but thats exactly what they did…[/quote]
Perfect example of taking something out of context - I followed this thought ;>[/quote]
Oh please…;
Here is your whole sentence.
They still changed something people liked.
They dont try to see if, they changed it like that out of the fucking blue without asking anyone. Devs dont do nothing they do changes no one wants out of the blue.
Are you really trying to argue that implementing RNG the gameplay doesnt reduce the potential of someone ? This is just plain stupid why would anyone argue thats its normal that bullet dont go where you are aiming. Yes some people dont feel it because of course if you jumpshot someone with an smg or a shotgun while sitting on their fucking head the guy is too close for it to have a difference but i could take some old videogameplay of the game and im quite sure 1/4 of the kill we would see with some merc wouldnt work anymore. Of course certain merc were less impacted than other and if you play those you wont feel the difference but for a merc like vassili its a freakin huge difference.
This change make no sense anyway, no one actually ever gave one valid reason to have RNG implemented in our gameplay. [/quote]
This change did not occur right away - they thought about it, made it and implemented, and now they will see what it does - and sadly “it’s useless now” or simply implying that something is derped somehow does not seem to be what they are looking for, and they will probably prefer to look at streams of people who actually try things differently or simply stats as to how it actually impact the game over reading posts oozing with hate.
Sadly this change is still fresh, and any complains looks like someone did not even try them for more than one match, which probably was a bad one - everyone has them. And I will be honest, I did not see anyone complaining ingame, I did not see any mayor change to how people play, because I will repeat it - I played today more than 6 matches with people jumping around successfully hitting me, and it’s only about today - so from my side these opinions seems somehow unreliable.
As I said I cannot agree with RNG impacting the game that much - I still see people jump shooting with great success, simply less of them <which is actually good, match full of jumping people is not funny at all in my opinion> - even Vassili can score jump hit, as they did when I was playing - simply because You can’t get used to something right away does not mean it’s worse. And again as I said before - either RNG hates me and whoever fights with me gets 100 to luck while jumping, or they use hacks. Or, just maybe… just a little bit maybe… they actually tried to somehow play with it? I dunno, I am but a Dirty Cheap medic without any actual medical license… :'c[/quote]
You do realize that this change happened once before and it was almost immediately taken out of the game due to severe issues with weakening Vassili, right? SD only put it in again because the main dev doesn’t like the mechanic and their desire to not have something in they do not like overrides the actual balance of the merc. Also, some of the most vocal and notable Vas players who squawked the loudest at the change are no longer around.
Basically, SD already knows exactly what this change will do to Vassili’s value and they don’t care. This is because Smooth/Exedore don’t like jump sniping. Smooth’s words on stream was that it was “annoying to play against”. That’s it. That was the sole reason for the change. Not for a more balanced game. Not for a more fun and varied playstyle for Vassili, and not because it was overpowered. It was just annoying for them because you had to approach somebody who could actually do it differently than the classic “peek” snipers.
His defensive and offensive options were drastically impacted with the change and all he got in exchange was 10hp to help with the limited shot options. Oh, and back during the last time they tried this change, he could still instagib headshot. So he’s even weaker now than the last time they tried this and determined he was too weak and rolled the changes back.
This change had nothing to do with balance or better gameplay and everything to do with the designers liking what they like. I can’t fault them for their preferences but they have to have better answers than “it’s annoying” if they are going to change something that has worked this way for a very long time and completely destroy his viability in anything competitive related.[/quote]
You know… as much as we don’t agree on points regarding Phantom, I always thought you were one to kiss the dev’s ass to be completely honest. I guess I was wrong. I think you’d go a little more ham if you weren’t a mod on the forums though…
But GOOD SHIT!
But yeah, completely agree and I don’t see how anyone could defend something like this unless you just hate snipers and don’t wanna be bothered by them. They need to revert this badly.
[/quote]
I have no idea how you ever thought I kissed the developers or anybodies ass for that matter considering my posting history lol.
I also only took this volunteer mod job because MM guaranteed that I could keep speaking as I do. I specifically asked about it as I am nobodies company man and my thoughts are my own. She not only was cool with that but it was exactly what she wanted. I’d post exactly the same mod or not. As is somewhat noted by my signature.