DEV STREAM ROUND-UP: 11TH APRIL 2016 [Exedore - Lead Game Design]


(Faraleth) #1

Remember, as always, unless specifically stated as confirmed, please take everything with a grain of salt.

Casual Match-Making Info:
Casual match-making will be coming to Dirty Bomb in the future. This will remove “Quick Join” and the server browser for the majority of servers.

[list][] The basic comparison is like that of MOBA game queues, such as LoL or DOTA.
[
] Shuffling will be removed.
[] Matches will be balanced from the start, and leavers will be punished - these will be more relaxed than competitive penalties.
[
] You will be able to queue with up to 5 friends.
[] The current planned server size is 6v6.
[
] Match-making will likely eliminate 8v8. This may still be available through the traditional server browser if anything.[/list]
If drop-in, drop-out style joining returns it will likely be for some form of TDM game mode. This however is NOT coming in the near future and not even being discussed/worked on - it’s simply an example.
Along with this, game flow will receive updates including the match intro will be toggleable, although during this period you will only be able to stand still and see your team - not move.

Ranked Info:
Merc drafting is on the road-map.
A higher credit modifier and higher drop rates are on the table in regards to encouraging ranked play. Although they do NOT want to “force” players into ranked if they do not wish to play competitively.

Performance:
The optimisation complaints from this update have been heard, but they would love to hear more information on this. You can post your system info and any other information you may have on the Splash Damage forums for the devs to look into.
Live game performance optimisation is difficult because things on a live game are often updated. This means rerunning things over-and-over.
Exedore himself plays on a gaming laptop and understands some of the issues that come with poor optimisation.

Phantom/Thunder/Fletcher:
Merc balance is at the forefront now, due to Aimee being released and out of the way.

[list][] Phantom and Thunder are being looked into currently for extra functionality and usefulness to balance them among their merc counterparts.
[
] Making Phantom more “powerful” and harder to play against is definitely off the table. It’s more of a focus to push usefulness than firepower and his “lone wolf” original design.
[*] Fletcher will likely receive an AoE nerf (no nerf to stickied damage), making it more skill-based and less spamable.[/list]

Second Edition Loadouts:
A Second Edition of loadout cards is most definitely coming in the future. Although there is no ETA on this.
When this is implemented, First Edition cards will likely not drop anymore, although they will likely still be available to purchase in the store to avoid possible advantages of older cards.
All current cards you have will be KEPT permanently. You will not lose anything.
The system was never designed to give you a “bad” card. It was just poor design choice in the initial card design. The second edition should solve this more from lessons learned.
A lot of work has already been done on them.
The second edition cards are aiming to be released at the same time as the culprit cards are put into the game.

Loadout Cards/Trinkets:
Loadout Card “favouriting” will be coming

[list][] This will push all your favourites to the front when selecting which cards to use.
[
] When trading up or trading in, they will be pushed to the back.
[*] If you try to trade up or trade in a favourited card, it will provide you with a warning.[/list]
You will also be able to link a trinket to a merc, as opposed to 1 trinket for all.
There will be an end-game overview screen showing player’s skins/trinkets for mercs. (Get your shinies on!)

Badges:
There are a few known issues with some of the new badges, especially in Execution. Those will be addressed very soon.
Steam achievements are designed to be relatively easy to get, because they want more focus on badges which provide exp rewards and visible totals in-game.
There will be MVP stats at the end of a match, such as “top scorer”, “top killer”, “top healer”, etc. (These are examples)

Rogue-En-Vogue Boosters:
Boosters ARE working. They were checked this morning by Exedore, and they are indeed functional.
They realise there was a messaging error, because they stated the end drop-rate (which is the same chance as an equipment case, with 10 boosters). This may be resolved by talking about the base drop-rates more.

Other Future Update Info:
There are concepts for more mercs in the future. It will likely be quite a few months between each merc release from now on, though.
The tutorial is being worked on currently to have some improvements, allowing people to get a grasp of the game better.

Extra Info:
The stream was ElectricSheep-bombed.
Fun Nuggets confirmed.
EVERYONE NEEDS TO PLAY NADER. Stop playing Proxy, damn it. Take her out of your squad! :wink:

  • Faraleth

(Ardez1) #2

#roundup Thanks Fara!


(MisterMurder) #3

Thank you @Faraleth :slight_smile:


(MarsRover) #4

Yay for casual MM!

Exedore - Lead Game Designer

Next time, can we get a Cobalt, or at least a Silver game designer?


(Cletus_VanDamme) #5

Boosters MAY be working as SD intended, but not as they were ADVERTISED.

THAT is the problem here, people have put real money into this event, it’s total BS.


(feigenstaub) #6

Will there be a full list of all questions and answers of the stream?

I was playing during the stream and english is not my main language so i missed didn’t understand some Q&A :wink:

Would be great to read all answers.


