Dealing With Quitters


(ultraddtd) #181

[QUOTE=tokamak;226352]What a player rightfully earned is defined within the game, a player has no intrinsic right to xp.

Shattered Horizon only adds the xp after you’re done with the match, it also dresses it up in a fun evaluation chart and it would really fit brink.

An xp bonus isn’t really define, that’s my problem with it. The beauty of giving xp at the end means that players who have invested the most in the game will feel the most compelled to stay until the end. This means that key players have a bigger incentive to stay than unimportant pawns or players who only recently joined.[/QUOTE]

Unless the bonus is worth the same or sometimes more than the regular xp. take for instance MW2 (I hate to bring it up, but their xp system is pretty good). You can usually earn jsut as much XP through your bonus than straight kills. I think (i’d have to check), but in objective based modes the points you earn that count towards winning the gaem are ALL bonus, meaning you would hardly make any XP if you dropped out befroe the end of the match.

So maybe a more fair solution SD can use in Brink could be to award kill xp regardless, but seperate the objective based xp and award it when the match ends. That way if you’re unfortunate enough to lose your connection then you get something.


(tokamak) #182

Xp is xp it shouldn’t matter how you obtained it.


(ultraddtd) #183

Not all the time. Take MW2 for example (again :slight_smile: ). A kill is worth, i think, 50xp. If you headshot the guy you get another 50xp. If it was a payback kill throw in another 50xp. If you just came off a long death streak you get another 100xp. Now, let’s say you were palying team deathmatch and thats the only kill you got the whoel game. Your regular xp would only be 50 for the kill. All those bonus points would be listed under bonus xp, and the sum of the two would be the total earned for the game. However, if you quit or get disconnected during the match the only xp you get would be the initial 50xp for that kill.

That’s how MW2 deters rage quitting. You miss out on a good bit of points for not staying until you’re back in the lobby. Now, I’m not saying Brink should use that exact system, but SD could come up with something sort of like this to reward those who finish a match rather than punish those who don’t/can’t.


(ultraddtd) #184

Than again, if the bots work as well as Sd claims, and people are allowed to join an inprogress game, I realyl don’t think rage quitting will be an issue, nor do I think another system is needed to deter/punish for it.


(SockDog) #185

Read the thread or at least my posts. Multiple times is a common theme and it also seem obvious joining then immediately leaving would not count either.


(Szakalot) #186

what if you don’t decide ‘immediately’? Or you go afk? I just find this extremely arbitrary and restrictive. Even one case of me having to wait unfairly is enough for me not to go with this solution?


(BioSnark) #187

it’s all a solution in search of a problem imo. It’s not a problem on pc and there are bots if consolers can’t join mid-game… which they really should be able to do and hopefully can if SD continues their ‘start out in sp and let your friends join’ interview line.


(Ashog) #188

I hhate qquitters. They all ddeserve to ddie in terrible ppain. DIIIIIEEEEEEEEEEEEE!!!11


(Exedore) #189

Everytime I see this thread bumped, I think that the Otters have gained sentience and are plotting war on humankind.


(3Suns) #190

I don’t think anyone will fully understand (or perhaps believe) the “blurring” of the lines between single player and multiplayer until they try it. Drop in, drop out with intelligent A.I. replacing human gamers basically eliminates the adverse effects of quitters. I am very curious to see just how clever the A.I. will play. It is kind of the holy grail of gaming. Man, I have seen some dumb A.I. and that by Valve and Bungie and Epic.

Regardless, as long as they don’t just run into a corner and shoot at the walls while their human teammates get pwned, it will still be infinitely better than the game falling apart because some goofball decided he didn’t want to play to the end of a 3 minute match.


(SockDog) #191

AI apart from the obvious of know what its doing is also limited in the social aspects. You can’t relate to AI or perhaps more accurately it can’t relate to you. And unless you’re going to instil some personality the AI won’t have all those annoying traits that make playing with other humans so enjoyable and annoying.

As such I can see AI filling in slots perfectly, and as a choice for single player and co-op enemies again it offers a consistent experience. But when looking to play human vs human and you end up with AI for a large proportion of the game then I feel I’d be missing out.

Of course I’m basing this, in part, on L4D and again, not referencing the capability of the AI but how the experience of playing with 3 others through a campaign is lessened when it’s a bot. I mean, would you run back into a horde to save a bot AI? would you do the same if it was a human player?


(LyndonL) #192

Haha, how come you see “Quitters” and read Otters? Deep psychological trauma? :open_mouth: I’d love to get the Fraudian take on that :wink:

Shee-it no! Not for Bill, but Francis is a no brainer!! :smiley:


(Nail) #193


(3Suns) #194

SockDog, you had me at “L4D”. lol Hey, I am all about playing against humons, but if a semi-literate A.I. will take the reins for a moment when some goofball has to take a leak, I am grateful and can live with that. How much better is L4D2 now that we have Special Infected A.I.? And Realism VS?!!! OH, I am so all over that!


(brbrbr) #195

thats how “hunt and destroy quitters” gamemode was born.
and players stalk on ETQW online to hunt and kill/tk quitters as many as they can


(BioSnark) #196

three kills and you get kicked (or banned) from server. wow, sounds like fun. probably why it’s so increasingly popular.


(brbrbr) #197

you mean “tree tk” ? because im not heard about 3-kills-prohbition[which ruin main idea of FPS games, consisting killing(among other things)]rules on any servers[before you post].
and yes, in that case its legitimate way to become quitter then, sadly[if you right].
wow ? you mean WoW ?
did you heard about new Activision title ? called WoW: Modern Warfare.
thousands of centuries ago after original WoW times[yep, like DoW 40k over DoW timeshift], same fraction come in same infractions[ie wars].


(BioSnark) #198

I was referring to your discussion involving teamkilling and I was being sarcastic. I’ve found intentional teamkilling / griefing to be much less common than it was, previously… and not just because I play less.


(Slade05) #199

I wonder how they deal with the new player replacing one of botses.

Do they take one out instantly after our guy connects, or they let bot keep fighting until our guy makes his class choice and respawns? Does he respawn in the rear, or right on the spot where bot was a second ago? Does it lead to unfair situations often?


(DarkangelUK) #200

[QUOTE=Slade05;227779]I wonder how they deal with the new player replacing one of botses.

Do they take one out instantly after our guy connects, or they let bot keep fighting until our guy makes his class choice and respawns? Does he respawn in the rear, or right on the spot where bot was a second ago? Does it lead to unfair situations often?[/QUOTE]

That does raise a good question. If a bot is fending someone off from the objective, pulling him out and spawning a player at base would give an advantage to that enemy player. It’d be nice if it was a L4D situation where you spec the bot, and can choose to jump in and take over at any point.