah he knows more than that. He’s a CM but he’s knowledgeable about the product, which is why he’s in place to answer stream questions to begin with.

He was just clueless on this issue, which is profoundly funny to me. @Merciless and I had fun testing it for shits’n’giggles.

And…lmao.

http://i.imgur.com/HX7sl.gif
Can’t hear you.


(Jesus) #212

[quote=“Black;152108”][quote=“Jesus;152040”][quote=“CLS;152008”]

Jump sniping was a way advanced Vassili players like myself used as a different way to surprise enemies.

It’s just making an already hard mercenary even harder

Vassili was a skill based mercenary

Dude, yes, Vassili has a high skill celling, pretty much like all the other mercs
[/quote]

No. There is definitely mercs who needs way less skill than others.

Absolutely not Vassili had no actual reason to be nerfed for this. He wasnt OP, this technic was used by very few player, it was just a little trick to get out of certain tight situation just like proxy rushing in an ennemy group droping mine and shooting it to kill everyone, it was just a little trick and this thing was never a problem.

[quote=“CLS;152008”] I would much rather have seen its accuracy being fucked up while jumping and being back to normal when hiting max height. This would have required skill to actually land headshot that way.

[/quote]
Yes It would be a good solution making it harder to pull off
[/quote]

It’s not that vassili deserved a nerf so to speak, he just needs to at a disadvantage when he jumps and shoots at the same time as all other mercs are at.

We have all seen videos of vassili’s simply destroying the whole team with one single shot, hence why the insta gibs were removed, but jumping and having pin point accuracy and having an ADVANTAGE (no recoil while jumping and shooting) as oppose to a disadvantage.

That’s completely inconsistent. Although I will agree the way the nerf was implemented was horrible I still believe there needs to be a change.[/quote]

there is a difference between having a disadvantage and bullets never going where you aim whatever you do and with no mean to know in anyway where they will go. Thats not a disadvantage thats completely erasing a part of the gameplay of a merc. A,d giving all others mercs one more advantage agaisnt him


(Merci1ess) #213

[quote=“blonk;152137”]
Shoe’s primary role isn’t development, in fact he contributes nothing to the build of the game. He’s the community manager, not a fucking encyclopedia.[/quote]

That’s the stupidest thing I’ve ever heard. So shoe’s primary role isn’t development. Because it takes alot of knowledge and a game developer to know that snipers cannot hip fire in Dirty Bomb lol.

If it makes you feel better, Barroman, a developer, was beside him and agreed with Shoe when the question was asked.


(Merci1ess) #214

(Sinee) #215

This was too much fun. Clearly we is MLG no-scope pros. All this time we were just playing Vassili so wrong. :trollface: Totally kicked your ass.

I actually find shoe incredibly likeable, but I think he & Barroman just missed the point. Kind of like sniper bullets when you hipfire. All in good fun. :trollface:


(dnbradio) #216

I stopped reading @ Jump-sniping… basically from the headline… xD nerfed him… no big deal… pro tip: Don’t use vasilii as main merc Kappa


(Black) #217

[quote=“Jesus;152142”][quote=“Black;152108”][quote=“Jesus;152040”][quote=“CLS;152008”]

Jump sniping was a way advanced Vassili players like myself used as a different way to surprise enemies.

It’s just making an already hard mercenary even harder

Vassili was a skill based mercenary

Dude, yes, Vassili has a high skill celling, pretty much like all the other mercs
[/quote]

No. There is definitely mercs who needs way less skill than others.

Absolutely not Vassili had no actual reason to be nerfed for this. He wasnt OP, this technic was used by very few player, it was just a little trick to get out of certain tight situation just like proxy rushing in an ennemy group droping mine and shooting it to kill everyone, it was just a little trick and this thing was never a problem.

[quote=“CLS;152008”] I would much rather have seen its accuracy being fucked up while jumping and being back to normal when hiting max height. This would have required skill to actually land headshot that way.

[/quote]
Yes It would be a good solution making it harder to pull off
[/quote]

It’s not that vassili deserved a nerf so to speak, he just needs to at a disadvantage when he jumps and shoots at the same time as all other mercs are at.

We have all seen videos of vassili’s simply destroying the whole team with one single shot, hence why the insta gibs were removed, but jumping and having pin point accuracy and having an ADVANTAGE (no recoil while jumping and shooting) as oppose to a disadvantage.

That’s completely inconsistent. Although I will agree the way the nerf was implemented was horrible I still believe there needs to be a change.[/quote]

there is a difference between having a disadvantage and bullets never going where you aim whatever you do and with no mean to know in anyway where they will go. Thats not a disadvantage thats completely erasing a part of the gameplay of a merc. A,d giving all others mercs one more advantage agaisnt him[/quote]

Which is why I don’t agree with the RNG shots.
Currently I think there should just be more sway when doing it and recoil should still apply.


(ImSploosh) #218

Still waiting for this to be reverted…


(ProfPlump) #219

[quote=“Black;152175”][quote=“Jesus;152142”][quote=“Black;152108”][quote=“Jesus;152040”][quote=“CLS;152008”]

Jump sniping was a way advanced Vassili players like myself used as a different way to surprise enemies.

It’s just making an already hard mercenary even harder

Vassili was a skill based mercenary

Dude, yes, Vassili has a high skill celling, pretty much like all the other mercs
[/quote]

No. There is definitely mercs who needs way less skill than others.

Absolutely not Vassili had no actual reason to be nerfed for this. He wasnt OP, this technic was used by very few player, it was just a little trick to get out of certain tight situation just like proxy rushing in an ennemy group droping mine and shooting it to kill everyone, it was just a little trick and this thing was never a problem.

[quote=“CLS;152008”] I would much rather have seen its accuracy being fucked up while jumping and being back to normal when hiting max height. This would have required skill to actually land headshot that way.

[/quote]
Yes It would be a good solution making it harder to pull off
[/quote]

It’s not that vassili deserved a nerf so to speak, he just needs to at a disadvantage when he jumps and shoots at the same time as all other mercs are at.

We have all seen videos of vassili’s simply destroying the whole team with one single shot, hence why the insta gibs were removed, but jumping and having pin point accuracy and having an ADVANTAGE (no recoil while jumping and shooting) as oppose to a disadvantage.

That’s completely inconsistent. Although I will agree the way the nerf was implemented was horrible I still believe there needs to be a change.[/quote]

there is a difference between having a disadvantage and bullets never going where you aim whatever you do and with no mean to know in anyway where they will go. Thats not a disadvantage thats completely erasing a part of the gameplay of a merc. A,d giving all others mercs one more advantage agaisnt him[/quote]

Which is why I don’t agree with the RNG shots.
Currently I think there should just be more sway when doing it and recoil should still apply.[/quote]

I want to click both ‘Agree’ and ‘Disagree’ on your comments… dammit.

Yes, it would be much better if the nerf to jump sniping was not RNG-determined and simply required a lot more skill/risk in doing so.

But I still disagree that a nerf was needed in the first place.


(ProfPlump) #220

This was too much fun. Clearly we is MLG no-scope pros. All this time we were just playing Vassili so wrong. :trollface: Totally kicked your ass.

I actually find shoe incredibly likeable, but I think he & Barroman just missed the point. Kind of like sniper bullets when you hipfire. All in good fun. :trollface:[/quote]

You guys would’ve done much better if A) you weren’t side strafing all the time and B) if you crouched for every shot.

It’s not like your opponent is able to accurately take advantage of you when you’re standing still, so you might as well stand still and crouch for each shot to tighten that hipfire spread a little.

(That said, I’m not trying to say that hipfiring is a viable option in any range other than melee range)