Current patch Time To Kill (TTK)


(Kendle) #41

Or who can aim faster wins. Finally the game is starting to reward twitch aim as well as tracking aim. As long as it still takes a bucket load of bullets to kill someone it’ll never be he who shoots first wins, but at least now you get some reward for being able to flick your crosshair onto the other guy quicker than he can flick his onto you.

For me the TTK is about right now.


(MrFunkyFunk) #42

Voted for a slower ttk.

The pace got affected, it looks less dynamic, people get more cautious and are less inclined to just rush in and make a push.
Right now I don’t feel like movement is rewarded much, now it’s very hard to reverse the situation where the first person to get a glimpse of his opponent scores, previous patches you could many times get nice reflexes action if the attacker wasted his opportunity/momentum.

The new spread’s good but I’m all in favor of testing a lower rof.

Edit: “Slightly increased size of player hitboxes to make them more forgiving” (if I understand it correctly), aren’t they a bit too forgiving?


(RasteRayzeR) #43

[QUOTE=Kendle;441176]Or who can aim faster wins. Finally the game is starting to reward twitch aim as well as tracking aim. As long as it still takes a bucket load of bullets to kill someone it’ll never be he who shoots first wins, but at least now you get some reward for being able to flick your crosshair onto the other guy quicker than he can flick his onto you.

For me the TTK is about right now.[/QUOTE]

Tracking aim is what made W:ET so lovable … think about close quarter : people are still playing it because it requires at least0.5 sec of tracking of headshots and a 2 second fight otherwise … not instant death like I experienced in this update.


(warbie) #44

DB has always rewarded twitch - getting the drop on someone in every iteration I’ve played has given a massive advantage. Even in the previous patches I’d argue things were skewed in favour of twitch and, as is often the case with a fast ttk, blind luck. The question is how much of an advantage do you want? How much hp should someone have before they have a chance to retaliate? 50%, 25%, none? With the current patch it’s often none in open play, which can be frustrating.

//I still think the results of this poll are skewed due to slightly misleading wording. Virtually every reply in this thread has been in favour of a lesser ttk.


(Kendle) #45

And niche. DB needs to appeal to more than just the few 100 people still playing their previous games.

That is the question, I’m just pleased we’re in a position to even ask it, which with the ultra-long TTK we had when I joined the Alpha was not the case. At the end of the day it has to be a compromise. Some people with slower reflexes are going to want less emphasis on twitch, and some who think they should get the kill just because they opened fire first and going to want less emphasis on tracking. Personally I think DB is about right where it is at the moment in terms of rewarding both equally, and I hope SD leave it where it is for a good few weeks yet and then see where we are rather than having a knee-jerk reaction putting it back the other way.


(RasteRayzeR) #46

its not by having a ttk near 0 sec that you will get players into DB … they will come, die, and leave …


(Protekt1) #47

I’d like to see more recoil + less damage. Lower rof may reduce ttk but you’ll probably have an easier time landing shots. The way recoil works now is a bit of a joke and is barely affecting aim. People actually like having recoil on guns. It adds depth to gunfights more than ads or managing spread.

So I suggest making the recoil that existed with ADS pre-patch the actual recoil across the board. That would be a good starting point.

The damage I can’t comment on precisely since I don’t know the precise numbers.

A lot of games have low TTK and are fine. Even a lot of f2ps have really low ttks and are successful. And most of the players won’t be killing nearly as fast as optimal so in the long run the ttk of average players now will dominate even above average players later.


(warbie) #48

Agreed, it’d be silly to make any quick changes - I doubt SD would anyways :slight_smile: - but I think it’d also be silly not to see how the game plays with the current spread and a lesser rof, or less damage, or a bit of both, too. If only to rule that out. One on one duels shouldn’t be an epic battle of attrition of who has the best tracking skills, but teamplay and aiming skill are rewarded less with a short ttk and situations where people are killed without a chance to fight back are not fun at all. We’re a touch too close to the CoD extreme at the mo.


(Kendle) #49

Except it’s nowhere near zero, it’s not even as low as CS / COD / BF to name but 3 of the most popular FPS’s. :slight_smile:


(BomBaKlaK) #50

Voted for slower TTK to.
I hate the games were you can kill your oponement to quick, there is no more real duels,
people get more cautious ------> corner camping.


(RasteRayzeR) #51

[QUOTE=BomBaKlaK;441202]Voted for slower TTK to.
I hate the games were you can kill your oponement to quick, there is no more real duels,
people get more cautious ------> corner camping.[/QUOTE]

I strongly agree with you


(Shiv) #52

Now, I havent had time to play for a bit… but i remember a larger game where it was literally impossible to get round a corner without dying, which wasnt fun… if the ttk has been decreased further… blerg, going to try and play at some point soon, uni has gone all insane, woo deadlines :x


(RasteRayzeR) #53

Been pretty much the same for me … I can barely play twice a week


(Ashog) #54

TTK too short now. Please lower RoF.


(Rex) #55

Such a low TTK ruins the balance for engi and soldier.


(Scrupus) #56

Agreed. Lower RoF or something, people (and especially old pubbers like me) dies way too fast now. Liked the TTK in previous patch better, but something in between is maybe the thing.


(Mao.) #57

We need :
-Smaller hitbox
-Slowest rate of fire
-Same spread
=Win :smiley:


(ImageOmega) #58

Like Kendle suggested let the current mechanics stay for a few weeks. Especially, since I won’t be able to play til then. =]


(Raviolay) #59

Could they try for instance going to the spread pre-patch, only the spread increase for all movement is removed & crouching just reduces the spread by a factor of two, same goes for Ironsighting?


(BomBaKlaK) #60

heu … 1 more time ? Increasing spread ? please nooooo !