damn door blockers!!


(oakland14) #1

Im sorry if this is a noob question, ive only been playing ET sice it came out, (never cared for RTCW):
whats the best method for dispatching the axis who blocks the rear door on the battery map?

Ive heard a rifle grenade works well, but is there an easieror better way?

Thanks for the help.


(Ragnar_40k) #2

Depends on your team: When you Allied and try to get in - rifle nades are the only weapon the can shot around corners and get the guy at the door. Maybe a Panzerfaust helps too (weapon splash). Additionally opening the door even a little bit (before it closes again because its blocked) helps to throw in a grenade. When your on the Axis team: you should not go out. When someone is blocking the backdoor there is usally a reason, like a hiding cov ops.
Ooh, and when you see lock-icon on a door, then its a team door (see the manual): only the enemy or disguised cov ops can open it.


(LKS_FreeMan) #3

It sounds like your talking about teammates on Axis blocking you from going out the back door. If that’s the case see the above post for a good reason why. There really is no reason to go out the backdoor because more than likely you’ll be killed and have your uniform taken. Granted it’s not a 100% likelyhood but it’s just not worth the risk if you really want to win that map. Going down on the beach is also frowned upon for the same reason.


(Stee) #4

Hmmm u don’t mean that when playing as allies, u can never open the backdoor do u? If so the backdoor cannot be opened by anyone except a Cov ops with axis uniform and no one is blocking.


(SylverDragon) #5

I think I have seen this same type of thing in action.

I was playing on Battery as an engineer. A covert had gotten a uniform, and was trying to open the back door for us. The problem was, there was an axis soldier just inside the door blocking it, and (I think) closing it before it was fully opened. As a result, I couldn’t seem to get inside. Covert opens, steps back, I make a mad dash at the door, door is closed before I get in, wash, rinse, repeat. I did finally manage to get past it, but it was a real pain, and I got killed for my trouble, but that is beside the point. Mostly, it was just a matter of timing, The door did get open far enough to get through, but just barely. I think a gernade may have been useful, though I couldn’t see a damn thing because of the covert’s smoke gernade.


(_NeT_WalBanger) #6

Ok I have to Disagree here i have had a few thoughts about this as i gone through Skill levels on the game and they are as follows…

  1. N00bie level---- Who cares what i do, this is a new door i found i MUST go out of it…
  2. Intermidate level---- OMG going out back door or on beach= lose game… and must shout at everyone going oput back door :wink:
  3. Skilled level— I have come to realise that it bemifits the team greatly to go out back

And these are the Reasons why…

  1. The command Post is Quite important for
    ----a) Coverts killing the Ramp
    ----b) Axis soliders Airstriking/panzaring the beach etc
    ----c) To stop the Allies being able to strike the top of ramp so oftern with Airstrikes, mortas, etc
  2. Peoples bodys get Airstriked, grenaded, panzared whatever onto the Beach it happens theres nothing you can really do about it, and when it does a covert steals your uniform and goes round back and its game over… also when/if they capture the bunker they usually get a uniform then… BUT if you are out back you can stop this from happening.

Now there are a few points i would like to point out…

  1. DONT atempt this this unless you KNOW you can win 90% of your 1 on 1’s (it never gets more than 1v1 because its to small a passage)
  2. You have to be an Engineer to look after back really
  3. You can plant 1-2 mines out the back Right out front of the Bunker MG’s (out of sight of Coverts) before anyone can make it to back…
  4. Then you can make command post
  5. Then Plant Rest of minesup that path and you can then fight on coming enemy with well placed Grenades/ and you SMG
  6. Use the Health in Bunker to heal yourself inbetween fights
  7. If you die they will not have time to clear all the mines before you can get to the back again and kill them OR make and use the MG on them…
  8. If they do push you back to the MG (the 1 you construct) and build there own command Post… DO NOT EVER GO OUT BACK AGAIN!! you have lost it and they can spawn in the command post so you have no chance of getting it back against half Desent players (so just stay around the MG gun then)

Now i know some of you will disagree with this BUT i have tested it and it works Brilliantly, i have Saved my team so many times i lost count … Because coverts in a uniform are sneaking round the back and i kill them…

Pointly story coming up dont read unless you are bored:-
Only 1 time have they got past me and it wasnt my fault this is what happened…
I held the back like this for about 20-25mins on my own and killed about 7-9 Coverts in uniforms, But it was getting a bit close they had taken my mines down to 2 left defending and i had been killed so i went to the back had a quick look and throw a grenade out window 1st to make sure none were waiting out side the door. Knowing it to be safe I went out and as i rounded the corner i saw 1 covert in a uniform and about 5 Engineers surrounding him (1 disarming a mine he had stood on) just as i was about to start shooting and make a quick run back in the covert fired 1 shot at me and lost his uniform and a Team mate of mine Finished me off with the MG behind me :’(, he then Quickly died of a rifle grenade and they got my uniform and got the Gun controls with about 2 mins left…
The person the Blamed me for the loss of game and i shouldnt be out back and thats why he killed me…

