Dev-Stream from 16.05 sumarised


(grandioseCutlet) #61

It doesn’t matter if levelling up after level 10 is linear (remember ReV boosters were linear also), we played more we should get more. It’s not the end of the world, but “don’t worry new players won’t get more so it’s fine”, yeah THANKFULLY people who play the game for a week won’t get more free stuff than me who plays it for a year.

I’m not even concerned that much since my level is not extremely high, but seriously what is this logic? Imagine the level 100+ players, do you think they’re happy to know that they won’t get anything more than newcomers even though they’ve played the game so much?

There should be some kind of compensation, even if it’s not much.


(XavienX) #62

This is the first update in a long time that SD made changes accordingly to what the community wants, and guess what, the majority of us are fulfilled. Seriously why couldn’t they always do that, like perhaps revert the JUMPSNIPE NERF.


(B_Montiel) #63

[quote=“grandioseCutlet;179080”]It doesn’t matter if levelling up after level 10 is linear (remember ReV boosters were linear also), we played more we should get more. It’s not the end of the world, but “don’t worry new players won’t get more so it’s fine”, yeah THANKFULLY people who play the game for a week won’t get more free stuff than me who plays it for a year.

I’m not even concerned that much since my level is not extremely high, but seriously what is this logic? Imagine the level 100+ players, do you think they’re happy to know that they won’t get anything more than newcomers even though they’ve played the game so much?

There should be some kind of compensation, even if it’s not much.[/quote]

Lol, considering half of our inventory might turn junk shiet with the new loadouts, it could have been wise to just do a full stat and inventory sweep, you know. It’d have been much simpler for SD and Nexon. Don’t pull the duvet too hard, or you might fall out of the bed.


(PleasantWheat) #64

Im only at 30 so i cant imagine how rough it must be for the 50+ players, giving the level 20+ players something nice would be much appreciated by the community I think


(kopyright) #65

Yes, and you did so voluntarily without the prospect of an extra reward further down the road.

Simply ask yourself - if SD would instead decide to drop the standard case reward for each level up tomorrow, would you agree to have all your loadout drops and their respective trade ups deleted from your account retroactively?


(N8o) #66

Where the hell is Faraleth?


(god1) #67

More sticky bomb damage? Thank god it’s almost the 24th.


(ClemClem7) #68

Dat big update ! Nice SD !
I’ll replace proxy in my squad by Fletcher, because it’s easiest to stick someone than trap someone with proxy mine from my point of view.

It’s normal to not have a retroactive rewards from old leveling because we had the normal cases and we played for these cases. You were happy to drop these cases, and you played without knowing the new cases would exist in the next update. Personally, I don’t care about level rewards, because credits booster are not worth leveling (when you have all mercs at level ~20, credits become useless). Expert cases always give you bronze and elite cases always give you silvers. My only dropped cobalt comes from a normal cases. I’ll better drop a lot of lead and iron, so my credits will be used in trade up.
All I want is a 383 cobalt, but it would never happens because I’m a shit at RNG lottery so more or less cases don’t make the difference.


(TheGreatHoundini) #69

What I disagree with is the notion that he should get something in return for the AoE nerf. He just needs to have his firepower brought down to the same level as the other engineers and that’s it.[/quote]

What are you talking about? Fletcher’s stickies actually don’t kill anyone anymore unless you combo with shotgun. It’s silly how people can survive even if a sticky bomb lands on their head.

Using Stickies is actually more of a harassment tactic than an actual kill move, which sucks.
I hope the buff is actually 150 damage on Stuck.


(Cletus_VanDamme) #70

What I disagree with is the notion that he should get something in return for the AoE nerf. He just needs to have his firepower brought down to the same level as the other engineers and that’s it.[/quote]

What are you talking about? Fletcher’s stickies actually don’t kill anyone anymore unless you combo with shotgun. It’s silly how people can survive even if a sticky bomb lands on their head.

Using Stickies is actually more of a harassment tactic than an actual kill move, which sucks.
I hope the buff is actually 150 damage on Stuck.[/quote]

150 per ‘stuck’?

You’re dreaming mate.


(bontsa) #71

@TheGreatHoundini

Fletcher stucks 1 hit K.O’s 6 mercs, 3 of them being something as trivial class as a Medic (/s), gets 10 mercs into 10/20hp where a light breeze (read: half assed shotgun blast or few spray’n’pray blish shots), making only few Assault classes stay somewhat intact after his sticky little nukes

Now you’re suggesting stucks to outright obliterate Fragger and anything below? Where do you keep your stash, I want a puff or couple too to get on such trips man.


(MarsRover) #72

Screw melee-only, now I want sticky-only servers with 110 damage on stuck :smiley:


(Kekler) #73

@MarsRover i really hope that the new server browser includes stuff like this, and instead off a mapvote you can vote for gamemodes, melee-only, sticky-only, revolver-only :slight_smile:


(kopyright) #74

Yay! Nade only -nocooldown !


(OmaGretel) #75

I love the somewhat slow TTK in db and it’s the main reason why I don’t play CS:GO instead. Giving Fletcher more potential to one-hit people is a step in the wrong direction if you ask me.


(Kekler) #76

Yay! Nade only -nocooldown ![/quote]

the more i think about that the more fun it seems, i loved the shit out of sniper only servers in Battlefield. I wish SD would add these fun game modes, certainly an easy way to bring more variables gamemode wise to the game


(SkrubLord) #77

@Kekler Thanks for the great summary thread :slight_smile: I really appreciate these threads as I usually dont have time to watch the streams. Cheers m8 :slight_smile:


(neverplayseriou) #78

@stayfreshshoe that doesn’t change the fact that some players have already invested over 1000 hours into the game, this is really just a slap in the face to most of your older players…


(LifeupOmega) #79

Well look at that its on the first page of this thread.

[quote=“stayfreshshoe;178982”]If you make a new account it will take longer for you to start receiving these cases. The first case you get is Level 5, but will be locked until Level 7. At this point every Level you get you receive an Arsenal Crate.

From Level 10 onwards it is the same amount of XP to Level up as it is for every level beyond, whether it’s 15 to 16 or 99 to 100.[/quote]

God damn its everywhere in this thread.

I know a few 100+ players, most of them don’t really care.


(Szakalot) #80

guys you got it all wrong. fletcher’s stickies ARE NOT GETTING A DAMAGE BUFF. you will not deal 100+ damage on stickies, that would be ridiculously OP even if they removed aoe altogether.

the damage buff can only be understood as an offset of the AoE nerf. fletcher will still deal 100damage on a stuck sticky, but now the AoE will see a considerable nerf