I do like the fact that SD finally want to incorporate DOTA’s style of matchmaking. This will definitely prove to be better in the long run. Just look at CS:GO, it works like that too and they’re a success.
Only thing is, you devs should include ROLE MEDALS / MERC MEDALS per month.
MERC MEDALS
- Could be exp earnt by playing Aura in that month.
- Rewards could be a silver loadout at the end of the month for the Merc achievement you accomplished.
ROLE MEDALS
-Similar concept to the one above but this is to choose (Engineer, Medic, Assault, Recon) roles and the amount of total exp gathered within the month. Giving a gold loadout for any merc in that category.
-Of course, making the exp required to get the medal be in ascending order according to (Engineer, Medic, Assault, Recon)
- Example would be; Engineer ( 500k ) , Medic ( 500k ) , Assault ( 600k ), Recon ( 700k )
something like that so that people would actually want to play Engineers or Medics over the other two.
This could prevent people stacking recons in a team and encourage balanced teams. Of course, this is just an idea that I just conceived, this can definitely be improved.
As of the current state of the game, not many people would choose to be a medic for the sake of the team or an engineer. They want to kill and being either of these two seems like a chore.
Implement these month long rewards and people will stick to the role/merc and increase the chances to have a balanced team.
*You wouldn’t frown upon a team of mixed medics as much as a team full of recons. ( though both are equally trash compared to a decent well rounded team.)
*Yes, I am aware that this might put off players who like to play recon the most but thing is, you’ll be getting silvers/golds, those are for you to use as trade up material and its not like you can’t get the reward at the end of the month, you just need to play more.
p.s. I often play Fragger/Stoker (Assault) and Aimee (Recon) and I will have no complains if it takes 20-30% more exp as compared to Medics and Engineers to get my reward. You want to play a killing class while others do the “chores” , you’ll have to play longer, its that simple and really, it isn’t even a bad tradeoff, average players can easily get 10k exp with any role in a full stopwatch match.
Suggestions to improve this will be appreciated and hopefully the devs read and implement some sort of reward system every month to encourage players to choose desired roles in a team composition.