But the facts Were

  1. i had saved us 7+ times already
  2. given our team such an advantage with the command post
  3. He lost us the game by killing me and giving them the Uniform (I could of easy got back inside and we would of been ok)

(Englander) #7

And how many times have u cost the team the game,its so quick for a C-Ops to take your suit and spot mines u lay in seconds ,hes then in and the generator as gone or even worse hes let an a few of his mates in with pliers.

I find the times my team wins Battery is when people just camp inside, behind the door.If there are any suits taken from the beach they get wasted as soon as the door opens simply because you know non of your team are out there.

I dont think you will find many people taking your opinion on this and of course its all about the quality of the Allied team if they suck I suppose you can afford to go outside but if there good you will cause your team many problems and probably the game.

And also on the games I play its rare just 1 allie comes round back on his own,usually at least 2 do ,so your outnumbered and likely to die even if u kill 1 and once allies build the CP they can spawn there making the odds of a 1 v 1 even less likely.


(Eyes of Texas) #8

I have to agree with Wallbanger, but only with one exception; someone else MUST be watching the back door while I am tending to the command post. If I KNOW that I have a competent player at the back door, I’ll go out there all day.


(LKS_FreeMan) #9

Great reply there WalBanger you make some excellent points in your post but I’d still have to agree with Englander. Mostly all the times I’ve seen Axis win there are when they’re camping inside. There have been instances where what you said applied and they did win, but most of the time it’s just not a good idea to do it.

Eyes you make another good point. Basically it all comes down to what skill levels the teams are at. Novice Allies team and vet Axis team yeah, vet Allies and novice/vet Axis no way.


(decoy) #10

WalBanger does have a point, but it’s very important to remember having a reliable guy guarding that MG. That reliable guy should be a engie, and he must 1) Lay mines between the bunker and the team door, and 2) Construct the MG.

If you get killed by a covop, you still have the CP constructed and should respawn in 20 seconds (worst case). Run like hell to the MG, if your friend have abandoned it. The covop now have to 1) Kill you, 2) Resupply from the health cabinet (as you messed him up pretty badly), 3) Blow the CP and yell for a engie, 4) Run to the team-door while spotting mines, 5) Blow the generator. Now in 20 seconds, that’s a lot of work. If he have time to blow the CP without any engies in the neighbourhood, it doesn’t matter. Waste the covop, and reconstruct. More XP for you :wink:

Worst case scenario: The covop and his 5 engie-friends all have lvl4 battlesense, and don’t care about spotting mines or destroying the CP. Your ass gets rather sore, and your teammates yell “what moron opened the back door!?!?!?” :smiley: But what are the oddses? On public servers this is a safe bet imho.

Of course, camping inside is the safest bet - have to agree on that. But some calculated risks are fun too, and you never get all morons on a pub server to run inside instead of playing with their air support canisters…


(Kendle) #11

There, that’s better! :slight_smile:


(_NeT_WalBanger) #12

lol@Kendle
Fair enough :drink:


(_NeT_WalBanger) #13

And how many times have u cost the team the game,its so quick for a C-Ops to take your suit and spot mines u lay in seconds ,hes then in and the generator as gone or even worse hes let an a few of his mates in with pliers.[/quote]
Hmmm NEVER like i said the ONLY time we lost a match with someone geting in the back door was that story i told you above… When a team mate killed me thinking he was funnny and then failed to kill anyone else…
Apart from that game We have ALWAYS won unless they got in the Front way.
And this has been on a LOT of servers with what i concider “good” players.

See the thing is You should be able to plant mines and move to the point where you can see over the Beachif you die at that point you have got PLENTY of time to get back and kill who ever killed you…
And while at that Point you can take out the snipers shooting at your mates in the front bunker!!

