Hey,
We’re getting quite varied feedback since the patch as to if the seemingly faster TTK is good or bad. I’d just like to run a quick poll to get an idea what that split looks like.
No need for heated debate and lobbying in this thread, just vote 
Hey,
We’re getting quite varied feedback since the patch as to if the seemingly faster TTK is good or bad. I’d just like to run a quick poll to get an idea what that split looks like.
No need for heated debate and lobbying in this thread, just vote 
Any chance you could publish figures telling us what the TTK is per weapon (at least to do 100 HP damage for comparison), and maybe what they were in the previous patch, because it could be the varied feedback is due to spread and hitbox changes as well?
[QUOTE=Anti;440896]Hey,
We’re getting quite varied feedback since the patch as to if the seemingly faster TTK is good or bad. I’d just like to run a quick poll to get an idea what that split looks like.
No need for heated debate and lobbying in this thread, just vote :)[/QUOTE]
You should specify whether slower TTK means having higher spread or not. I’d like a slower TTK, but not because the spread is so high 50% of my bullets miss the target. So I guess my vote is slower TTK via RoF. I also don’t want it to be via lower damage either. Overall, I like the spread a lot more in the newest update and definitely don’t want to see it go back
.
This is to do with the higher accuracy when moving and firing, the TTK I don’t think has changed much. Vote like as I don’t feel as penalized for trying to dodge bullets. However I wish the spread was lower while jumping also.
Agreed. I’m going to play a little more before voting, but whatever happens I don’t want to lose the nice new spread we have now 
The fast TTK makes the game slower.
The low Spread is ok, but the bigger hitboxes and the high RoF now compensate for bad aim, and movement is no longer rewarded.
High TTK, low Spread, fast game. Thats how i like it.
You are right. Its easier for bad aimers to kill someone. But it’s not as bad as you make it.
If you lower the RoF and make smaller hitboxes , 4 Headshots with Medicgun are to much. I don’t wonna invest 20 seconds to kill my opponent infight.
[QUOTE=pulley;440932]You are right. Its easier for bad aimers to kill someone. But it’s not as bad as you make it.
If you lower the RoF and make smaller hitboxes , 4 Headshots with Medicgun are to much. I don’t wonna invest 20 seconds to kill my opponent infight.[/QUOTE]
Well, now you are the one exaggerating 
4 Headshots with Medicgun with the current RoF/Spread are perfectly possible in less than 1 second when the game is finished.
Better crosshairs, better performance, good trained tracking-aim.
Basicially small hitboxes and low RoF raise the skill ceiling, since it makes good aim and movement matter more.
[QUOTE=OwNLY;440934]
Basicially small hitboxes and low RoF raise the skill ceiling, since it makes good aim and movement matter more.[/QUOTE]
Indeed. Spread and hit boxes are the key variables. You can still kill someone just as fast as having a high RoF, but it requires more consistent aiming. This also makes headshots more important. The question is whether people should have to track or actually aim well. I’d rather the TTK be long when I can’t aim well rather than being forced by the mechanics. Headshots have always been hugely important for the sole reason that you can achieve a fairly fast TTK with consistent head aim.
I voted for like it, as this patch seems closer to the right TTK for this game than the previous TTK (and it allows multikills much easier = good)… however it’s not perfect yet imo.
Smiley Scale:
Old TTK :rolleyes:-----------------------------------------------------:)------------------:eek: Current TTK
Where this
is on the scale is ideally where i’d like the TTK to end up but not from tweaks to recoil/spread but ROF/damage fall off over range. I find if the server is full of comp players, the game can get pretty intense with instant deaths mainly from the environment advantages/disadvantages without giving time to overcome any of these if on the receiving end. (Especially taking damage from across the map from players you do not encounter in your face).
Generally the weapon spread/recoil characteristics make handling the guns, very fun and rewarding right now. I personally also thought the hitboxes had increased in size, i actually wanted tighter hit boxes as it felt so much easier to hit everything but according to Anti in game they haven’t changed which i find hard to believe…
network interpolation can also cause even a higher or lower ttk, at least you get the impression. If interpolation sucks, ppl dont care about ttk i guess.^^ As long hits are registered properly.
But having a higher ttk also means more bullets to kill in some situations; When is a TTK high and when not?
Its also pretty situational how TTK is performing. As we know TTK isnt an ultimate value which is always the same. -> TTK for various distances, body parts
But I understand that a too low TTK can cause more frequent luck shots, OP prefire etc… but mostly it comes down to personal preference.
I wish to like to hear your pro/cons High/low TTK
Can i just ask how you would like this slower TTK to happen? Are you asking for the spread/recoil patterns to be reverted back to the old style, or do you want to keep them but alter the TTK via a different approach… i just find the Poll could be a little misleading in terms of how SD may interpret the figures.
Agreed. I don’t think anyone asking for slower ttk wants the spread to be increased. Tweaking rof of fire seems the way to go. I’d like to see what a noticeably slower rof does at some point, just for comparisons sake.
I didn’t want to go further into discussion, because I would have just repeated what you and others said. Wanted to write my first impressions about the new build anyway, but my PC died.
It’s what many others already said, the ROF should be lowered which could be a major point to get the TTK lower.
its nearly okay!
we just need a lower rof, even if u say ET’s rof is nearly same, i think we would need a lower rof here not much, just a bit…