demand for team deathmatch?


(kilL_888) #1

sometimes when i overview the forums lately i have the impression that there is a certain demand for other game modes besides objective (or stopwatch for that matter, which is basicly the same).

so, i just want to throw the question in here how big the demand actually is. do you want team deathmatch modes? do you think the average shooter person would want to see team deathmatch in brink. or do you even think the competetive scene has a demand for team deathmatch?

to me it became clear that brink must have a team deathmatch mode when i first saw the video about general gameplay with the challenge segment about a week ago i think.

i interpreted a lot in these few seconds that were shown. to me this looked clearly different than the objective mode. i figured pretty quickly that brink is more than enemy territory v3. it combines objective based gameplay from et with simple but popular team deathmatch from any other shooter. and i freaked out. i was dissapointed when i realized it is actually not as different than i thought.

you know, i try to be a leveldesigner and have a lot of fun doing my own maps. many people do. and i came to the conclusion that this is my goal. my goal is to make team deathmatch maps for brink.

but this isnt achieved so easily. there are the classes. some classes are useless in a simple team deathmatch environment. there is no need for a engineer to plant mines or disable bombs. there is no need for soldiers to plant bombs, and so on. a team with medics+soldiers would be overpowered most of the time.

so. there needs to be some modding to be made, too, in order to allow team deathmatch maps. or at least there must be server options to ristrict classes, or only allow one class.

but this goes a bit too deep into things that can only be speculated about now. next week will show what people are willing to do to make brink their next favorite shooter.

so, get back to the top and tell me something about the demand for team deathmatch.

thanks.


(BiigDaddyDellta) #2

There’s not going to be a deathmatch, changing the Genre was the whole point… you miss that one mate.


(kilL_888) #3

i dont think you got the point mate. there is no new genre. dont you know wolfenstein enemy territory?


(Scip) #4

i doubt the target audience of this game will miss Deathmatch…

also, many features of Brink would become superfluous in DM mode, light body types for example


(SockDog) #5

Had Brink had some TDM, CTF/CCTF, Freezetag, Defrag etc then I’d expect the audience for new mods would be larger. Unfortunately I feel it’s going to be a lot harder selling a radically different gameplay mod when there is nothing in the core game to appeal to those sorts of players.


(Weeohhweeohh) #6

The only people crying about and demanding TDM mode in Brink fail to realize that Brink is a whole different beast then other mainstream FPS. It wouldn’t be a good fit and I would see it as pandering if they put it in.

Just my opinion, but this whole, “I want TDM in Brink because every other FPS has it” thing sounds like a personal problem you need to get over.


(BiigDaddyDellta) #7

I don’t get the point? there isn’t even a K/D ratio lol and I was only quoting the promotion. and if wolfenstien is the ONLY game you can quote you need to play a few more games junior :wink:


(Mustkunstn1k) #8

I don’t care for team deathmatch. Because it throws of balance and makes some abilities even totally worthless.


(PopeTackler) #9

If I wanted Team Death Match I would play one of the many other games that caters specifically to TDM and related game-modes.

I want real teamwork in a brand new type of game.


(tokamak) #10

[QUOTE=kilL_888;289540]so, get back to the top and tell me something about the demand for team deathmatch.
[/QUOTE]

Gladly!

The demand for deathmatch is very low and those who demand don’t have the faintest idea what they’re talking about.


(KAS--Will) #11

I think your are missing a point Kill… and it’s not a bad thing. :slight_smile:
Splash Damage is just changing the genre… Online First Person Shooters are about 100% Kill, some of them (like TF2) have medics focus on healing primarily, but this game is changing the genre by making players do objectives rather than JUST kill. There’s other reasons why it’s changing the genre… but that’s why Team Deathmatch/Deathmatch wouldn’t work or defeat the purpose…

However, it wouldn’t hurt to include it… :wink:


(Murderous Pie) #12

No… No deathmatch ever that will be the day brink dies…


(trigg3r) #13

haven’t heard any Deathmatch demand for quite some time here


(DarkangelUK) #14

There’s no great demand for TDM, there’s demand for a gametype that players are used to playing and want it out of habit. Seems most games these days are TDM and it’s just shoved down their throats, then suddenly something different comes along and for some reason they think it won’t be enjoyable unless it’s the same as what they’ve gotten used to. Let the “I want TDM!” crowd experience the game 1st then we’ll see if it’s still in demand or not afterwards.