Heres how it goes:-
These 2 are the MOST important Mines and can be placed with in 32secs.
<img src=http://www.net-clan.com/Rubbish/ET1st2Mines.jpg>

Then if none is coming or you have killed them build the command post
<img src=http://www.net-clan.com/Rubbish/ETCommandPost.jpg>

Then place the mines up the chock point NOTE: the 1 in the red circle this is almost impossible for a covert to spot and when it is it STILL cant be seen.
<img src=http://www.net-clan.com/Rubbish/ETNext4Mines.jpg>

Then when you push them back you can over look the beach and Kill snipers etc NOTE: the 1 in the red circle
<img src=http://www.net-clan.com/Rubbish/ETOverlookingBeach.jpg>

Now i know some of you say they can easy kill you there BUT its not true…

  1. Remember THEY have to come to you…
  2. They have to stand still to spot mines (nice grenade Practice) so they are going to run down there blind standing on the mines…
  3. You can pop a few shots off and if you get hurt Go heal as you have the Medic packs…

My mate agreed with you lot when i first did this, calling me “Selfish” and i would cost us the game, BUT after about the 6th game He agrees with me that thats the Best way…


(Miles Teg) #14

Except that you’ve just told anyone who plays against you where to jump on their way in. :smiley:


(_NeT_WalBanger) #15

lol True :smiley:

Aso when you play Public on public servers you have no control over people going on the beach so the Allies WILL get uniform, and so you being at the back saves the team :smiley:


(Kendle) #16

The “assumption” that you’ll lose a uniform on the Beach on public servers anyway (which is rare) doesn’t justify going out the Back Door, it merely justifies defending it, from the inside.

The whole argument for going out the Back Door, no matter how good you are, or think you are, hinges on the mis-conception that building the Command Post is a “good thing”. It isn’t. Sure, it gives Axis faster charge times, but they usually don’t have any problem pinning the Allies down with normal charge times. To make building the Command Post worthwhile you’ve probably got to use more than one player and be prepared to lose them for the whole game (building it once is no good unless you defend it, otherwise Allies will destroy it 2 minutes after you’ve built it, everytime).

Losing those players to build/defend the Command Post, for the whole game, cancels out any benefit the defending team on the Beach will get from the faster charge times.


(decoy) #17

I agree that the CP isn’t all that important. Unless they get in the backdoor, it’s ok that allies spawn quicker. Means less time till you get to kill them again == more xp for papa :wink:

But does it really matter where you defend the back entrance on public servers? It’s insanely boring to protect it by manning the MG inside, and it gives a slightly bigger andrenaline boost to guard it from the outside - alone :). My philosophy is that you should have fun too (it’s a game fs) - if it doesn’t fuck up the game for your team, which I don’t think this does if you’re careful.


(SwordOfDamocles) #18

Well as a covert I got Blushing Bride with a corker of a nade the other night after opening the door :poke:

With regard to the whole question of going out the back door as axis…well if u don’t know the answer after playing that map 2-3 times then you haven’t quite grasped that ancient arcane concept of “logic” yet…can’t believe it still has to be discussed :banghead:


(_NeT_WalBanger) #19

What, are you serious? you have never seen someone go round the back with a uniform they got from the front??? LOL so how many times you played Battery 1 or 2 times??
No but seriously ok you can defend from inside but its not as good, cause all you got to do is wait for a panza/rifle grenade to clear the back door where you are waiting and you are free to walk in as a covert…

The whole argument for going out the Back Door, no matter how good you are, or think you are, hinges on the mis-conception that building the Command Post is a “good thing”. It isn’t. Sure, it gives Axis faster charge times, but they usually don’t have any problem pinning the Allies down with normal charge times.
To make building the Command Post worth while you’ve probably got to use more than one player and be prepared to lose them for the whole game (building it once is no good unless you defend it, otherwise Allies will destroy it 2 minutes after you’ve built it, everytime).
Losing those players to build/defend the Command Post, for the whole game, cancels out any benefit the defending team on the Beach will get from the faster charge times.

HMM OK YOU MUST MISSED BITS I SAID… (OPPS CAPS) You need 1 person maybe 2 if you want it to be 110% safe… you dont “lose” that player/players at all, because as you can see from the last picture you can safly over watch the beach and help kill the snipers…
I just played, and i spent 100% time out back on MY OWN and came 3rd on rankings with 168exp killed 36 and died 3… Was i “LOST” in that game???

As for the Charge time being “good thing”, yes it is, how many times have you been waiting as a covert op to recharge so you can blow the ramp up?? and thats if they get to the ramp because of the “EXTRA 33%” airstrikes on the beach… hense you are making the front safer…

Plz NOTE: MOST IMPORTANT:
If you lose control of the command post you DONT GO OUT BACK AGAIN… Agreed its to risky then, and you must defend from within No argument from me there (so they wont be destroying the command post every 2 minutes)

Also another point is you have to move your spawn spot to inside so it takes you about 4 secs to get to the back and defend again IF you do die.


(_NeT_WalBanger) #20

Hmmm also i think people are misslead as to what command posts do or I dont know…

Command posts do NOT alter spawn times it dosnt make you spawn quicker or slower…

Or am i wrong on this point…

If it does then its even MORE important to get the command post