Hmm i thought this was the place the experts hang out, oh well nm.
You guys are so closed-minded about this, i am not good enough to hold my own out the back ok. But _NeT_Walbanger is, i have witnessed it about 10 times now, and like he said, if he loses the command post he gives it up, and i wasnt playing in the game he lost the game, so in my experience he has never cost us a game.
be open minded ffs,
Yes camping on the mg is a way of guranteeing you wont cost game, but who wants to sit there and get 10 kills in a game, and 30 xp, not me thats for sure.
No matter how correct your opinion may be, please consider that you MAY be wrong. I’m not saying you are, but every post you make WalBanger, you try to say you are completly correct and no one else’s opinion could possibly be true.
How large are the servers you are playing on? I see this tactic working well on smaller servers but on larger ones you will be quickly overwhelmed. On such servers, you will be confronted with several opponents who will shoot you and take your uniform.
I have heard others declare that the CP is worth holding but I am not convinced. Again, on smaller servers you have less redundancy in classes so it would be advantageous. But on larger servers, if you have 3 or 4 COs, the recharge time on those satchels is not critical. Same with FOs and their arty strikes.
I agree I would say the servers hes playing on he must be getting away with this to beleive its right ,but the servers I play on it would be for the most part something that cost you the game.
Well that’s the reason why this debate rages on, and will continue to do so. Different servers attract different players with different views.
I play mostly on an ETPro server with fixed XP, 8v8 max, which attracts, how shall I put it, the more “serious” player.
No-one goes on the Beach. Any Axis that gets blown onto the beach gets gibbed by his own team immediately. Any Allies lurking near the soon to be swallowed by the ground body gets taken out as a priority. I’ve hardly EVER seen Allies get a uniform from an Axis on the Beach.
If you play on larger servers, perhaps multi-map campaign servers (i.e. ones where, generally speaking, people play for XP rather than the team), then yes, maybe alternative strategies are in order. I can only speak from my own experience on the servers I play on.
By the way, that’s not a dig at anyone or anything, just pointing out that there are many different servers out there, with players of a wide range of skill levels. Each of us can only speak from our own experiences and we will always have different opinions.
Hmm ya you are Right, I cant help it its my “personality” BUT i dont mean any harm by it So please forgive me :D… Dont judge me to harsh by it im an alright person really
Emm Varies i go on alot i usually go for a 24-28 server as i think 12-14 a side give each taem a “fair” chance of winning…
But Bare this in mind the back is a “Natural Choke point” and if people come in large groups it is so easy to grenade them becauise there is no where to run as others block the way…
I dont know if many people use this… But i Find that Sounds play a big part of my Game probably 40%… i.e When out the back you can hear them coming up the hill (Especially when bent down to plant a mine) and prepare a grenade to through over the “vally”" corners and kill them before they even know you are there…
Hmmm i dont hang by the back door a lot, as you cant SEEM to do much there but, how do you stay in a safe place and STILL kill coverts etc coming round back, cause a lot coverts open the door for others and run off waiting for more to come and then opens the door for them and run off again etc etc…
If you run up the hill with Bins out, then you cant shoot and are an easy target??? someone can easy pump you in the head 2-3 times before your guns out again…
Ok now for a question…to Englander, Kendle and majin Where do you play, what servers? i would like to play good people so i can improve my skill please…
There is something you can do about it, if you’re a totally cooperative team: You never, ever, ever go outside.
The very best Axis team will not go out the backdoor and won’t go down to the beach… and they also won’t try to destroy the assault ramp or protect the west bunker! Once Allies have the west bunker, trying to reclaim it or to blow the assault ramp is just giving away uniforms.
If Axis just runs inside the main gun building and protect the single small corridor leading inside, they are invincible. So what if Allies have a command post and 4 spawnpoints? Just reset your spawn to the bunkbed place, and never go outside, and you can’t lose. Just sit there with MGs and flame and grenades to kill everybody who tries to come in.
