DEV STREAM ROUND-UP: 11TH APRIL 2016 [Exedore - Lead Game Design]


(Sorotia) #61

[quote=“Ardez;168370”][quote=“Maverix_GT;168367”]

Fletcher will likely receive an AoE nerf (no nerf to stickied damage), making it more skill-based and less spamable.

Explain to me how reducing the AoE will make it less spamable. The only possible way to make stickies less spamable is by either reducing the amount of carried stickies, or increasing the cooldown. [/quote]

My guess is by decreasing the range of the aoe it will require users to be more accurate and force them to slow down their fire rate to maintain the same amount of damage they are doing right now. It gives people the option to throw as quickly and as many as they do now, but they have to be more accurate then they were before.[/quote]

Basically just nerfs less skilled Fletcher while players like Sniff are pretty much just as deadly…


(KattiValk) #62

@PNellesen I’m pretty sure Server Browser will still be available. IIRC, this mostly just replaces Quick Join which I never use anyway.


(jollyRacer) #63

Public servers must never go down but if the Devs want to get the game where it was planned to be, then this matchmaking system must be properly executed with better elo ratings and balanced teams.

DirtyBomb set out to be a competitive shooter and yet they’ve not achieved that goal because only 10-20% of the community actually plays ranked matches. If this game started out with matchmaking and not manually joining servers, it’ll be so different now.

I look forward to the changes but in return, SD has to give achievable rewards for playing more desired roles in a team. Honestly, if this game continues to be a pub, casual centred game. It will not last.

Dota’s community is so damn toxic but people still play and learn what they’re suppose to do and what roles to fill. Dirtybomb on the other hand, everyone’s just playing their own game in public matches because there’s nothing to lose. There’s no proper team layout that are discussed by teams nor strategies being called.

Proceed with the matchmaking system and make people take this game seriously. I want intense 6v6 fights and not 8v8 casual with people just trying to kill each other like it’s cs:go. All the veteran players are doing now in a pub game is carrying level 10s and below to victory while they stomp other low levels. No competition at all.

I do enjoy min 10 and min 20 servers but you seldom see those get filled up to the max amount of players. Matchmaking will improve the gameplay for sure.


(SereneFlight) #64

Except casual pubscrubbing is good for a lot of people who are newer to the game and players who are not spending money.

  • for people who don’t give a single flying beepity beep about competitive or any matchmaking… like me. I just want to hop in a server and have a good time… or at least decent time.
    But I suppose I’m just an entitled shithead since the only thing I’ve bought since CW event is the new trinket.

(Eox) #65

Could we just NOT replace sever selection with casual machmaking ? The perk about server selection is freedom. You drop in and out as you please. I think most of us don’t want to suffer penalities for leaving a pub match early. An accident may happen, forcing us to leave earlier than usual.

Casual matchmaking won’t change from classic matchmaking. It’s just that casual matchmaking is 6v6 instead of 5v5. Those who dislike matchmaking will probably dislike casual matchmaking as well.


(SereneFlight) #66

IIRC the server browser ain’t going anywhere.


(FlatBeat) #67

As long as they keep some of the servers running I would love a casual matchmaking system.This would definitely help with the balance issue and get more games to start with even numbers of people,I’m all for it.


(doxjq) #68

Why is everyone packing such a sad? Didn’t they say the server browser would remain as well? Matchmaking isn’t as bad as you’d think, as long as it’s executed right as @jollyRacer said. Half the reason 90% of us play so much pub is because we just want a quick game with no fuss. If this 5 man queue they speak of is as limiting as it is in ranked where you can only vs other teams of 5 etc, it will drive heaps of people away from the game. Public should be made easy. I mean in theory matchmaking is no different to quick join. With quick join you’re in a solo queue and you get matched up with randoms, so why people think matchmaking is a bad idea I am stumped.

Pub servers do need a better system than what currently exists though in my opinion. I love this game and so do many of my friends but since it takes hours to find a ranked game over here we all play pub, and man it’s hard to actually get a game in with your friends on your team. I would enjoy this game 10 times more if I could join a public server as a 5 man queue with my mates and actually play with them on my team since we’re always on comms together.


(Grave_Knight) #69

Just hope this new tutorial will touch on advance movement such as wall jumping, long jumping, and crouch jumping.


(Draco) #70

anyone knows if the second edition cards will have different skins/models? or it will be only new loadouts with different perks, but the same color schemes of the actual cards?


(doxjq) #71

I’m pretty certain it will be exactly the same as it is now, with the same guns and same skins, with either shuffled around augments or perhaps even new augments.

I think the idea is to create more balanced cards with 3 good perks on them rather than the current system where some cards have two totally useless perks on them.


(gg2ez) #72

Swear to god, the “getting looked at” process moves like a f*cking turtle. How many months has it been since mercs were “being looked at”?


(Draco) #73

I’m pretty certain it will be exactly the same as it is now, with the same guns and same skins, with either shuffled around augments or perhaps even new augments.

I think the idea is to create more balanced cards with 3 good perks on them rather than the current system where some cards have two totally useless perks on them. [/quote]

i agree with you, i hope this new cards will have at least 2 usefull perks of 3 :confused: but i would love new color schemes too (i still have a little hope to have a ginger proxy loadout in the future, not the founders one, but other :P)


(doxjq) #74

Honestly I don’t think they will have new colours at all, but I could be wrong. I really just hope they add some new perks. I really can’t remember who it was that made that thread on new perks but he did a really good job and the perks he had came up with were great.


