Death of bunnyhopping ?


(I3LiP) #121

I remember discussing ragdolls awhile back on the forums. For me, “you can’t have ragdolls because you need to revive” is an utterly crap argument. Battlefield 2142 has reviving and ragdoll physics and that is such a poorly put together peice of **** I’m surprised it runs at all. At the end of the day even if you really insist on people being on their back to revive them either have it so models roll onto their back when they come to a stop OR make it so the medic rolls them over before/during the reviving process.

A lack of bunny hopping and/or strafe jumping IS completely nerfing the classic quake controls and feel and while I’m not too upset about the loss off this feature it still smacks of having a more restrictive and less fluid movement system.

As for the water, its not about getting from A to B. Its about getting from A to B how I want to. Its about having the possibility and opportunity for a myriad of different tactics. Its about being able to make maps where you can have underwater entrances or flooded tunnels, its about immersion and freedom.

The same goes for things like corpse dragging. Sure it might not be useful, you might rarely use it, but there are times you will WANT to use it. Either because a certain situation pops up, a change in tactics is needed, or just for kicks and giggles.

At the end of the day they can decide to put in/take out whatever they want in the game, but I can also decide whether or not the changes they have made make it worth playing. I have very high expectations for the game, and I was merely expressing my concerns that QW doesn’t look like it is going to meet them.


(fart666) #122

ati and opengl? i thought that was only a oxymoron, like dumb and smart or enemyterritory and quakewars… :rofl:[/quote]

???

oxymoron is like openGL and DirectX9…ffs, we know that openGL is so inferior compared to Dx9…and that ETQW does both openGL and Dx9…

a quicky example is tribes 2, its can run both types, and directX looks so much better and runs more smoother.[/quote]

no one here lately gets some kind of humor… :expressionless: or maybe just my jokes ain’t that much…


(fart666) #123

you mean directx10? :roll: …pssssssst, dont tell it anyone, but dx9 is only for the input, psssssssst…


(murka) #124

just hoping new ati cards with dx10 support will be released soon as im going to buy one pretty soon.


(ktr) #125

next month they will be out…but you wont benefit much from DX10 when it comes to ETQW…


(fart666) #126

the absence of intelligence is becoming unbeatable here…tapirtime! :moo:


(murka) #127

whats intellect? :uhoh: :huh: :suspicious: :stroggtapir:


(signofzeta) #128

Screw intellect. The presence of mindlessness is prevailing. :x :evil: :lol:


(murka) #129

stupidity=infinity


(DarkangelUK) #130

Stop posting such tripe >.< Mouse movement is required to place your player at an accelleration angle to gain speed. When going down a hill for example, if your on a right strafe (fwd+right strafe key), your mouse pointer should be roughly 30degrees to the right of your forward motion, this places you in the accell zone and your UPS steadily increase… when landing, to keep the forward momentum and not veer off to the right, switch to the left strafe with a sweeping motion the instant you touch the ground, this gives you ground accell and propels you forward retaining, or sometimes increasing your UPS and adjust your mouse to the opposite side… the faster you go, the greater your angle should be to keep within the accell zone.

jeez, mindless yet zeta and Sneaky can’t seem to grasp it at all. You think strafers move their mouse left and right after each jump cos it’s fun??


(signofzeta) #131

what are you talking about, I wasn’t talking about strafejumping. Even if I was talking about strafejumping, I only mentioned that bunnyhopping was mindless, while strafejumping requires lots of tactical calculations and the angle of your field of vision, and how far, or fast your mouse moves etc etc.

Don’t you ever read my posts? IMO, if you aren’t solving anything, then it is mindless. Done. I only said bunnyhopping was mindless. I never said that strafejumping and mouse movement was mindless. Heck, I never said that you don’t need to move the mouse to strafejump.

I don’t know about you, but everytime I jump around trying to dodge rockets, I ain’t solving a problem there. Or I might be jumping around trying to get to someplace fast, still I am not solving anything. These are skills that require practice, and if you master it, you won’t be needing your brain anymore.

A thing that isn’t mindless would be surveying the landscape, organic chemistry problems, the one where you have to draw arrows and crap, and programming a game. It takes practice, and also you still need to think in subsequent times you do those things.

Maybe you aren’t calling it mindless. Maybe I’m wording it wrong.


(DarkangelUK) #132

Sorry was mis-reading what you said. Re-read your post on strafing and bunnyhopping. Apologies.


