[quote=“BlackFro;118219”][quote=“Kay-Dubz;118211”]@MissMurder
I did some testing…and when I self bang myself fully (standing on the bomb), Im blinded but still able to run just as fast…and turn just as easily. I was able to use my minimap to manuver around until my sight returned.
Is this kind of ease of movement and ease of seeing the map intended when you flash bang yourself? Im used to flash bangs wiping out your minimap in other video games.
How about enemy flash bangs? Ive yet to be hit by one fully yet…and Im wondering if Ill still be able to move around as easily while also aided by my minimap if I need to retreat while blind.[/quote]
Alright, let’s be honest with ourselves. Being blinded and slowed is pretty much overkill. You are going to blind me AND hinder my sight? Damn.
I think it should just be a blind because being slowed in Dirty Bomb is pretty much death.[/quote]
How is it overkill? It does NO HP damage. Every other assault class can hurt you with their ability. What does Thunder gain in terms of killing power if his ability is now nerfed twice over?
He cant cook nades, so now enemies can look away and not get blinded.
Enemies can move freely and still kill a big hitbox because there’s no concussed turn limiter anymore.
I dont see any true assault ability in him right now. Id much rather use Fragger nades, Nader’s launcher, or Rhino’s minigun. You know…abilities that actually hurt the enemy and rack up kills.[quote=“Karma_Police;118220”]I understand keeping sensitivity and god bless reducing friendly flashes. But…
Hit markers stays on screen when flashed, minimap stays on too, crosshair turns red when shooting the enemy, now there is no cooking and it is easy for experienced players to look away when there is a concussion grenade coming. I don’t know what Thunder is for anymore.[/quote]
All of this is right too. Thunder has much less ability as a killing class. Why is anything visible on the screen when flashed? I shouldnt be able to move freely, aim, and also have my sense of direction.