Dev-Stream from 16.05 sumarised


(Sinee) #81

Thank you for explaining how the process works. Could you please explain what are the reasons the team decided not to give vets retrospective cases? I would have appreciated getting atleast idk… maybe 1/5 1/10 (ie. lvl 40 gets 3 cases) of what I would have earned, hopefully that ain’t to much.

[/quote]

I love how it’s like… “Hey, thanks for sticking with our F2P BETA game for so long and giving us valuable information to better our product and a good core foundation of loyal players who won’t leave no matter how often we fuck them dry. Here’s a big fat lot of nothing for your efforts.” :lol:

Waiting for the “anti-entitlement” social justice warriors to come in with their pitchforks screaming

http://i.imgur.com/Sc4rDVj.gif
GUYSSSS DON’T BE SO ENTITLEDDDD THEY DON’T OWE YOU ANYTHIIIIING OMGGG THE AMOUNT OF ENTITLEMENT IN THIS THREAD WEHHH
:lol: :lol:


(Merci1ess) #82

I don’t know if I wanna give SD the information of my favorite loadout cards to be honest because I have a little feeling that I will never get them the moment I decide to trade-up for them… Also I appreciate the fact that we’re rewarding skilled players now that we fucked with the snipers enough. Now, skill matters. A little late… but better late than never. I will be enjoying this breath of fresh air for… 7 more days.

Public Matchmaking:

  • maybe longer loading times for skilled players

Arsenal Cases:

  • dropped for level ups
  • you get a closed one when leveling up and can unlock it when you reach the next level

I see they’re still getting shit on though in other departments. Alrighty, so we’re not 100% there yet but it’s a good start, I guess. It just comes back to what I’ve said before about SD just absolutely loving the crap out of the more casual/new players and backhand slapping the fuck out of veterans/skillful players.


(OmaGretel) #83

[quote=“Szakalot;179182”]guys you got it all wrong. fletcher’s stickies ARE NOT GETTING A DAMAGE BUFF. you will not deal 100+ damage on stickies, that would be ridiculously OP even if they removed aoe altogether.

the damage buff can only be understood as an offset of the AoE nerf. fletcher will still deal 100damage on a stuck sticky, but now the AoE will see a considerable nerf[/quote]

Where did you get the info? Because in the stream they say: “[…] if you actually stick somebody, we’ve increased the damage”.


(nokiII) #84

[quote=“OmaGretel;179199”][quote=“Szakalot;179182”]guys you got it all wrong. fletcher’s stickies ARE NOT GETTING A DAMAGE BUFF. you will not deal 100+ damage on stickies, that would be ridiculously OP even if they removed aoe altogether.

the damage buff can only be understood as an offset of the AoE nerf. fletcher will still deal 100damage on a stuck sticky, but now the AoE will see a considerable nerf[/quote]

Where did you get the info? Because in the stream they say: “[…] if you actually stick somebody, we’ve increased the damage”.[/quote]

It’s just people hearing what they want to hear.


(FerfyDerf) #85

[quote=“OmaGretel;179199”][quote=“Szakalot;179182”]guys you got it all wrong. fletcher’s stickies ARE NOT GETTING A DAMAGE BUFF. you will not deal 100+ damage on stickies, that would be ridiculously OP even if they removed aoe altogether.

the damage buff can only be understood as an offset of the AoE nerf. fletcher will still deal 100damage on a stuck sticky, but now the AoE will see a considerable nerf[/quote]

Where did you get the info? Because in the stream they say: “[…] if you actually stick somebody, we’ve increased the damage”.[/quote]

I can confirm this statement. Higher stuck, lower AoE (not sure if radius or damage). They wanted to reward skillful sticking more, and hurt the average “toss as close as you can, and just take you get”.


(Tanker_Ray) #86

- buffed damage for stucks with stickies

[b]So this was why they’ve been spreading Unshakable to whole mercs at 2nd generation loadouts.

[/b]I expect the damage increase is at least 110.

to be honest, Spark’s Unshakable is a bit meaningless(not saying that’s a bad augment of course. Best tank option EVER.) because even she gets it, sticky will one shot her with 80 damage.

Kira’s B72 will survive the sticky if the damage increase is 110.(88 damage. 2hp left just like Thunder surives the Felix headshot with 2 hp.)

Loved the tutorial part, but I am really concerned about this.

Unshakable is more fitting to guys like male Assaults who has to tank explosives, not female characters.


(kopyright) #87

Despite the rumours you might have heard retroactively awarding cases won’t make your e-peen grow.


(Captain_Forward) #88

Big shout-out to Exedore, he really improved since his first dev stream.

But maybe it’s me being stupid, but when he’s being asked about the multiple case buying feature, I literally cannot understand his answer, words just cannot make sentence in my brain :s


(pumpkinmeerkat) #89

2222 XP/min.

I must be doing something wrong lol.