(signofzeta) #133

Sorry was mis-reading what you said. Re-read your post on strafing and bunnyhopping. Apologies.[/quote]

Wait, do you mean re-read as in I re-read (reereed) it, or did you say that you re-read (reered) it? If it was the first one then… If it was the second one, then oops, ignore what is coming up next, although I did redefine what mindless is in this game. :oops:

Which one? I don’t remember saying anything about mouse movement at all. I even admitted that I was mixed up between strafejumping and bunnyhopping, or that I said that bunnyhopping was something else. I don’t know. Ah I’ll say what i think again.

Strafe jumping needs tactical planning and execution that requires strafing, and mouse movement. Of course I’m totally wrong, because I don’t even know how to do it. Heck, I don’t even do those trick stuff.

Even straferunning. You need to calculate mouse angle and keyboard angle movement. That isn’t mindless. But something like bunnyhopping is mindless because you aren’t really solving anything, other than jumping around and using, how should I call it, your keyboard + mouse - eye coordination.

Maybe my cousins just call this tactic mindless, just to stop me from playing too much doom, and I adopted it. I don’t know.

IMO, even if it isn’t mindless, I will say that anything that requires solving in game is related to “math problems” while anything that requires no solving, but lots of practice, like bunnyhopping, is more related to “sports”.

In other words, for ETQW,
tactical planning and spotting enemy movement etc = “nerds”
bunnyhopping, bullet dodging pro, etc = “jocks”

Edit, for the 4th time, I just had a revelation. I finally realized what my cousins are referring to as mindless. As long as you are practicing something that in the end, requires no use of the brain, and also is not productive, or helps your health in real life, then it is mindless.

Let’s take bunnyhopping as an example. Is it mindless? It is hard to pull off stunts like this at first, but as you practice, your brain becomes less of a requirement. Now is it productive? Nope, because you aren’t really giving a “decent” talent to the world. Does it help you live longer in real life? Nope, because you are sitting near a computer screen.


(Senethro) #134

Ok hero, book your plane ticket to africa and go solve all the worlds problems. Stop wasting time posting on the internet.


(signofzeta) #135

Ok hero, book your plane ticket to africa and go solve all the worlds problems. Stop wasting time posting on the internet.[/quote]

Jeeze, haven’t you read my posts, I did mention that I don’t like using my brain. Sometimes I’m forced to, but generally I don’t like using my brain. So I won’t solve world hunger, or africa problems.

Still does not stop bunnyhopping from being a mindless tactic.

Mindless does not equate to useless.


(murka) #136

why should we care about the environment, we only sit at home and play 24/7.


(signofzeta) #137

Not referring to anyone, but IMO, bunnyhopping, shumunnyhopping. Why want it in the game anyway? Maybe the new style will be better. Or maybe you are too lazy to switch to a new style? Or maybe you can’t afford to let your bunnyhopping skills go to waste? I don’t know.

I never got my medic with no shotgun (subject to change), why should you get bunnyhopping?

Look at it this way, don’t think of the demise of bunnyhopping completely bad. Just think of it like this. Maybe to balance the teams, they took out bunnyhopping. Or maybe bunnyhopping was taken out because SD does not want infantry moving as fast as vehicles. I don’t know, but there are reasons to not include bunnyhopping.

I’m not referring to strafejumping by the way. I don’t know the exact difference, but I think bunnyhopping requires not a lot of skill to execute, while strafejumping is like bunnyhopping, but requires lots of skill. I don’t know.

Of course you can also mod it too.

Don’t put your eggs all into one basket. The demise of bunnyhopping isn’t going to ruin the game at all. You are only afraid because you can’t be “pro” without bunnyhopping. Well that is an assumption. I hope you all don’t rely on one tactic to be “pro”.

It almost looks like as if you are like “noooo ETQW isn’t ETQW without bunnyhopping.”

We are all afraid that the game won’t turn out the way we want it. Only way to solve this is to have an open beta test, so people can tell the developers what they want in game (majority rules), but alas, it isn’t possible.


(EnderWiggin.DA.) #138

Or maybe bunnyhopping was taken out because SD does not want infantry moving as fast as vehicles.

Different engine. And maybe market pressure to be more “realistic”?


(murka) #139

you prefer moving like a rock?
and bunnyhopping was taken but not strafejumping :evil:


(signofzeta) #140

You know the bunnyhopping for dogfights right?

Is it always that the bunnyhopper can beat a guy on a one on one match?

Now make it a two on one match. Does the lone bunnyhopper beat two non bunnyhopping guys?

I have a debate on if bunnyhopping kills your reliance on your team.

If it is a two on one, you should get two more guys to help you out. That is teamwork.

I played RTCW tides of war on xbox live. The only way I could ever kill a guy was to bunnyhop. Trust me, I did that half an hour ago.

By bunnyhopping, you are relying on your keyboarding button mashing skills to get past at most 3 guards.

By teamwork, you require some extra backup to get through those 3 guards.