(Glot) #7

thnx Faraleth!

the questions were meh, though. Not a single intyeresting thing for me…


(pumpkinmeerkat) #8

Contrary to popular belief, you should continue to play Proxy :slight_smile:

Also, is it possible to purchase Cycles with real money? Or are people upset that they bought credit boosters to farm credits to exchange for cycles to purchase drop boosters??


(Ardez1) #9

[quote=“pumpkinmeerkat;167964”]Contrary to popular belief, you should continue to play Proxy :slight_smile:

Also, is it possible to purchase Cycles with real money? Or are people upset that they bought credit boosters to farm credits to exchange for cycles??[/quote]

They are talking about event case boosters, not credit boosters.


(Runeforce) #10

[quote=“grumpyBull;167958”]Boosters MAY be working as SD intended, but not as they were ADVERTISED.

THAT is the problem here, people have put real money into this event, it’s total BS.[/quote]

No, they have not. What you are refering to is strictly free. You could throw some real money at the obsidian pack and Suspect Elite cases and other stuff, but not drop boosters.


(Cletus_VanDamme) #11

No they have not what?


(Ardez1) #12

Have not put real money into case boosters, based on the rest of his post. It’s not possible to turn real money in case boosters.


(MarsRover) #13

Have not put real money into case boosters, based on the rest of his post. It’s not possible to turn real money in case boosters.[/quote]

credit boosters > credits > cycles > case boosters. Not sure if that’s what he meant, but I know of at least two people who did that - bought boosters when they were 30% off to get some credits for the event.

Seeing how case boosters actually work it would be better to buy a 5+1 elite case pack.


(Faraleth) #14

[quote=“grumpyBull;167958”]Boosters MAY be working as SD intended, but not as they were ADVERTISED.

THAT is the problem here, people have put real money into this event, it’s total BS.[/quote]

@grumpyBull I don’t mean to rain on your parade, but you know nothing in the event (besides the one trinket and the elite cases) is purchased for real money. It’s entirely credits and cycles-based.


(Jesus) #15

[quote=“Faraleth;28079”]Remember, as always, unless specifically stated as confirmed, please take everything with a grain of salt.

Casual Match-Making Info:
, and leavers will be punished

Rogue-En-Vogue Boosters:
Boosters ARE working. They were checked this morning by Exedore, and they are indeed functional.
They realise there was a messaging error, because they stated the end drop-rate (which is the same chance as an equipment case, with 10 boosters). This may be resolved by talking about the base drop-rates more.
[/quote]

Thats it,
first of all if there is no compensation for the credit and time involved in those boosters, dont even hope to ever receive any money again from me ever. I’ve invested a lot in time and money in this game to support it because I can firstly and because there is not much game like DB now I still have boundaries Im sorry but I cant put up with shit like these I played to grind all the week way more than i usually do because i thought those boosters work in a certain way and now one week after you casually announce that we were mistaken. Sorry but it wont do for me a product was advertised having a certain effect it didnt have.

On top of that now you want to punish leavers in pub ? The day this happens is the day you never see me playing that game again.
I’m totally not okay for being punished because I left a pub shitmatch. You transformed ranked into a shitpub and now you want to make pub a shitranked.
I dont play pub expecting balanced match with no leaver playing like if it was ranked when i click on a pub match Im aware that the match may be totally unbalanced or that people may leave because i know its pub i know its where people just go to chill and not play like in ranked. Im not buying that sorry.


(KattiValk) #16

I’m starting to regret trading half my Golds for another Cobalt Kira.


(Cletus_VanDamme) #17

[quote=“Faraleth;167988”][quote=“grumpyBull;167958”]Boosters MAY be working as SD intended, but not as they were ADVERTISED.

THAT is the problem here, people have put real money into this event, it’s total BS.[/quote]

@grumpyBull I don’t mean to rain on your parade, but you know nothing in the event (besides the one trinket and the elite cases) is purchased for real money. It’s entirely credits and cycles-based.[/quote]

The post above yours explains what I’m talking about.

People have spent money on credit boosters to have more cycles to have more boosters for this event. I know this because I am one of them.


(Runeforce) #18

But you know that credit booster gives the worst value in the store by far. And if you bought it during the sale, you did not know about cycles and event skins.


(Cletus_VanDamme) #19

But you know that credit booster gives the worst value in the store by far. And if you bought it during the sale, you did not know about cycles and event skins.[/quote]

What does the value of credit boosters have to do with anything?

You also need to check your dates. Decryption cycles were announced DURING the credit booster sale. So I knew of cycles and event skins when I purchased the credit boosters.

Edit - https://twitter.com/DirtyBomb?ref_src=twsrc^google|twcamp^serp|twgr^author

Credit booster sale announced 30/03/2016, Decryption cycles announced 30/03/2016.

‘Buy more cycles with credits in the store to bump your total’


(Runeforce) #20

[quote=“grumpyBull;168003”]Decryption cycles were announced DURING the credit booster sale. So I knew of cycles and event skins when I purchased the credit boosters.
[/quote]

Fair enough. But not about the skin related to boosters.