(doxjq) #75

http://forums.dirtybomb.nexon.net/discussion/22511/merc-augments-for-2nd-gen-loadouts/p1

Found it finally. If you have any ideas chuck them up in there!


(jollyRacer) #76

People are mostly concerned about the leaving penalty.
Let’s use Dota for an example since the mm system will be similar to theirs.
You join a ranked game of 5v5, something comes up and you leave. You left your team of 4 to fend for themselves in a 4v5 situation where everything counts and you made them fight an uphill battle where 85% they’ll lose. The game lasts anywhere from 20-80 minutes. Let’s assume you left after 30mins due to something important, but your teammates are still trying to win and the game goes on to 60 minutes.
So due to your abandonment, that’s 30 minutes of fun to you but 60 minutes that your online teammates will never get back. You basically left them to die and lose their elo ratings, you caused them to have a bad record and lose out on potential item drops.

Therefore a penalty is justified yes?

Is that not going to happen in a casual match when you leave? Won’t your teammates have a hard time fighting back with 1 or 2 players less?

Back to Dirtybomb, yeah you might say that casual is for fun and hey, I can drop out anytime with nothing to lose or when I get a horrible team, I can just leave and not waste my time.

I agree that getting into a crap team sucks and you have to carry hard. Thing is, these players might be new and need guidance. Are you going to just give up everytime you get 1-2 poor players in your team? If yes, then you’re always going to quit and cause those same players who are trying to win a bad experience with the game. Some might argue that you can leave and others will join but really? Give me 3 minutes with a 5v4 situation (with your 4 players being potentially below average or trolling since that might be a reason why you left or just plain average) and I’ll show you what a stomp is.

So in conclusion, a penalty is justified for both casual and ranked to prevent people from giving up and causing a bad experience for others. Besides, it’s not like you’re going to get bad teams 90% of the time, the Devs promised better balance so take their word to it.

To note, it’s not like you constantly leave games because you get no exp and credits or drops from that and this will prevent people for leaving without a good reason, improving gameplay overall.

Oh and the penalty’s probably something like a time out from playing (3-10minutes depending on the regularity of offense) Which you can probably wait out in the main menu while you bathe.

Small price to pay when your team fights an uphill battle and thus conceive a bad impression of the game due to leavers which is a snowball effect that might escalate to having poor reviews of the game on steam or rants on their social media to prevent new players from trying out the game. @rancid thanks for the support buddy, you’d love to have proper gameplay too huh!


(Jesus) #77

Its still too much, imo penalty in pub = Dirty Bomb in the trash. That’s it no negociation possible period.

You can keep writing walls of text there is still no reason to implement this. You want leaving punishement and perfectly balanced team for that you go in Ranked its made precisely for that. If they do that they will have 2 identical mode except that one will force you to play stopwatch and make you win 2x more credit. You didnt gave a single valid reason to destroy pub with that crap. And no the rest of the team fighting with one less member isnt a good reason. Its pub, if i go there I expect leavers.
You act like a one man difference makes all the difference and base your reasonning on that while in pub its totally not true at all. There is plenty of time where even 3vs5 Ive beaten the crap out of the guy in front.


(jollyRacer) #78

@Jesus I was on your side when they were debating on Aimee and Turtle to come out next but for this one, i’ll have to differ.

My walls of texts contains reasons why leavers should be penalized and that it has a potential to have a snowball effect leading up to bad reviews on the game. However, nobody’s going to leave a bad review on dirty because they got penalized due to leaving.

Look friend, instead of insisting that the penalty shouldn’t be in the game or that it will kill the game due to very personal reasons like “leaving is okay because its just casual, screw my team, I’m rightfully allowed to leave and let my teammates suffer for the rest of the game.”

Type out good reasons why this shouldn’t be implemented and provide evidences that such a system caused other games to fail. Oh and if you think that 4v5 is okay and it doesn’t make a huge difference, wow. Do I need to elaborate on that point? In any team based game or sport, having 1 less member is detrimental to the team’s winning chance.

To note, first when there was a chance that Aimee wouldn’t come out before Turtle and you threatened to quit and uninstall the game if it happened, now you’re yet again threatening to leave the game even after Aimee is given to us because they’re going to improve the overall gameplay of the game. To give things your way to prevent you from deleting the game is not the solution.

Come up with good reasons, premises and show us examples why this shouldn’t be implemented. Leading competitive games like LoL, DOTA and CS:GO are all using this system and they are top tier games with a huge player base. You don’t see them complaining about penalties.

“Its pub, if i go there I expect leavers.”

This mentality is why dirtybomb isn’t successful. You expect people to leave, are you thinking this through? If you expect people to feed or suck at the game in casual, I’ll understand, but to leave and make the game suck for the rest of your team is a whole different issue.


(ClemClem7) #79

@jollyRacer this is why we have drop in system. If someone leave, someone join. Sometimes it doesn’t work, and then we try hard or ask for shuffle. If I want to have a serious match, I’ll go ranked. If I want casual match where I can (rage)quit if it doesn’t fit to me, I go in pubs.
I prefer to have less players who want to play the game in my team and nobody who just don’t want to play the match and go AFK. If someone can drop in, so it’s OK, he’ll replace leavers and we have a full team which want to play.
Not have your missions completed when you leave early is already a good reason to not quit a match.


(kopyright) #80

[quote=“MarsRover;167951”]Yay for casual MM!

Exedore - Lead Game Designer

Next time, can we get a Cobalt, or at least a Silver game designer?[/quote]

@Faraleth you could just as well close the forum at this point, as this comment can never be outdone.