Do you not know how Binocs work? You press B to use Bins, and they toggle instantly. There is just 1/100 second needed to switch back to guns- the gun is always out. Only newbies should change to binocs with weaponbank 7.
A good covert will tap B just for an instant each time he turns a corner. If the grey mine icon shows up, then he pulls back and looks for a chance to flag them.
However, running with binocs won’t help much. if Axis lays mines in front of the CommandPost’s bunker, it really helps in the defense. Even if the covert spots them, it’s still a big obstacle for him to get by those mines while not getting killed by the machinegun. If the Axis have two people guarding the rear bunker, then one can hold the gun while the other plants mines. You can get the whole 10 mines out there eventually.
He said “get uniforms from the front”. That includes not only bodies shot onto the beach, but also a Covert running up the ramp to get a disguise.
Or have you never seen Allies win ever? Becaues if unis don’t go on the beach, and Allies don’t go up the ramp, then there’s nothing they can do. Do you really protect the ramp 100% perfectly each time?
PS. When I play Allies, we have a sniper. So any Axis who tries to gib a body on the beach gets headshotted (if the panzers don’t get him first!)
On a bigger server it’s more useful to have a commandpost. The more players you have, the stronger the charge bonus is. Here’s some math (I’m assuming commandpost gives you 30% faster recharging, but I don’t know the real number)
If you have 1 panzersoldier, then he can shoot 80 rockets without post, or 120 with it. So the post gives you 40 more rockets. Adding two players as panzerfaust would give 160 more rockets, so its better to have the players guard the main thing.
But if you have 5 soldiers, they can shoot 400 rockets without post, or 600 with it. You’d get more total rockets by sending the two guys to build the command post, rather than making them soldiers.
(Of course, panzers aren’t the only thing that matters. But the same reasoning applies to everything that uses up the powerbar. Its just like playing warcraft: weapon upgrades are only good if you have a lot of units)
For another thing, more than 7-8 Axis defending the assault ramp gets really crowed. You have a max number of airstrikes at once, so more fieldops don’t really help. And 2 coverts is more than enough to blow the ramp repeatedly.
And the command post on Battery is a double bonus: If axis can hold it, not only do they shoot faster, but Allies shoot slower. So it’s twice as good.
I feel WalBanger always takes the idea that theres only gonna be 1 C-Ops guy going round back on his own and its gonna be 1 v 1,If iam running up hill with my bins out checking for mines iam doing it with 2 or 3 guys around me,I can say that whenever I do go round the back on my own theres always a few allies waiting as well,checking my command map lets me know quickly if the area is safe to go on my own, or when iam dead scrolling through the players to see were everyone is.
And the idea with waiting at the back door in a position were nothing can get you is as soon as it opens you open fire because you know non of your team mates are out there,simply theres no confusion e.g. ive seen MG 42 camping there just waiting for the door to open,people with flamers ,people with panzer just waiting for the door to open,F-Ops can make a quick run round to the MG 42 mount to throw air strikes out,its not that hard to upset or clear the allies who are waiting without opening it.
Id tell you were I play but they dont tolerate people who go out back,so I doubt you will like it.
Do you not know how Binocs work? You press B to use Bins, and they toggle instantly. There is just 1/100 second needed to switch back to guns- the gun is always out. Only newbies should change to binocs with weaponbank 7.
A good covert will tap B just for an instant each time he turns a corner. If the grey mine icon shows up, then he pulls back and looks for a chance to flag them.
