Really? You don’t think a coordinated team would beat a group of random people just shooting?
demand for team deathmatch?
Almost certainly - although it might be debatable how often you’d get a coordinated team on public servers. It certainly happens more towards the twilight of an FPS’s life, but when it’s young and has a long list of public servers, the instances of people simply playing FFA DM “on a team” is going to be much higher. When a game shrinks later in life, the ratio of experienced to inexperienced players is far higher, and the trend moves towards positive behaviour i.e. coordination being the norm 
Objectives help to drive inexperienced players forward in SD’s games - there is no such parallel in FFA or DM. Except maybe the helpful people using voice and saying things like “you guys suck, if you actually thought a little we could win this”, rather than passing on useful information and tips 
I posted in a similar thread on the Steam forums about this topic - and to be honest I always feel like I’m being negative towards DM players. This isn’t the case though - lots of us started out playing pure FFA with games like Doom and Quake, and still really enjoy it to this day. However, SD have designed an objective-based game here with absolutely no thoughts or designs towards DM-style play. Sure it’s not rocket science turning staged maps into open ones, but it’s extra work for a game mode they never really wanted to provide. There are games out there that provide excellent FFA/DM modes, and there is no need for Brink to do the same. The Brink community needs people who are objective-focussed to keep the main game modes alive - that has to be the most important thing for the game 
I’m not a fan of death matches personally. It’s kinda like buying killing zombies games. They’re mindless. Objective based games modes give you the team atmosphere that you want in a game like this.
If you think every shooter needs to offer a variation of game modes, then that’s your norm.
I don’t get the point actually. If every game wants all the different modes then you only end up with minor gameplay differences and people would mostly go with whatever graphics they fancy. If you want team deathmatches you could just, say, play a different game! Why would you want Brink for that? Is it just the SMART? Is that it? You envy the parkour in a game that doesn’t have simplistic modes? What else could there be? Customisation? Are these two rather trivial features that attract you to the game?
People who want team deathmatch are simply wrong. Oh that’s subjective! No it’s not, it can’t be subjective if you haven’t tried objective matches first, then you just objectively have no idea what you’re talking about.
You don’t get Heinz ketchup served in a 5 star restaurant, you don’t get inferior gametypes to distract you from the real game.
Actually, L4D isn’t just zombie killing - I know “get to the end of the level” isn’t much of a mechanic, but there IS an objective aside from zombie kill counting
Certainly it requires less thinking than a truly objective-based game, but there is still plenty of tactical potential. Playing on Advanced skill, you cannot simply run through with guns blazing - so for me, zombie games are perfect when that’s the level of challenge you’re looking for on that occasion
Certainly not rocket science, but also not flat-out FFA mayhem. They have their place, IMO 
The game’s not even out yet & already you’re asking for MORE. Just play the game and if you don’t like what you’re playing, then either trade it in or THEN come on the forums & moan. Until you’ve played it (and I mean properly, no BETA or anything like that) then you can’t really complain.
I myself didn’t even realise Brink had no TDM mode & no K/D ratio, but I’m absolutely fine with that. If I want a TDM game which records your K/D ratio then I’ll go with the most popular FPS out at the moment which is Black Ops, although I don’t, so I’m going with Brink.
ET:QW was one of the best team based shooters I’ve ever played, hands down. If this even comes close to that, I’ll be happy.
Simplez.
Not a direct carbon copy but a variance. Squad Death Match is a good mode on BFBC2 and it fit well with that game but I dont see that type making it here. CTF would be a great mode for this series tho.
(aside from the fact that it will continue enemy territory which i played massivly back in the days)
the parkour is definetely a big feature for me. thats one. the costumization is a nice gimmick, but not essential for me personally.
i havnt played the game and can say for sure, but heres my suggestion:
it will be the gameplay that will brink stand out for me from other shooters. and with gameplay i dont mean the game modes, i mean just the feeling you have when running around and shooting other people. no instant kills ala cod is also a big factor.
as mentioned above, i tried the objective game mode and i like it a lot. i like it even more than simple deathmatch. but i dont know if i give you some wrong impressions. i dont want to kick another game mode out, i just want to add another. i want to add more variety. i one gets boring or frustrating i play another. thats my simple point.
