I think RTCW and W:ET are much more about individual skill than TF mods. In Q3F, when I saw one person killing 3 defenders at a time, I’d call it serious ownage. In W:ET it happens regularly.
There were many things in Q3F that simply couldn’t be bruteforced. Put a decent grenadier in flagroom and suddenly recons and medics had a big problem snatching the flag. Grenadiers, minigunners and level3 sentryguns were brutal on defense and needed special tactics and classes to be dealt with. Sentryguns were usually built in very weird places because all it took was 1 nail grenade. To me Q3F was much more about rock, paper scissors than W:ET is.
I have some hopes for ET:QW . Attacking some vehicles or turrets from the front will probably be a stupid thing. This means that we’ll go back to rock, paper, scissors . People will be forced to think about tactics and counters, again. Sounds great.