However, running with binocs won’t help much. if Axis lays mines in front of the CommandPost’s bunker, it really helps in the defense. Even if the covert spots them, it’s still a big obstacle for him to get by those mines while not getting killed by the machinegun. If the Axis have two people guarding the rear bunker, then one can hold the gun while the other plants mines. You can get the whole 10 mines out there eventually.[/quote]
Ya i know you just press B or C in my case ;), but it does narrow you field of Vision… and you cant lower you binocalers and fire as fast as the person NOT looking through them, hense 2-3 bullets can get in 1st
Also They Miss some mines sometimes Especially that 1 in the 1st bush…
@Kendle…
I just been on 1 of the servers listed below your name and im sorry but i saw a medic (very good 1 may i add on 3 map campaign he got over 1000EXP each time) going on the beach very oftern…
And so many people got uniforms it was un real… but maybe it WAS a 1 off…
P.S he was a LMS. member (i think) bastard made me 2nd all time, but i suppose it ok getting beaten by a medic
@Englander…
What if i promise not to go out back??? You cant hate me that much not to let me play with you, can you … What if i said you were right, can i come play out then???
Also back to the backdoor issue… I dont think it will be 1v1 at all, But as i had said before Technically it is, the area is to narrow to have Mass numbers shooting at you, and if they have a few coming up then im sure you can have fun with 8 Grenades in that SMALL area ;)…
At the end of the day if you only hold it for 10-20mins its a big weight lifted of the Front ramp defenders (hmm excuse my english there ;))
Ok im the one that was blocking the door so that oakland14 couldnt get in. you would think, hey just put a rifle nade in when the door opens a little bit. well i was laying down at the right position so that the door didnt open ANY. and for some reason, not one rifle nade came through the window around the corner at me. they all got pissed that i was blocking the door and they couldnt get in. told them to just go around front and go up the ass ramp but they were still pissed at me because they had a uniform and 2 engis or something at the back door. but door no open. my fat ass was in the door frame.
yea, actually it was bow that was back there mike, oakland just saw the post on the forum i guess (or maybe he was an engineer back there)… at any rate, they knew that they werent getting through… so what did they do? bitch, moan, and kept like 5 or 6 of their players at the back door.
really i shouldn’t be giving out my all mighty war tactics and secrets, but couldn’t they catch a clue to leave the back door alone for a while? the key to “sneaking in” the back door is by beingdiscreet and by not letting the opponent know your there. it would have been no different had someone stood at the end of the door with a panzerfaust.
if they had gone to the front however, we would have been forced to go to the front in order to assist in keeping back their offences… i guess some of the most obvious things to someone aren’t so obvious to others =\
I think it’s been taken as read earlier in this thread that once the ramp is built and the bunker taken Axis are going to lose a uniform out front. I’m talking about losing a uniform before this by an Axis going onto (or getting blown onto) the Beach. I hardly ever see that happen.
And of course I see Allies win. I’ve been the Allied Engy let in the back by a Cov-Op who got a uniform off an Axis on the Beach, so I’m not saying it doesn’t happen. The point of the discussion is that going out the back door increases Allies chance of getting a uniform. That’s not the same thing as saying not going out the back door reduces it to nil.
@WalBanger
I usually play on the ETPro server listed in my sig, but unfortunately it’s down at the moment until Bani releases a version compatible with the new patch. The Campaign server in my sig is no better or worse than any other Campaign server. It’s in my sig cos I’m an Admin of it.
When a comand post is constructed, setchargetimefactor is usually set to 0.75, resulting in a 33,3% percent increase of the charge spped. Additionally you will get the “HQ Bonus”, which informs all team members about landmines being close by (it makes the “Mines have been reported in this area.” message appear).
When I play battery on Axis I’m one of those people who cry “DO NOT OPEN THE BACK DOOR” repeatedly. But when doing so I fully expect experienced players to ignore me and do what they know is best.
I agree with WalBanger in that if you have the skills, the experience and the know-how to get the CP up and defend it, then go right ahead, I will cover your butt while you’re out there.
However, most of the time the person going out is either a rambo wannabe or a newbie that can’t read instructions to save his life. And when that happens it ticks me off. Odds are the person will lose his uniform, meaning I have to babysit the backdoor because they are a moron. That’s 2 players that could be at the front helping out who are now wasted doing nothing.