(Thai-San) #90

When I heard that SD will nerf Fletcher I was so exited because I had enough of level 50+ Fletchers dominating every lobby they’re in.
But we were lied to. It was a god da*n buff! Noob Fletchers never were the problem. It were those skilled ones that stomped every other merc in the ground with stuck bombs. Now people like sniff and those other Fletchers don’t even need their weapons anymore to finish those 10-20 health left after the sticky…

If this change hits everyone who is able to hit someone with a sticky will be the god of the lobby. RIP assault mercs, we don’t need you anymore.

edit: Can we have a refund option for mercs please? I want to sell my Fragger, Thunder and Rhino to get some good Fletcher cards and become an “objective-assault-specialist”


(AnimeDude) #91

Why can we still not buy multiple equipment cases at the same time?


(NetflixandKill) #92

[quote=“Mercy;179190”]

I love how it’s like… “Hey, thanks for sticking with our F2P BETA game for so long and giving us valuable information to better our product and a good core foundation of loyal players who won’t leave no matter how often we @$!# them dry. Here’s a big fat lot of nothing for your efforts.” :lol:

Waiting for the “anti-entitlement” social justice warriors to come in with their pitchforks screaming

http://i.imgur.com/Sc4rDVj.gif
GUYSSSS DON’T BE SO ENTITLEDDDD THEY DON’T OWE YOU ANYTHIIIIING OMGGG THE AMOUNT OF ENTITLEMENT IN THIS THREAD WEHHH
:lol: :lol: [/quote]

I call out whiny bitches as I see them, plain and simple. Ngl, I’d like retroactive rewards of arsenal cases, but I see why they aren’t doing them. It’d flood the game with new 2nd Gen cases and older players would get 2nd Gen shinies way faster, and 2nd Gen silver+ would already be more common than if the 2nd gen played out on its own. No amount of whining is going to change SD’s mind on that point.


(B_Montiel) #93

[quote=“NetflixandKill;179302”]
I call out whiny @$!# as I see them, plain and simple. Ngl, I’d like retroactive rewards of arsenal cases, but I see why they aren’t doing them. It’d flood the game with new 2nd Gen cases and older players would get 2nd Gen shinies way faster, and 2nd Gen silver+ would already be more common than if the 2nd gen played out on its own. No amount of whining is going to change SD’s mind on that point.[/quote]

Not to mention that we’re already full of gen1 loadouts with high rarity, ready to scam idiots when the trading kraken will get unleashed :D…

About fletcher, I really don’t see why they’d buff the stick damage. They’re strong enough and fletcher takes some significant space on Nader already. Good fletchers clearly don’t need this.


(Docta) #94

So now that fletcher is an even stronger assault, engineer class why not add that stickies do health bursts like phoenix to teammates and detect enemies through walls.


(TheGreatHoundini) #95

[quote=“bontsa;179131”]@TheGreatHoundini

Fletcher stucks 1 hit K.O’s 6 mercs, 3 of them being something as trivial class as a Medic (/s), gets 10 mercs into 10/20hp where a light breeze (read: half assed shotgun blast or few spray’n’pray blish shots), making only few Assault classes stay somewhat intact after his sticky little nukes

Now you’re suggesting stucks to outright obliterate Fragger and anything below? Where do you keep your stash, I want a puff or couple too to get on such trips man.[/quote]

I’ll be happy to share some of my grub!

Woof! Woof! Awoooooo!


(doxjq) #96

[quote=“pumpkinmeerkat;179231”]

2222 XP/min.

I must be doing something wrong lol.[/quote]

It’s usually more like 1300-1400xp/min on average, so maybe I play for slightly more than 3 hours. I don’t count, it was a rough estimate, all I know is I get nearly 1 level per day and I work full time and only play later in the evenings, but now that I’m thinking about it I guess some nights could be up to 5 hours.

tl;dr - it really doesn’t take THAT long to get levels, people will be getting a ton of free stuff in the long haul, so eh who cares really.


(Merci1ess) #97

[Redacted for spam - Raz]


(pumpkinmeerkat) #98

Totally agree, didn’t mean to detract from that point.

Really just envious of you PPM :smile:


(doxjq) #99

Still doesn’t help me win games some times :neutral: At least we got a tie and not a loss.


(Silent-D) #100

[quote=“Dox;179437”]Still doesn’t help me win games some times :neutral: At least we got a tie and not a loss.

[/quote] You can carry me anytime heh.

Wanna say thanks to op for creating this thread, very kind of you!

Regarding the arsenal cases, I remember playing a game that did a similar system once upon a time, the devs actually gave their loyal/long time players retroactive cases. It was a kind gesture considering they weren’t obligated to do such.

Well I don’t mind not getting anything either way(I am only level 24 tho), I just think it’s nice of SD to even consider adding this system in-game(God knows that booster debacle left a sour taste for many, including me).