[quote=tokamak;290335]Because their modes don’t warrant it. All the classes and bodytype implications means something for exterior objectives and not for team-deathmatch. An objective with a time limit makes the speed and ability to hold an specific location much more relevant.
TDM had no such constraints, environments are just a backdrop to fight in. All the content in Brink that truly makes a difference in objective gameplay is lost in translation to a Deathmatch mode. You’re basically going back to square one, the same square so many other games got stuck in.[/quote]
I’m well aware of your inability to see outside your box.
The real argument is that if you keep accessible content next to less accessible content the people will never go out of their comfort zone. You can cook the most delicious dish, if you serve it next to pizza and fries kids won’t even look at it.
And there’s already so much fast good out there.
When you take pizza and fries off the menu people don’t tend to bring their kids to the restaurant at all. Easier to get a kid to try something off your plate than intimidate them to eat it or else.
It’s not my choice to “deprive” Brink of a TDM mode - it was SD’s choice to build the game without that mode from the very beginning, just like ET:QW. TDM wasn’t removed - it just never existed in the plan, in the first place. Any FPS developer can make TDM, because it’s almost the lowest common denominator in terms of mechanics and level design - but SD’s angle is objective-based, and I don’t think any of their titles have featured pure DM modes. Certainly nothing has been removed, at least in the case of TDM support.
