sometimes when i overview the forums lately i have the impression that there is a certain demand for other game modes besides objective (or stopwatch for that matter, which is basicly the same).
so, i just want to throw the question in here how big the demand actually is. do you want team deathmatch modes? do you think the average shooter person would want to see team deathmatch in brink. or do you even think the competetive scene has a demand for team deathmatch?
to me it became clear that brink must have a team deathmatch mode when i first saw the video about general gameplay with the challenge segment about a week ago i think.
i interpreted a lot in these few seconds that were shown. to me this looked clearly different than the objective mode. i figured pretty quickly that brink is more than enemy territory v3. it combines objective based gameplay from et with simple but popular team deathmatch from any other shooter. and i freaked out. i was dissapointed when i realized it is actually not as different than i thought.
you know, i try to be a leveldesigner and have a lot of fun doing my own maps. many people do. and i came to the conclusion that this is my goal. my goal is to make team deathmatch maps for brink.
but this isnt achieved so easily. there are the classes. some classes are useless in a simple team deathmatch environment. there is no need for a engineer to plant mines or disable bombs. there is no need for soldiers to plant bombs, and so on. a team with medics+soldiers would be overpowered most of the time.
so. there needs to be some modding to be made, too, in order to allow team deathmatch maps. or at least there must be server options to ristrict classes, or only allow one class.
but this goes a bit too deep into things that can only be speculated about now. next week will show what people are willing to do to make brink their next favorite shooter.
so, get back to the top and tell me something about the demand for team deathmatch.
thanks.

