demand for team deathmatch?


(ju5t_bl4z3) #81

In general I don’t mind TDM, but it wouldn’t suit this game at all. I like the team-work aspect of this game [BC Fan].


(SentencedToBurn) #82

I gotta say, I think it would be cool if they threw in a TDM mode somehow. Yeah yeah, don’t waste your time telling me “it’s not COD” or “It wouldn’t suit the game”. I say leave the game exactly how it is, but give people the option for TDM mode as well. Besides, the class types, combat dynamics, etc. would make it ACTUALLY INTERESTING, and teamwork would probably be encouraged, as opposed to COD or Halo where every idiot just finds a good camping spot and lies prone for 3 hours.

Just my opinion, but it would be fun I think. And why not? 8 vs 8 killing-the-crap-out-of-each-other has always been a winning formula to me. Just more interesting when there are different dynamics involved.

But, I doubt we’ll ever see this incorporated (which doesn’t really bother me, as it still looks like it’s going to be a kick-ass game).


(miniclip13) #83

i could see a TDM made for this game, we could use mines and plant them in doorways like we do already, we could build barricades and the soldiers would blow them up to get easy access to that part of the map, but the one thing that might be different is where one team doesnt spawn always in the same spot. I think a TDM in Brink would be a great idea and it would possibly work. sure not all of the abilities can be used but most of them can. Main point here is a TDM for Brink should happen.


(Jess Alon) #84

Yeah we should splinter the small playerbase with yet another mode that is nothing like the intended game design.


(dazman76) #85

Damn, I thought this one had been buried :slight_smile: Necro award to miniclip! :slight_smile: lol


(wolfnemesis75) #86

Brink is kinda the anti-TDM style game though. Kills are only a means-to an end in Brink. How would TDM work in Brink? I have a Brink friend that keeps hoping for TDM…but its like asking for FPS elements in a Car Simulation game. I know you could add it in…but it’d kind of defeat the point of the game, right? Many games have Zombie modes…but does Brink have to have Zombies too? Ya know what I mean?


(danyoo) #87

There is really no place for a team deatchmatch in Brink, like many people in this topic have already said. Although trust me, when you do an 8v8 all humans its way more fun than a td.
:penguin:


(tokamak) #88

Wow I hadn’t thought of that. But now you put it like that, mines in doorways make TDM completely worth it!


(Up&Down) #89

I think TDM is the saddest idea for Brink I have ever heard of.


(dazman76) #90

Ehhmm… have you really thought this through? Firstly, there’s little time for building/destroying barricades in TDM - it’s too fast for that. Also, the barricades serve a specific job - they deny fast access to specific areas in the map. Now if you remove the objectives themselves, what reason do you have for wanting access to specific areas? In TDM, kills are kills - wherever on the map they’re scored. So it would always be pointless either building/destroying barricades, when you could just ignore them and go kill elsewhere on the map.


(tokamak) #91

He did do a good job at pointing out the value of objectives though. You have to give him that.


(kilL_888) #92

the current playerbase plays brink for what it is. ergo, an additional mode wouldnt splinter it.

i think it would rather increase the target audience that is used to just run around and kill. brink is such a great game and i think its a waste to limit it to the objective gameplay.

of course though, keep in mind, you would also have to limit the class mechanics which is a big deal for brink itself. it doesnt cut the fun brink already offers with its gunplay and parkour movement though.


(SinDonor) #93

I dunno if anyone responded to your post as I haven’t gone down the entire list of replies yet, but, yeah, BFBC2 DOES have Team Deathmatch. It’s called Squad DM. 4 teams of 4 ppl play TDM until one squad reaches the kill/point limit.

Not much fun IMO, but at least it’s in there.


(SinDonor) #94

I am for having a TDM mode in Brink. I really love the guns, the SMART system and level design. I think it would make a great TDM game as well. If Brink added a TDM mode, I’d probably play that mode it regularly. Sometimes, I don’t want to have to complete that damn obj. I just wanna kill baddies.

The levels are large enough that you could split each map into 2 or 3 smaller maps and 8 vs 8 would still be fine.

