[quote=“moonlitAbility;118555”]i posted this and it got closed, so reposting:::
So i believed changes were needed… but i was playing with thunder last night (and against some)… and using cards with explodahydron.
it seems like without the sensitivity lowering, the concussion effect does nothing. i was able to still see and aim easily despite everything looking like im on mushrooms.
the first few days i could throw in a concussion to breach, and then when i entered see that people were struggling to see/ jumping into walls, etc… now it seems by the time i move my fat as into the room i just concussed 3 people are shooting right at me like nothing happened
anyone else feel like they overnerfed the nades? they feel useless now[/quote]
Agree. The problem is a few things:
- Without cooking, people can avoid the full effects of flash nades now.
- Theres no movement limiter when youre concussed now. This makes it easy to retreat.
- The minimap and crosshairs are still visible. Making orientation and movement even easier.
Combine all this, and I can take a full concussion blast and still run away easily by checking my minimap.
Plus Thunder is a tanky class. He should be able to use his ability to take on an enemy or two and come out victorious. As it stands he has a low chance killing two mercs, and a slightly higher chance killing of even one after throwing a flash bang.
Rhino’s huge health and minigun make gunning down two people in a choke point easy (especially with a health station). Nader can fire off 5 nades on a choke point and kill 2 people easily, especially if she finishes them off with a gun. Fragger of course can frag multiple people easily. And what can Thunder do? He can “concuss” people, and have them either run away easily or kill him as soon as he goes in to clear a room.