demand for team deathmatch?


(trollface) #21

I don’t see what “meaningful” has to do with it.
I thought the idea was to have fun and kick some ass.

SD could easily have implemented something like CTF (since those aspects are in the game to a certain degree), but then comes the whole new question of what to do with all the perks and abilities that are related to objective style gameplay etc…
But hell yea, if there is an SDK and someone wants to do some CTF maps they’ve got my support.

As for TDM, i think it would be a flop in BRINK simply because the movement is too slow for those chaotically intense games that TDM normally is associated with.

Finally, don’t hate on people who come from other gaming communities like CoD or WoW, guys. You’re scaring away the fodder.


(indirect) #22

I think the OP is still missing the point that this game is meant for team work, not TDM does NOT promote team play in public servers.


(trollface) #23

By that reasoning no team games should have tdm.


(indirect) #24

No, by that reasoning Brink should not have TDM.

Where did I say anything about another game? Use some senses kid. Brink is DESIGNED AROUND A TEAM WORK DYNAMIC (dictionary it.) Games like Call of Duty? No, they’re designed around pew pew. Let’s look at some games designed around the teamwork dynamic in the past and see if they had DM/TDM. BF1942-BF:2142. NOPE. ET… NOPE. QT:EW… NOPE. Global Agenda… NOPE. I’d use TF2, but it was corrupted by Arena. TF1/TFC… NOPE.

Do you get the pattern here?


(Kurushi) #25

I really don’t want to see DM or TDM in Brink.

I suppose it keeps those kind of players in one place but I’d rather have the playerbase one place instead of being segregated - it’ll be better for the game not to have it.


(trollface) #26

[QUOTE=indirect;289597]No, by that reasoning Brink should not have TDM.

Where did I say anything about another game? Use some senses kid. Brink is DESIGNED AROUND A TEAM WORK DYNAMIC (dictionary it.) Games like Call of Duty? No, they’re designed around pew pew. Let’s look at some games designed around the teamwork dynamic in the past and see if they had DM/TDM. BF1942-BF:2142. NOPE. ET… NOPE. QT:EW… NOPE. Global Agenda… NOPE. I’d use TF2, but it was corrupted by Arena. TF1/TFC… NOPE.

Do you get the pattern here?[/QUOTE]
No, but you said something about TDM.
It’s called TEAM death match for a reason. Bringing up pub games is no excuse, as any game mode functions below capacity in pubs in regards to teamwork.
Now relax before you get a stroke.


(RadBrad31) #27

I don’t think there’s enough demand for it, because to be honest, we’ve all been playing TDM for the past 10 years.

If you want to argue “But what’s it going to hurt to have it in there? Can’t they co-exist???”, then no, and allow me to explain why. Many players shy away from other modes in games because they’re good at what they’re used to, and don’t want to feel like less of a player in an environment they aren’t excelling in.

Lets take CoD: Black Ops for example. There are a TON of different modes. At any time, you can find 150,000-200,000 playing a variation of TDM. But at most times there’s less than 10,000 playing an objective based game. Even less if you start getting specialized versions of objective based games (less than 2,000). Btw, these numbers are based on PS3.

Now, if objective based playing can be more fun/is more fun, why aren’t more people playing them? Partially because there aren’t different ways of support and classes and what not (I mean that everyone is just out to kill, no real healers, no real buffers, etc). But also, TDM is what people are used to. We know how it works. You jump in, you kill the other team, and that’s it. It’s simple, comfortable, easy to get back into, and no reason to expand your horizons.

So lets say you want to jump in and try some CTF? Guess what. You’re going to face K/D whores who don’t care to play for the flag, they just want to make their K/D ratio better for their e-peens. Another side of this is that the people that ARE actually playing for the objective, it’s not their first time, they know the ins and outs. The best routes. What routes YOU’RE likely to take. This makes it not fun for you to get into. Now you’ve played 3 rounds, been owned 3 times, you fall right back to TDM because you’re used to it and know it well. Back to your comfort zone.

I welcome Brink. I welcome a game that makes you expand your horizons. That makes you care about more than K/D ratio. That doesn’t let you pigeon hole yourself into the same player you’ve been the past 10 years. Please don’t try to make this something it isn’t. Let it be it’s own game.


(throwback8) #28

The entire idea of Splash Damage tacking on TDM makes me cringe. The reason I am so excited for Brink is because it chooses to ignore the normal FPS multiplayer template and instead creates what looks to be one of the most unique FPS multiplayer available. The class system and emphasis on working as a team to complete or defend objectives, the SMART system, amazing customization and the like are the reasons Brink caught my eye to start with. TDM in my opinion would not fit into the game.


(ColdBackHAND) #29

Damn skippy!

Hello Mr. DarkangelUK


(wazups2x) #30

Not every game needs deathmatch.

Battlefield 2, 1942 and 2142 didn’t have deathmatch because they didn’t need them. I’m sick of deathmatch and it’s refreshing to have games that rely on objectives instead of pure killing.


