Heh but you can run from point A to B in ETQW now. So no need to bunnyhop. Why need it if you can run? I think it all comes down to dodging bullets.
Death of bunnyhopping ?
you are the VOICE! couldn’t agree more…but hey, dont forget to dude behind you who trys to get faster :evil:
Heh but you can run from point A to B in ETQW now. So no need to bunnyhop. Why need it if you can run? I think it all comes down to dodging bullets.[/quote]
What a noob, sorry too much harrassing to see every single post your making.
There’s a difference between bunnyhopping and running, and really big difference. Just to make you an example because you don’t seem to understand quickly, I could make 1 km in 10 seconds while bunnyhopping, and maybe 100 meter within the same time. That make a nice mouvement X10 increase.
AND, your a little more difficult to touch with somes weapons such as rocket.
Anyway, I thinks they removed bunnyhops so why are we complaining about that?
maybe he masturbates all the time knowing that it got nuked while still complaining…
in WET, you will run out of stamina like 1/3 way, while hopping you would reach your target with 1/3 stamina remaining. Also bunny hop is kinda worse to dodge bullets, you tend to catch them more ;)…plus you get stunned for a second on the landing, which really sucks…plus you cant aim straight due to the fast jumps.
as again, (cited from the wikipedia):
Bunny hopping (or bunny jumping) is a term used in computer and video games to describe the movement technique of a player who travels across the game map by jumping repeatedly instead of running.
not dodging…
I play a lot of WET, and its like 75% chance of death to use bunny hopping to dodge bullets. The guns are farely accurate in WET compared to other games (duh…its an arcade fps ;)) therefore you jumping still makes easy hitting.
When I play deathmatch, I find that jumping up and down all easier to dodge bullets. I guess that isn’t really bunnyhopping then, which I got mixed up from. I forgot that bunnyhopping requires to move in one direction and jumping repeatedly. Not just jumping repeatedly in order to dodge something. My bad.
To those who called me a noob, yes I’m a noob. I don’t know how to bunnyhop, trickjump, strafejump, tweak, nor hack. Yes I’m a noob. I’m sure everyone else who looked at bunnyhopping the wrong way is also a noob. I didn’t realize you could reach speeds that is 10x greater by bunnyhopping BECAUSE I HAVE NEVER TRIED IT BEFORE.
When refering to that post I made in response to ktr, I was referring to the fact that in ETQW, there will possibly be no bunnyhopping, so running is a substitute from the lack of bunnyhopping. I said, since there is no bunnyhopping in ETQW, there is no stamina for running. Use that instead.
I’m not flaming at ktr, just to those who called me noob and misunderstood my posts.
The term is most used in online first-person shooters to refer to act of pressing the jump key repeatedly while holding a movement key to move faster and evade attacks more effectively. By moving in a zigzag pattern while bunny hopping, the player becomes an even more difficult target. Ranged attackers trying to hit a bunny hopping player must lead their target and compensate their aim both horizontally and vertically. While a zigzag movement pattern may not to be the fastest way to get from one point to another (although in earlier, less refined games, it is[1]), many players feel that the protection provided by bunny hopping more than compensates for this disadvantage. Bunny hopping may also provide better movement control while in mid-air, especially after performing a trickjump.
From the same source ktr got it from, I assume it is wikipedia, so it could also be used for dodging if you don’t go the same direction all the time. So I guess I’m kinda right.
It looks like many people advocating bunnyhopping have problems with punctuation, spelling, or grammar. Why should I believe such people know something about tactics, strategy or gameplay depth ? Be a man and spell properly, if you want your points to be understood. However there’s no need to do that if you substitute insults for argumentation.
Were you tallking about me? Because I normally get my tenses mixed up. Other than that, grammar is fine. Other than replacing is with was and vice versa.
I would write in present tense, then wander into the past tense without knowing. Now you know my grammatical flaws.
When looking at the dictionary and looking at the word advocating (I have bad vocabulary), it seems to say:
So I would assume you are writing about people who are WITH bunnyhopping, or am I wrong yet again?
Screw this, I know what bunnyhopping is now, and what it can do, and that is what counts. I was a little mixed up, and didn’t realize you can achieve speeds, in some games, by bunnyhopping. I’m outta this thread.
Does it matter who am I talking about ? Usually I don’t even know who said what because I don’t read usernames, just messages they post. This occasionally leads to amusing scenarios. Once in a while I run into one of my old posts, read it, think something like ‘Hey, I totally agree with this guy !’.
I don’t care about relatively small mistakes, I may even not notice them because I’m not an english speaker.
But yes, I think bad english is more common among fans of bunnyhopping.
oops I lied, well I don’t know anything about bunnyhopping, and all that trickjumping stuff, which is maybe why my attempts at trickjumping has failed.
My english mark at highschool was a 60% to a 70% so I’m a bit lousy myself. I got a decent mark at grammar, but when it comes to literature, I’m brutal.
Bunny hoppin is so easily killed off.
1 stamina bar and certain amount of energy, soon as you run out of
certain amount of stamina you cant jump simple as that!!!
Bunny Hopping is dead, end of story!!!
:? you want rabbits that jump 10ft in the game hmmm…!!! anyone know
where he lives i think hes forgot to take his medication this moring!!!
If bunnyjumping is buttonsmashing , what is running ?