@Vanchatron. i think you misinterprete my topic. im simply asking if theres a demand for team deathmatch. i dont moan that there isnt a deathmatch mode in the game. i just think it would be a good addition. you interprete negativity where is no negativity at all. relax man.
well, you should ve figured out by now that there isnt really a demand for deathmatch 
[QUOTE=Vanchatron;289987]ET:QW was one of the best team based shooters I’ve ever played, hands down. If this even comes close to that, I’ll be happy.
Simplez.[/QUOTE]
I couldn’t agree more
I do still occasionally play it, but sadly the servers are mostly occupied by people with obviously more skill than I - so it can be difficult, but it’s still really good fun and doesn’t feel like it’s aged at all.
What I’m saying is usually games that FEATURE team death match as a primary game mode only feature random people shooting in pub matches due to a lack of structure. I’d rather play a game that points them at least in the right direction.
Sure, I expected this was Jess’ experience but it’s not fair to then simplify the mode as having no depth or teamplay. There is also no saying a TDM mode in Brink couldn’t offer similar incentives to play together more intelligently in a pub game, the kids love their XP these days.
As for TDM working in Brink. Well I don’t think anyone is suggesting you just tinker with settings and play on top of the existing game. I think the interest has always been to leverage the engine, art and other features of the game that would fit with another game mode. I’m not sure why people are fascinated with insisting that TDM would have to include portions of Brink that they then say wouldn’t work. You could for example forgo the classes, have different perks or none at all, maybe keep the body types and weapons etc.
I also don’t understand this hesitation to include other modes in Brink like it’ll steal away the audience. If Brink isn’t entertaining do you expect people will still play it because there is no other modes? It’s like by removing choice you expect Brink to be more successful, I just don’t see the logic behind that.
As you mention L4D I’ll just say that the idea (way back before I bored myself silly on this subject) I’d hoped for was that Brink would take some old modes like TDM and CTF and give them a Brink spin. It’s like in L4D you have Survival being related to a one sided TDM mode, or Scavenge as a modified CTF. The toolset is there, I just find it frustrating that there is such petty/snobbish/ignorant resistance to trying something new (ironic as many people say it’s people wanting TDM who are afriad of change).
Anyway, i’ve bored everyone enough, again!
Roll on Brink and lets see what mods and Brink 2 bring. 
What would a Brink TDM have that no other games have? See, if something completely wild and interesting came out of it… But that’s not the case, it will just be killing within the same setting and nothing else. There’s already countless games that do that so why would Brink need to do this?
If Brink isn’t entertaining do you expect people will still play it because there is no other modes?
Wait. That made no sense whatsoever.
I think he’s suggesting that if Brink sucks, there’s still the other game-modes to net the players. Either way I don’t really get the point.
It would run on the Brink Engine and use Brink Assets (both media and programming).
See, if something completely wild and interesting came out of it… But that’s not the case, it will just be killing within the same setting and nothing else.
Nice to see you lasted one sentance before writing off the idea as pointless.
There’s already countless games that do that so why would Brink need to do this?
W:ET and ETQW does what Brink does, why do you need Brink? Why shouldn’t TDM, CTF or whatever also see an incremental improvement by being on a new engine and using new assets.
Wait. That made no sense whatsoever.
The argument against other modes is:
Brink is incapable of appealing to people if it exists alongside other game modes.
My argument is:
Do you expect people to play something they do not enjoy simply because there is no other choice.
[QUOTE=SockDog;290324]W:ET and ETQW does what Brink does, why do you need Brink? Why shouldn’t TDM, CTF or whatever also see an incremental improvement by being on a new engine and using new assets.
[/QUOTE]
Because their modes don’t warrant it. All the classes and bodytype implications means something for exterior objectives and not for team-deathmatch. An objective with a time limit makes the speed and ability to hold an specific location much more relevant.
TDM had no such constraints, environments are just a backdrop to fight in. All the content in Brink that truly makes a difference in objective gameplay is lost in translation to a Deathmatch mode. You’re basically going back to square one, the same square so many other games got stuck in.
Brink is incapable of appealing to people if it exists alongside other game modes.
The real argument is that if you keep accessible content next to less accessible content the people will never go out of their comfort zone. You can cook the most delicious dish, if you serve it next to pizza and fries kids won’t even look at it.
And there’s already so much fast good out there.