But, I don’t see how SD would be able to do it without a major overhaul. Many abilities would be useless. Would it just take into account Character size and weapons unlocked and ignore abilities? Would some abilities be active and some deactivated? I dunno.

All I do know is that I love how Brink plays as a shooter. Therefore, I’d have a better time playing TDM with Brink’s engine than playing TDM in CoD. If it is added as a feature in a later expansion or DLC, I’m all for it.


(shirosae) #95

[QUOTE=kilL_888;289540]you know, i try to be a leveldesigner and have a lot of fun doing my own maps. many people do. and i came to the conclusion that this is my goal. my goal is to make team deathmatch maps for brink.

but this isnt achieved so easily. there are the classes. some classes are useless in a simple team deathmatch environment. there is no need for a engineer to plant mines or disable bombs. there is no need for soldiers to plant bombs, and so on. a team with medics+soldiers would be overpowered most of the time.

so. there needs to be some modding to be made, too, in order to allow team deathmatch maps. or at least there must be server options to ristrict classes, or only allow one class.[/QUOTE]

Disclaimer: I haven’t read any posts after the OP.

Some advice from someone who was a bit involved with the mapping/modding scene from ETQW:

The ‘game modes’ were very much determined by the map itself. Here are a couple examples of maps/game modes we had running on the old Nirvana server (that I’ve sadly not had a chance to play on for almost a year):

Hog: Big open circular area with ramps and a big spike in the middle. The Strogg all jump in hog vehicles and try to TK each other with the ramming shields. Anyone spawning GDF does so with a rocket launcher/sniper rifle and takes potshots. This was a regular starter map for the weekly meetups.

Baserace: Two teams spawn in a pretty empty area with various tokens lying about. The goal is to be the first to collect all of your tokens (located in the other base). Each token you successfully capture adds something to your base, walls, vehicles or whatever. First to catch 'em all wins.

There were also BSG and Chris’s map that I forget the name of, which were basically airborne TDM in Anansi/Tormentors.

EDIT: We also had a few CTF maps running.

Some advice: Game modes were determined by map design in ETQW, it’s probably the same in Brink, assuming there is an SDK coming. Forgot about the classes issue; whatever one is best at close quarters combat will get picked above everything else, and the problem goes away. By making your map compatible with servers running vanilla (or almost vanilla, assuming a promod or something comes along), you make it more likely that your stuff will get played.

Your biggest problem is going to be getting people to try custom content. Block your map out, get it out there and being played ASAP, then ask for and listen to the feedback you get. Look at who the best players are, and take what they say seriously, even if they’re ultrarude about it. Performance and playability first, prettify it later. Don’t be afraid to ask for help. Learn to roll with whatever criticism you get, and be willing to scrap stuff that isn’t working like you thought it would.


(tokamak) #96

I think this game would produce one of the worst TDM’s ever. It would be a turd of a game-mode. There’s too little you can do to avert damage, this combined with the amount of bullets it takes to kill someone and it becomes just one big grindfest without anyone really standing out.


(madoule) #97

don’t get me wrong, i strongly disagree with any additional game modes because:
a) i love it the way it is and the way it is meant to be played
b) as shirosae stated the maps determine the game modes

HOWEVER if a modder comes a long and lets just say creates dust2 with brink mechanics I’M IN… at least i’ll give it a try


(tokamak) #98

Tried duel deathmatch on ETQW and even in special made maps it sucked.

The mechanics are just different. It takes different conditions to make a bodycount shooter fun.

Call of Duty MW1 really sucks at objectives. Movement is too fast, and people die too fast, way too frantic. While trying to rack up kill streaks can be somewhat satisfying in that game.


(madoule) #99

we’ll see!
bottom line: 1 hour and i’m back in brink :smiley:


(Jak Swift) #100

To the op, you really just dont get it do you? Brink is a “Objective” based game, Where the objective is not to run around aimlessly spraying your smg carb-9 with a light.

You say why cant they “co-exsist”? Because thats not what the game was made for.

Some may not see the reference, it’s like playing Fallout (RPG) then asking for a TDM, Sure it COULD work, but its not what people play the game for.