(Cankor) #31

is this an attempt at irony?


(SockDog) #32

These threads typically always end up in a string of misconceptions and all out snobbery mixed with very few valid points on either side. To answer the OP perhaps it would be better asking somewhere where people already play TDM in another game and see if they’d buy Brink if it had a TDM mod.

To draw an analogy the resistance to this is like having a party and insisting everyone drink only beer. I don’t see why it’s so bad to enjoy the party and drink some shots.


(indirect) #33

There was nothing ironic about that post. Perhaps you meant sarcasm.


(Cankor) #34

No, I meant ironic (the use of words to convey a meaning that is the opposite of its literal meaning), but if you were being sarcastic I’ll take that too :slight_smile:


(indirect) #35

I was being sarcastic. Irony, sarcasm, you know.


(boozee84) #36

it actually had squad deathmatch, what i’ve never played. i don’t think brink is the right type of game for senseless slaughter, so it doesn’t need DM or TDM.


(Jess Alon) #37

There is no teamwork in team death match. You just happen to be safe from the people you happen to be on the same team with.


(Shinjorai) #38

Actually it does its called squad deathmatch, its four teams of four vs each other.


(Senyin) #39

[QUOTE=Kurushi;289598]
I suppose it keeps those kind of players in one place but I’d rather have the playerbase one place instead of being segregated - it’ll be better for the game not to have it.[/QUOTE]

This makes no sense. Adding TDM will attract “those kind of players” which means more sells =
good for game. Then those kind of players will play TDM while you and others play
objective as you intended. It’s not segregation at all. The TDM players wouldn’t be there in the first place if Brink had no TDM mode. Most of them anyway.

Are you speaking from your own experience? No teamwork in TDM? I know plenty
of things to do to benefit or help my team, I don’t get it.


(Shinjorai) #40

[QUOTE=RadBrad31;289608]I don’t think there’s enough demand for it, because to be honest, we’ve all been playing TDM for the past 10 years.

If you want to argue “But what’s it going to hurt to have it in there? Can’t they co-exist???”, then no, and allow me to explain why. Many players shy away from other modes in games because they’re good at what they’re used to, and don’t want to feel like less of a player in an environment they aren’t excelling in.

Lets take CoD: Black Ops for example. There are a TON of different modes. At any time, you can find 150,000-200,000 playing a variation of TDM. But at most times there’s less than 10,000 playing an objective based game. Even less if you start getting specialized versions of objective based games (less than 2,000). Btw, these numbers are based on PS3.

Now, if objective based playing can be more fun/is more fun, why aren’t more people playing them? Partially because there aren’t different ways of support and classes and what not (I mean that everyone is just out to kill, no real healers, no real buffers, etc). But also, TDM is what people are used to. We know how it works. You jump in, you kill the other team, and that’s it. It’s simple, comfortable, easy to get back into, and no reason to expand your horizons.

So lets say you want to jump in and try some CTF? Guess what. You’re going to face K/D whores who don’t care to play for the flag, they just want to make their K/D ratio better for their e-peens. Another side of this is that the people that ARE actually playing for the objective, it’s not their first time, they know the ins and outs. The best routes. What routes YOU’RE likely to take. This makes it not fun for you to get into. Now you’ve played 3 rounds, been owned 3 times, you fall right back to TDM because you’re used to it and know it well. Back to your comfort zone.

I welcome Brink. I welcome a game that makes you expand your horizons. That makes you care about more than K/D ratio. That doesn’t let you pigeon hole yourself into the same player you’ve been the past 10 years. Please don’t try to make this something it isn’t. Let it be it’s own game.[/QUOTE]

Best way ive heard that put, i applaud you and agree in all entirety. Brink being a new game is why im excited about it, even though it shares some commonality to older games its still its own game and theres just honestly not that many objective based games on the market, sure bc2 has rush where u plant two bombs but thats it u plant bombs, objective explodes u move up, rinse repeat, go to next map plant more bombs, same in sabotage and demolition in COD, ive played all these games and even though they have some basic objectives its nothing like my favorite game of all time enemy territory quakewars. Im sick to death of half ass objectives based modes masking team deathmatch with a little extra flair. Brink taking out the K/D is a godsend, even though i do fairly well scoring mid to top 95% of the time on most of these games i played regularly it still gets boring and i get so tired of people whoring kills. Specially in gametypes like CTF nothings worse than playing on pubs where theres hardly any teamwork and people just camp and ignore flag carriers and well you know the drill, most of you guys have played these games and been there and im sure u share my frustration. Thats exactly what it is too FRUSTRATING. To no end. Im so burnt out on these types of games communities and their gameplay entirely almost, i think if brink sucks i may just give up gaming online entirely and come back in about five years when the game companies come to their sense and introduce some innovation like SD is trying to do. I cant tell the future or anything but im willing to bet brink does amazingly in sales and is able to keep a huge playerbase, if for nothing else the majority of people playing it are bored to tears with the same old same old from the other games out there now.

Just a few more days guys and well be there! Cant wait.