(kilL_888) #15

yea, you still dont get the point. brink does in fact not invent a new genre. it is based on quakewars. quakewars is based on wolfenstein enemy territory, which is based on rtcw. and all these games are somehow based on the original team fortress. thats the core of brink. objective based gameplay with 2 teams and classes. nothing new (which is good).

the K/D ratio is one of the things (beside class balance, perk usage…) that go to deep into the speculation thing i mentioned above. this can of course be implemented by willing coders once the sdk is (hopefully) released and a modding scene starts to evolve. pure speculation though.

im also not sure if the addition of another game mode would “kill” brink. i mean, its an addition. people can choose what they play. do i want to run around and kill some dudes or do i want to go a bit deeper into tactics and teamwork and do objectives? you still have a choice.

also, why would i want to play another shooter for team deathmatch? i dont like the “mainstream” shooter that much. cod is full of idiots, kids and cheaters and promoted by greedy businessman who dont care for a good gaming experience. i dont like the vehicle and open environment aspect of battlefield. and then there arent so many choices left.

brink looks like the shooter i used to like back in the quake days and i have a passion to make it what i enjoyed so much all those years. now, i actually can do this if i get the right tools.

so. i think when brink comes out and people enjoy it, more people will come and enjoy it, too. and then there will grow a demand for more, for more different things. at least thats my hope.


(tokamak) #16

yea, you still dont get the point. brink does in fact not invent a new genre. it is based on quakewars. quakewars is based on wolfenstein enemy territory, which is based on rtcw. and all these games are somehow based on the original team fortress. thats the core of brink. objective based gameplay with 2 teams and classes. nothing new (which is good).

That’s exactly the progression of a decade and a half in which it is attempted to make shooters more meaningful than just killing people.

so. i think when brink comes out and people enjoy it, more people will come and enjoy it, too. and then there will grow a demand for more, for more different things. at least thats my hope.

The diversity of objective driven gameplay is already so huge that I hope for the opposite. I hope that more and more people will see the light and shift the paradigm in the shooter genre where objective driven gameplay becomes the norm.


(KnollDark) #17

BFBC2 didn’t have TDM


(kilL_888) #18

[QUOTE=tokamak;289579]That’s exactly the progression of a decade and a half in which it is attempted to make shooters more meaningful than just killing people.

I hope that more and more people will see the light and shift the paradigm in the shooter genre where objective driven gameplay becomes the norm.[/QUOTE]

yes. i agree that its a good thing that we saw an evolution in the genre the last couple of years.

but i would not go as far to hope the objective based gameplay will become the norm. i dont find there should be any norm. i think both, the objective based and the simple “classic” game modes, should and can co exist. why cant they co exist in one game? would it be too complex? why cant it be complex?

we are talking about removing borders of genres in brink arent we? would the step to big to put everything in one game?

when i heard the first infos about brink about character costumization and abilities, i instantly thought about world of warcraft and the impact it had and still has on the gaming industry. shooters had already started to copy aspects of rpg’s. all of the sudden there was xp in a shooter. what was that all about? then there were perks.

the borders getting thinner and thinner. and one day i hope there will be one game that combines all the game modes. but i think its just too early for the consumer to accept that sort of game. my theory though is that “titan” from blizzard will become that vision i have. one shooter to rule them all. :slight_smile: argh, its getting late and im starting to feel lethargic.


(Cole80) #19

This game as a whole is just not designed to be TDM friendly.


(Senyin) #20

I have no interest in TDM or DM for Brink. I welcome it though, why not.
I agree with this:

[QUOTE=kilL_888;289576]
im also not sure if the addition of another game mode would “kill” brink. i mean, its an addition. people can choose what they play. do i want to run around and kill some dudes or do i want to go a bit deeper into tactics and teamwork and do objectives? you still have a choice…[/QUOTE]

I think people are afraid TDM mode is going to be more populair and there is no one to
play objective mode with. Plus many live under the assumption TDM/DM players
are inmature and stupid and they don’t want “that kind” in their superior game.
Well, “that kind” is playing TDM so you won’t have to engage them anyway in your
objective mode. I have objectives in all game-modes. I need to have a goal or else I have
no fun. I focus on that goal. I create my own goals with the help of teamoverlays combined with obituaries and teamchat. If you know whats going on in the team it will give you goals, no problem. Just know the priority’s. Will you shoot a random bypasser in the back or rush to kill the one attacking a key player. I think people who choose the first are fraghorny, nothing more.I hate running around aimlessly, shooting everything in sight. It gives no satisfaction! I frown at people shooting everything in sight while to smart choice would be to lay low sometimes. And while their at
it they draw attention to themselves or you while having no health. Good choice.
I never play DM because the only goal is to kill as many as possible. How utterlyboring.
ugh. I had a drink, I think it shows a bit but I still know what i’m typing and I mean it.