EVERYTHING THEY TOLD SO FAR SUMMARISED
Training parcour (Assault Course):
[center]-tailored for skyhammer
- teaches aiming, trickjumping and droping ammo
- punishes crouchind and aiming downsightes
- parcours for other mercs/specific loadouts planned
- timed
- seems fairly easy
- you recieve a rating as feedback (bronze, silver, gold, cobalt)
[/center]
Fletcher changes:
[center]-reduced AoE damage on stickies
- buffed damage for stucks with stickies
=> skillfull Fletcher players get rewarded, spammers punished, great change imo[/center]
Public Matchmaking:
[center]-smaller serverbrowser
- maybe longer loading times for skilled players
- more balanced matches => more credits(?)
- less quiters[/center]
Arsenal Cases:
[center]- dropped for level ups
- you get a closed one when leveling up and can unlock it when you reach the next level
- contains stuff from credit boosters, several standard cases, expert case or even elit cases[/center]
Case a day may:
[center]- “new smaller” event WHOOP WHOOP
- everyday in may you get a combined expert case for logging in
- combined elite case (combines all mercs in one pool, basically an “expert standard case”)[/center]
favourite loadouts:
[center]
- you can set favourite loadouts for faster loadout picking
- blocks them for accidental trade ups[/center]
already knownn Thunder and Phantom changes
(Edit: Update will also include the already known 2nd Generation Loadoutcards)