This may be a problem of greater significance in the console market than in the PC market. I am unfamiliar with the PC situation.
In a relatively small team game (8v8 and less), having a player join and then quit halfway through a match can ruin the balance of the game, and thus the enjoyment as well. Unfortunately, I have had this happen to me often (depending on the game) and often several times in a row - to the point where I would just take the game out of the tray and play something else.
In an effort to encourage players to finish the game they started, Bungie in Halo 3, for example, started using experience points to reward or punish gamers according to their behavior. In practice, it proved completely ineffectual in dealing with quitters.
I do have a solution that I think is reasonble and effective: put the gamer in the “penalty box”. (Again, I am suggesting this solution for the XBL gamer - I don’t know if quitting is even a problem for the PC community). If someone quits in the middle of the match, don’t let him rejoin a new match for at least 5 minutes. If the gamer quit for legitimate reasons (e.g., their cat just crapped on their lap, their mother isn’t bringing them their chocolate milk in a timely fashion, or their child is on fire) then it is reasonable to expect that they will be indisposed for at least five minutes. They won’t even notice the “penalty” time because they were busy with other things anyway. If on the other hand, they quit just because they weren’t winning or someone else was wearing the same outfit, then, they need to be given a cool-down period, so that they can’t just join and quit, and ruin three more games in the meantime. I think there are risks to this approach (it is relatively severe), but I think that in the end, it would make everyone take the game more seriously, and the more serious gamers would be delighted by the fact that once the game starts, chances are everyone will “stay until the job’s done” and if they lose, at least it won’t be because half their team quit out in the first 2 minutes of the match.
What are your experiences with quitters and dealing with them? I would love to hear directly from Splash Damage and anyone who has an opinion on this issue.
:stroggtapir:
What you are talking about is freedom and rights.
Also, you need to feed your hamsters more if you are getting disconnected that often. You gotta keep those little guys happy so they keep running on your connection wheel. And you need to play less PC if you are always crashing. Wow, y’all must really have it rough.