CQC styles...


(Crash) #1

Please give me advices about what you think is the correct CQC style for RtCW: ET.
When i played with my Q3 CQC style (bunny jumping + precise aiming), some guy told its totally wrong,couse thats the way im getting bad accuracy and bunny jumps dont aid much in avoiding bullets. Then i tried my CS CQC style (run - duck behind cover - shoot), but then i became easy target for everyone and it sucked. That guy told me to only use strafe, but im having doubts about this CQC style effectiveness… :disgust:


(Ragnar_40k) #2

Imho circle strafing is the way to go. Another way is to strafe fast left and right.


(K:os) #3

if they are going for headshots crouching occasionally will help to+ it improves your accuracy


(Lekdevil.NL) #4

Things you have to consider when switching from Q3 to ET (or RtCW for that matter):

  • Moving the mouse increases bullet spread. Fast movements increase spread much more than slow movements.
  • Strafing does not increase bullet spread
  • Jumping increases bullet spread
  • Firing long bursts (more than 3-4 bullets) increases bullet spread
  • Crouching or going prone decreases bullet spread
  • Headshots do much more damage than body shots
  • The first bullet from an SMG is always dead straight, unless you’re not on the ground (i.e. jumping, swimming or climbing ladders)
  • Bullets from unscoped rifles (M1 and K43) always deviate, no matter what you do

Combining all this, you can use the following tactics to improve SMG accuracy:

  • When shooting from long distance, always crouch and fire in short bursts. Do not expect accuracy from a rifle without a scope.
  • When shooting in relatively close combat, keep your mouse movements to a minimum and try to keep your target in your sights using the strafe keys only. Aim for the head/upper torso. Fire in short bursts. Do not bunny-hop unless you’re reloading.
  • When shooting at extreme close quarters, just let 'er rip (spray and pray).

HTH.


(Narkar) #5

So when i have a rifle, i should bounce and sprint the sh!t out of the enemy, because the spread is always the same?

today i spectated a guy who seemed to crouch occasionally for less than 1 second while shooting the SMG


(Lekdevil.NL) #6

No… I just said that rifles are never dead-on. Jumping, turning, etcetera just makes them even less accurate than they already are.


(Wraith2k3) #7

today i spectated a guy who seemed to crouch occasionally for less than 1 second while shooting the SMG

He might have been using a script that makes him crouch + fire.


(kotkis) #8

Crouching for a short amount of time is very efficient in close combat. But remember not to get stuck in the crouching position, because when your opponent realises that your head has moved a bit down, you’re dead. Try it for once: Walk around the map and when you encounter an enemy, start strafing from side to side and if your opponen isn’t dead after the first five shots start pressing your crouch for about second and continue strafing.


(SCDS_reyalP) #9

Are you sure ? My feeling was that the semi auto rifles always have the same random factor, no matter what you do. Crouch/prone certainly does not seem improve their aim. From that I would expect that jumping, turning or sprinting doesn’t make them worse either.

A few more things:

  • Prone is not noticably more accurate than crouch.
  • Crouch/prone do not seem to improve the spread of the unscoped FG42.
  • Once you have l4 light weapons and/or l3 covops, SMG spread is much reduced.
  • SMG and pistol body shots do reduced damage at range.

(duke'ku) #10

Rifle spread never changes, no matter what you’re doing.


(Narkar) #11

But does ROF change it? Like holding the button compared to clicking it as fast as you can?


(Lekdevil.NL) #12

I stand corrected. I just ran a test, comparing the bullet spread whilst standing either just on or just off a ladder (which has the same effect as jumping/swimming, AFAIK). Indeed, the spread of the rifle bullets was equal in both cases. On the other hand, the difference for SMG bullets is huge. Here are the screenshots:

Position when firing (ladders in Battery Gun room):

K43, off ladder:

K43, on ladder:

M40, off ladder:

M40, on ladder:

Cheers.


(damocles) #13

But does ROF change it? Like holding the button compared to clicking it as fast as you can

No, it doesn’t matter how fast you fire them, you always get the same accuracy - so tap like a 1920’s entertainer on crack!

Am I the only one that feels like they gave no thought whatsoever to the rifles? No accuracy changes, the allies have a significant disadvantage in not being able to reload. It’s like they thought - sod it, it’s too much like hard work balancing a new weapon, just stick a nade launcher on the end to give it som kick.

Ok, I’m being a bit harsh, they did alter the rifle damage levels, but that doesnt make much difference when the damn thing can’t hit Mt Rushmore at 20 paces.


(Englander) #14

In some ways I think its good the Rifles are crap at long range especially when it come to the Engineers who should be up front in close combat situations trying to get the team on its way,Id hate to see people picking Engineer just to camp and pick people off at long range thinking they were in a western.


(damocles) #15

I agree in theory, but in practice the rifles are simply far too nerfed. The reality is, by choosing nade launcher/rifle you are pretty much choosing to fight at medium range because the rifle is so crap at anything except point blank range that the launcher is the only alternative. I almost always use SMG as engineer only switching to the rifles when I need the unusual abilities of a grenade launcher.

If the rifle was just a little more accurate, say just that the first bullet was accurate like with SMGs then it’d be a reasonable weapon.


(Majin) #16

You sure about that?


(Rippin Kitten) #17

Your crosshair grows if you turn quickly. