I remember discussing ragdolls awhile back on the forums. For me, “you can’t have ragdolls because you need to revive” is an utterly crap argument. Battlefield 2142 has reviving and ragdoll physics and that is such a poorly put together peice of **** I’m surprised it runs at all. At the end of the day even if you really insist on people being on their back to revive them either have it so models roll onto their back when they come to a stop OR make it so the medic rolls them over before/during the reviving process.
A lack of bunny hopping and/or strafe jumping IS completely nerfing the classic quake controls and feel and while I’m not too upset about the loss off this feature it still smacks of having a more restrictive and less fluid movement system.
As for the water, its not about getting from A to B. Its about getting from A to B how I want to. Its about having the possibility and opportunity for a myriad of different tactics. Its about being able to make maps where you can have underwater entrances or flooded tunnels, its about immersion and freedom.
The same goes for things like corpse dragging. Sure it might not be useful, you might rarely use it, but there are times you will WANT to use it. Either because a certain situation pops up, a change in tactics is needed, or just for kicks and giggles.
At the end of the day they can decide to put in/take out whatever they want in the game, but I can also decide whether or not the changes they have made make it worth playing. I have very high expectations for the game, and I was merely expressing my concerns that QW doesn’t look like it is going to meet them.