Will the time of day change during a round on one map ? Say, you begin in the morning and by the end of the round its afternoon/evening or smth like that ?
One guy at TQW claims it is like that. I kinda doubt it… :huh:
Will the time of day change during a round on one map ? Say, you begin in the morning and by the end of the round its afternoon/evening or smth like that ?
One guy at TQW claims it is like that. I kinda doubt it… :huh:
Well they have said that they will have real-time day/night cycle.
If its not realtime there is definately the option to play at different times of the day.
The options for time of day are there. I’m sure it wouldn’t be hard to rig up a server script that changes that over time as it’s just a variable you can change in console. I can’t wait for some trippy super fast day cycles that only take 5 seconds and are nonstop. I’ll call it Disco of Death.
lol, face drops on the verge of crying “Poor little programmer, all these silly things to make.”
where have you herd this about day/night cycles. there have defaintly been discusions on this and the effects in game but i dont think there has been any actul confirmation from a SD member and digibob’s smiley doesnt fill me with hope
They showed us (the press) how time of day could be switched with a var in console last January at activision.
i think you mean one of the editor tools which draws the night’s sky showing each star’s correct location for any given date
Would be cool if you start a match in daylight and it starts to get dark and i forgot my flashlight
Brings back memories of my time in the army…
You must have been in the American Army to have a flashlight, cos in the British Army we had no such luxury. To read maps in the dark, we had to light our farts
changing day/night cycles can totally add to the atmosphere during gameplay. i experienced that when i played dead rising and was thinking when the f*ck will it become day again … and then finally the relief when the sun rose up and so did my aim
story in quake wars could be that the strogg got a big mothership which fires a beam at the earth which increases speed of the rotation … something like you saw in the initial Drej attack sequence of Titan AE (which is a most awesome movie btw)
changing day/night cycles can totally add to the atmosphere during gameplay. i experienced that when i played dead rising and was thinking when the f*ck will it become day again … and then finally the relief when the sun rose up and so did my aim
true but you not just talking about coding something that will change a few sky light settigns and a new skybox, there could be major impacts on gameplay and totaly throw the balance in a stage of the map and the extra work it would create scripting all the lights on buildings etc to come on off at right time. i gess that could be done with some key values in for the light eneties rather then scripting each one though
although it does seem to be a shame to build a game on a dynamicly lit engine and have a mostly static lighting theme
No that was mentioned too, but it was probably in the same article that they said the maps can be played at different times of the day.
No, I mean watching them go into console and seeing the map change from noon to sunset and seeing how all the shadows changed significantly making the map radically different.
well if the time of day did change - it would only be a small amount as campaign maps are only 30 mins long.
who wants to spend 8 hours in a server, on one map?
The point is not that time changes over time, the point is that you can set the time for the map and have it play differently. IE The shadows under a tree you used to hide in are now stretched far away because it’s later in the day, etc.
I was thinking it would be fun to write a script to change this variable over time, but at a much faster rate (Like a full day cycle in 1 second)
It could be very cool to have game lighting match actual server clock time. Every time you played the map, it would be a little different