Dealing With Quitters


(tokamak) #201

That would be incredibly weird though, that character would then suddenly set up in a different inventory and body-type.

Just killing off the bot is the easiest way, besides, if a player leaves he’s considered dead as well. It’s also a risk both teams suffer.


(DarkangelUK) #202

I’d rather go with fair than care about weird


(tokamak) #203

Weird can be incredibly unfair in some cases. Although hard, replacing a bot with your own character is open to exploits. One on top of my head is a heavy suddenly appearing in a place where only lights can come.


(LyndonL) #204

I was for the previous argument until I read this. You have a good point.


(DarkangelUK) #205

[QUOTE=tokamak;227786]That would be incredibly weird though, that character would then suddenly set up in a different inventory and body-type.

Just killing off the bot is the easiest way, besides, if a player leaves he’s considered dead as well. It’s also a risk both teams suffer.[/QUOTE]

I would rather the new joiner stay spec until the bot dies. Joining a game shouldn’t be a risk… if a bot is defending the last objective and you joining just kills him and leaves it open for the other team, then that’s a poor instant lose just for joining a game.


(tokamak) #206

Yeah I can live with the player staying in spec until a bot dies.


(Voxie) #207

Some sort of time limit and/or behavioral change of the bot (making it go rambo, forcing a quick death) would be nice though; I’m not sure that cases where you have to wait over a minute to spawn would be well-received with today’s ADD-stricken audience.


(tokamak) #208

Yeah indeed. You don’t want to join a server and see that the only bot in the server is camping with a sniper.


(3Suns) #209

While the philosophy behind Brink “MP” and that of Perfect Dark 64 is very different (i.e., Brink doesn’t have “arena” isolated MP gaming per se), being able to assign different personalities to the bots in Perfect Dark was brilliant and something I still haven’t seen copied (equaled) by any other developer since.

My friends and I set up a “Peace Sim”, made him a Man of the Cloth in appearance, and had him run around punching/stunning everyone while stealing their guns. We also created a Dominatrix and gave her the “Kaze” (revenge) personality. The results were hysterical, and haven’t been repeated since.

Personalities in bots is very, very cool, and PD is the only game I can think of that offered such extensive options for it. I haven’t bought the 360 version…because who would I play it with?


(darthmob) #210

[QUOTE=3Suns;227886]Personalities in bots is very, very cool, and PD is the only game I can think of that offered such extensive options for it. I haven’t bought the 360 version…because who would I play it with?[/QUOTE]Man, if I would own a 360 I would play it with you. Says a lot that a ten year old game on an inferiour platform has so much more to offer than most modern shooters. Guess I’ll dig out my old N64 again someday and play it again.

ontopic:

[QUOTE=DarkangelUK;227838]I would rather the new joiner stay spec until the bot dies. Joining a game shouldn’t be a risk… if a bot is defending the last objective and you joining just kills him and leaves it open for the other team, then that’s a poor instant lose just for joining a game.[/QUOTE]That sounds very reasonable!


(Slade05) #211

Come to think of it, you`re right!
The closest one I remember would be UT bot customisation, but there it was narrowed down to weapon preferences and amount of agression.

Long time no see Mobb.
:slight_smile:


(Szakalot) #212

waiting for a bot to die could be extremely frustrating.


(DarkangelUK) #213

Take over the bot in its current form, then switch to your own player once you’re dead?


(tokamak) #214

I like that. Also makes me curious how well-equipped bots are. Are following the average progress of the players on the server or can they simply pick anything. And who equips the bots? Is the trend of archetypes continued?


(tokamak) #215

I’d actually love to see ‘number of times disconnected during match’ included as a stat.


(kiunk) #216

Agree with voxie and tokamak. if the reward for completion of a full game and NOT rage quitting is great enough. less would consider doing it. punishment is not the way to go.


(adhesive) #217

tbh i really dont give a **** if someone left the game because i dont care if i have a lose on my rank pubs dont matter to me:D


(SockDog) #218

It’s not the win/lose. It’s playing hard for 19 minutes only see the scales tipped because one or more people decide to quit in the last minute. I’d be equally frustrated at being on a winning team and seeing the opposition quit out near the end of the map and allowing you to steam roll them.


(Ashog) #219

Nah, in the end of games the quits happen mostly when a game outcome is already clear, so these quitters don’t really matter. Hardly anyone would quit during the last 2 minutes of a very close and tense game imho. For me it’s mostly several quitters in the middle of a game that matter by, as you said, totally destroying the scales balance of the fight with only one “quit” click, whereas you were fighting hard with other mates for the win.

The people just simply have to care and not act as assholes. Even if the current game sucks and my team is getting steamrolled, even if someone from my friendslist is inviting me to another better game, I wouldn’t disconnect and would finish the map because it would be unfair towards other mates otherwise.


(INF3RN0) #220

Yap yap. I have the same feelings as Adhe. Playing for fun and if some can’t handle a loss then it’s not my problem. Only draw back is that it can kill the server afterwords.