demand for team deathmatch?


(SockDog) #61

[quote=tokamak;290335]Because their modes don’t warrant it. All the classes and bodytype implications means something for exterior objectives and not for team-deathmatch. An objective with a time limit makes the speed and ability to hold an specific location much more relevant.

TDM had no such constraints, environments are just a backdrop to fight in. All the content in Brink that truly makes a difference in objective gameplay is lost in translation to a Deathmatch mode. You’re basically going back to square one, the same square so many other games got stuck in.[/quote]

I’m well aware of your inability to see outside your box.

The real argument is that if you keep accessible content next to less accessible content the people will never go out of their comfort zone. You can cook the most delicious dish, if you serve it next to pizza and fries kids won’t even look at it.

And there’s already so much fast good out there.

When you take pizza and fries off the menu people don’t tend to bring their kids to the restaurant at all. Easier to get a kid to try something off your plate than intimidate them to eat it or else.


(dazman76) #62

That isn’t the case though :slight_smile: It’s not my choice to “deprive” Brink of a TDM mode - it was SD’s choice to build the game without that mode from the very beginning, just like ET:QW. TDM wasn’t removed - it just never existed in the plan, in the first place. Any FPS developer can make TDM, because it’s almost the lowest common denominator in terms of mechanics and level design - but SD’s angle is objective-based, and I don’t think any of their titles have featured pure DM modes. Certainly nothing has been removed, at least in the case of TDM support.


(TheBIG_Lebowski) #63

[QUOTE=indirect;290334]CTF != TDM.

CTF would fit a brink style of play. Especially with SMART.[/QUOTE]

Yeah how dope would it be to have the flag running to cap it and use the SMART system to jump and hurdle objects? Very sweet, would be an (and i hate to use this word BUT) epic moment.


(tokamak) #64

It’s like by removing choice you expect Brink to be more successful

You can’t remove something that never was there.

Well, good! No more kids!


(Atavax) #65

i think tdm doesn’t work in class based games. If the objective was simply to survive and kill , everyone would roll heavies and stick in groups and either everyone would be a medic, or the medic’s revive would have to be removed. if something isn’t going to work well in your game, why spend resources on including it when you could spend those resources on making a good aspect even better?


(SockDog) #66

But the discussion is theoretical in as much as would you like it in the game. We know SDs position on it both in response in these forums and in the actual game. That said I’ve always said I’d be interested in seeing SD turn their hand to TDM, CTF etc and put their spin on it (although as I said they’ve made it clear they don’t want to do that).

End of the day, Brink is a lesson in SD adapting to the market. If Brink isn’t accessible despite all their efforts SD may have to try to appeal to a broader market.

Again, I’m not raging about this. I just think more modes would be nice within a quality product.


(iezza) #67

i woudl like an assasins creed style thing, like the video shows. the hunter hunts, but is getting hunted, the hunted hunts aswell.(if you play ASC:Brotherhood you will understand)


(SockDog) #68

One minute converting the kids is important now they can feck off? Seems you’re happy switching from one argument to the other as long as you get what you want.

And of course all this snobbery is from a guy who pledged not to buy the game because of one single aspect he didn’t like.


(Nail) #69

[QUOTE=SockDog;290482]One minute converting the kids is important now they can feck off? Seems you’re happy switching from one argument to the other as long as you get what you want.

And of course all this snobbery is from a guy who pledged not to buy the game because of one single aspect he didn’t like.[/QUOTE]

he’s playing a meta-game, trying to beat my post count


(BiigDaddyDellta) #70

Haha I can’t believe there’s been so much action on this topic :slight_smile: I suppose everyone need a good yet fruitless debate sometimes eh?


(SockDog) #71

Ahhh now it all makes sense. And touche on posting in the thread to equally increase your count, played sir, played. :slight_smile:


(Nail) #72

:cool:

:penguin:


(tokamak) #73

Converting was never your argument in the first place.

And of course all this snobbery is from a guy who pledged not to buy the game because of one single aspect he didn’t like.

Snobbery and picky are different and I don’t see how this has to do with everything.

he’s playing a meta-game, trying to beat my post count

You knew full well that was facetious. Like I said many times I wouldn’t mind Badman making post counts invisible so it couldn’t be used as an ad hominem any more.


(Herandar) #74

Coming from one of the older kids. Nice.


(Nail) #75

“You knew full well that was facetious. Like I said many times I wouldn’t mind Badman making post counts invisible so it couldn’t be used as an ad hominem any more.”

http://www.splashdamage.com/forums/showthread.php?p=288037#post288037


(tokamak) #76

I think the whole thing tells us more about the person who actually keeps bring up post counts.

Be as it may, still a kid that acquired a taste.


(Herandar) #77

Don’t matter. Out of the pool. It’s time for the adults to swim.


(tokamak) #78

The next comment I was about to make would probably get me banned for a couple of days so I’ll shut up now.


(JamieStrong) #79

How many game modes will there be because i may get a bit repetative


(Weapuh) #80

All modes will be objective based, but saying that is repetitive is like calling a buffet repetitive. Sure it’s the same thing over and over but there is so much to EAT…(DO). There is nothing that any game mode that this objective mode doesn’t.