Death of bunnyhopping ?


(TX_RED_ANT) #41

This is for those who know Trickjumping.

Download Movie Here:

http://files.filefront.com/Trickjumping+in+ET2/;3389072;/fileinfo.html

ET is what it is, but before hacks made it useless to even try things, a few dedicated fans made the game what it truly was.

Enjoy.

Ant


(General.Jung) #42

Hello Ifurita,

this calls Chauvinism.


(murka) #43

brain-shooters???
k but the problem here is that most of the humanity can’t use their brain right and thats why most ppl play FUN games(so i must be included in the dumber list but all my grades at school are so damn good).


(Sauron|EFG) #44

Hello General.Jung,

You will most likely be disappointed with ETQW, since the developers have said that gameplay is more important than realism in this game.

This does not in any way mean that you won’t have to use your brain.

PS. The game set in the future and features aliens, who are you to judge what is “realistic”? :tapir:


(General.Jung) #45

Hello Sauron|EFG,

yes a little bit, but i am thinking about mod making to improve that features. But Paul Wedgwood calls Quake Wars in a new interview near realistic. Let´s wait. I think more shooter have to add a chance for older players who are brain/head players. I use brain because i will prevent missunderstanding of head player, i mean player who plays more planfull.


(Ifurita) #46

Personally, I think the faster shooters require as much thought and tactical sense as more realistic games (AA, Rainbow 6, etc), just a different kind.


(Senethro) #47

If you’re unable to bring smarts to a game, then the problem is with you. Thinking too slow perhaps?

What you sayin borsuk
VVVVV


(B0rsuk) #48

Oh really ? Will you say that again with a straight face after playing Tremulous ? http://tremulous.net


(signofzeta) #49

I think if you play fast fps games like quake that require no strategy, then you will stink at rainbow six games and vice versa.

Reason is that rainbow 6 games require strategy and thinking and your ability to take your time.

Games like quake, or what I think quake wars will be is mindless, and solely requires finger dexterity and quick reflex. No need to think up of a strategy, unless you are the leader of the squad who tells the strategy to other teammates, other than that all it is is moving around fast by using dexterous fingers, and shooting first because of quick reflexes.


(ShaZe88) #50

It require strategy on how to catch your opponent in the right ways, which weapons to use or combos, knowing where to shoot after a guy will get hited by a rocket by calculating his futur movement speed and your rocket speed. Yes, it require thinking, just in another way.

Rainbow six is skilless, but got crazy coop.
Quake is extremely skills, but it doesnt require coop, exept maybe the capture the flag between clan, but again, it still less.


(Freedom[]Tickler) #51

I believe we are talking strafe jumping here, and its the 3d pillar of true z0r : strat - aim - movement.

I was a huge fan of AA for awhile - its a game of button management that requires forethought; since it takes a life time to switch weaps you had better chose the right one or you’re dead. hehe.

SD has repeatedly stated they are not nerfing this game for noobs - so what ever game design decisions they have made, I am confident, will result in pure z0rwhorationpwntomgwtfnowbitchbbqsauce style of game play.


(Ifurita) #52

Sigh. If you think this is going to be such a mindless game, why do you have so much interest in it? Does this also mean that you think W:ET is a mindless game that requires no strategy?


(Loffy) #53

Even if it is quick, there is still thinking going on (both on a tactical level and on a strategical level) and, ultimately, one winner standing in the end.

You do not become a winner in speed chess solely by quick reflexes and a quick mind. It takes something more (like ETQW will require much more than speed and fast eye-hand coordination).

Video: two grand masters play fast chess:


(fart666) #54

squad, leader, tactical…i laugh everytime i hear this words. you are just making your job, thats all…blow up some sh*t or just shooting around. isn’t that complicated and brain suffering enough for you peeps? play chess…


(signofzeta) #55

[quote=“Ifurita”]

Sigh. If you think this is going to be such a mindless game, why do you have so much interest in it? Does this also mean that you think W:ET is a mindless game that requires no strategy?[/quote]

Ain’t that the point, becuase I hate thinking, which is the reason I love Id games? Well in Quake 4, there is a little bit of strategy involved, and so is RTCW. But doom3, man, that is a mindless game.

Yes ETQW will be one of the games where quick reflexes are more important than using strategy. Or is it…

There is a bit of thinking going on on how to get rid of the guys camping the objective, but when it comes to survive, you don’t think. You dodge. I know some games where you need to think to survive. Like hide behind barriers and stuff, which is what Call of duty and rainbow 6 is all about.

I played Rainbow 6 3 id software games style. I died on the first level.

You plan strategy on what class and weapon to get that guy. But once you get to that guy, it is all reflexes to dodge his bullets.

IMO, the class that requires the most thinking would be the covert ops. If you don’t think, don’t play covert ops. I suck with covert ops.

One thing I know when playing the BF2142 demo, I never used my brain at all. NEVER. That game is freakin mindless that it is even more mindless than ETQW will be. But in ETQW, you will need strategy but when dueling, it all comes to reflexes.


(Ifurita) #56

I think that explains everything. All is clear now.


(signofzeta) #57

I don’t care if bunnyhopping is gone or not.

Bunnyhopping adds mindlessness to a game. There.

If SD wants to decrease bunnyhopping to increase strategy and thinking, then so be it.


(DarkangelUK) #58

I’m not entirely sure how bunny hopping creates mindlesness. Infact, i’m not sure how being able to reach points on a map that no other standard player can takes no skill at all. You’re saying that me strafing down a hill at what equates to 30mph and getting headshots is easy to pull off?


(signofzeta) #59

Bunnyhopping is totally mindless. The reason why you bunnyhop is to make the attacker harder to hit you. Now what if QW had no bunnyhopping? Why not use some cover in your surroundings? Or maybe run back to a teammate if you know you are going to lose the duel.

How is pressing one button repeatedly and moving at the same time not mindless?

A smart person couldn’t do those trickjumps, or maybe bunnyhop effectively to dodge all bullets. These take practice, not brain power. If someone was tactical in real life, and knows strategy, then their usefulness is useless in a game where it is all about bunnyhopping and strafeing and fast movement.

If SD wants to decrease bunnyhopping to let those tactical strategical people play, then let them.

Skills that require practice does not necessarily make them not mindless. If you aren’t using your brain, and depending on dexterity, or reflexes, then it is mindless. When you are practicing strafing and dodging, you are increasing your mouse and keyboard dexterity, not your brain. If you were practicing looking at surroundings, and devising strategies for a map, then that is not mindless.

I think ETQW will have some mindless (anything that requires skill that does not involve your brain), and strategical elements to it. A balance of both.

Wait, come to think of it, if it involves these factors when duelling in a shooter:

Don’t get shot
Kill anything that moves
Keep eye contact on opponent at all times. This means that you don’t look for cover, or you don’t look for backup.

Then that is a mindless shooter.

If ETQW wants to enforce teamplay, then decreasing jump height for each subsequent jump, would lead to better teamplay. Players are will not be relying on “dodging skills” but rather than getting a teammate to help him kill that pesky camper blocking the way.


(ktr) #60

when i see people bunny hop, the dont really use it to dodge (guns are not realistic, there fore they dont suffer a lose in accuracy), but get to point “a” to point “b” in record time.

I can go from the dump to the hill in fueldump in about 5-6 seconds.