The great thing about quake compared to other games is that you have skills in both movement and aim. But i prefeer the expression strafejumping instead of bunnyjumping. While bunnyjumping is clicking a key repetively , strafejumping is a combination of several movementkeys and mouse to create acceleration. Strafeing and strafejumping came from older games when keyboard was the most common movementcontroller (no mouse).
The strafekeys gave higher speed than the forwardkeys , and the combination of theese two keys gave you higher speed in one direction. And in the older days you needed momentum to turn around (the engine was created in sutch a way that you needed to have some “trottle” to be able to turn around , so if you only used your “turn” keys you wouldnt be able to turn , so there was added some movement in one direction while you used theese keys. Hard to explain with my poor english )
So when the mousecontroller became more common people could combine strafe, turn and forward to increase speed called “strafing”.
Even games on n64 had this “problem”. In quake you could combine this with jumping, but it need feeling and skill to time and controll it right. So strafejumping gives an extra element to be good at , not only in the aimgame.
So i hope that et:qw becomes a game where the combination of movement , aim and thinking will make you a great players instead of just one of thoose factors.
Im not from an englishspeaking country , and im not the only one i think. Thats why you get sucky english on theese kind of forums.
strafejumping(like in ET) is a method of jumping continiously to gain speed using strafe and foward keys and moving you mouse. the stamina bar only makes it a little harder, but when it runs out you can still gain speed.
bunnyhoping is different. dunno how to do it(cuz iv never played much games with it). atleast its not strafejumping.
now some ppl here dont know the difference.
strafejumping
advantages : -mainpoint: youre much faster and are able to reach places you coulnd just by running and just jumping.
-can easier avoid nade/pf
disadvantages: -youre much easier to hit, because your movement is
predictable and you cant move fast around to avoid the gunfire…
- your aim is totally fucked up so you cant hit anything properly
while youre in the air(except with pf or throwin nades)
so whats wrong about it? i dont get it :<
So you’re saying that people that do hop around, only ever hop around and never use surroundings, backup, alt strategies to defeat and opponent? Now that’s just mindless thinking right there.
How is pressing one button repeatedly and moving at the same time not mindless?
Again difference between bunnyhopping and strafejumping. Strafing around a map takes a lot more than 1 button… you have to take into account ground accell, air accell, mouse angles, timing… all while trying to shoot the enemy as well. I’d say there’s a lot more going on in someones head trying to do all that at once than just hiding behind a wall and popping out to shoot. Just because all you see is someone jumping, please don’t be ignorant to assume all he’s doing is pressing 1 button.
A smart person couldn’t do those trickjumps, or maybe bunnyhop effectively to dodge all bullets. These take practice, not brain power. If someone was tactical in real life, and knows strategy, then their usefulness is useless in a game where it is all about bunnyhopping and strafeing and fast movement.
Again your ignorance shows here, and another assumption that someone who jumps only ever does that and never hides, uses the map or teamies or any type of strategy… you sure you don’t only play bots? Sorry but your paragraph there just makes no sense.
If SD wants to decrease bunnyhopping to let those tactical strategical people play, then let them.
lol that’s a good one, made me laugh that did
Skills that require practice does not necessarily make them not mindless. If you aren’t using your brain, and depending on dexterity, or reflexes, then it is mindless. When you are practicing strafing and dodging, you are increasing your mouse and keyboard dexterity, not your brain. If you were practicing looking at surroundings, and devising strategies for a map, then that is not mindless.
Again your assumptions that jumpers only ever jump. Of course yeah it takes no brains to all to figure out that a jump is gonna need atleast a 420ups CJ with a 3 consecutive 60ups accell while hitting the 35degree ramp at a minimum of 590ups to make it up to an area… everyone knows that duh! We don’t know why we want to jump somewhere, we dont know that the upper area will give a strategical advantage being able to provide cover fire from an unsuspecting area and being to cover a team mate while he plants while confusing the enemy cos they have no idea where the shots are coming from… i just want to get up there and that’s it!
I think ETQW will have some mindless (anything that requires skill that does not involve your brain), and strategical elements to it. A balance of both.
Hell you’re almost thinking here
Wait, come to think of it, if it involves these factors when duelling in a shooter:
Don’t get shot
Kill anything that moves
Keep eye contact on opponent at all times. This means that you don’t look for cover, or you don’t look for backup.Then that is a mindless shooter.
Yeah, Q3 takes no strategy either, that’s why everyone is great at the game and there’s no destinction between player levels.
If ETQW wants to enforce teamplay, then decreasing jump height for each subsequent jump, would lead to better teamplay. Players are will not be relying on “dodging skills” but rather than getting a teammate to help him kill that pesky camper blocking the way.
Holy pure opinion and assumptions batman. Again… you do know you’re allowed to do both right? There’s no law that says “you shall not jump and have teamplay!”
Yeah i hope you’re not on my team when the game comes out…
ppl who say strafejumping is mindless are just not good at it. bah it took me 6 months to get to a skill where i can do HALF of the jumps. and it takes some good reflexes, as does the game itself. you need to shoot the enemy as fast and as accurate as possible.
Yeah, Q3 takes no strategy either, that’s why everyone is great at the game and there’s no destinction between player levels.
…
Why does everyone think quake doesnt need strategy? You have to control resource (ammo&armor), run for the right item in the right moment (health…), place ur shots (just like these uber slow ‘tactical’ army games) and spam the right corner^^. Its not mindless, because its fast and you can survive 3 or 4 rockets. And bunnyhopping is part of it, since you can reach items/enemy very fast.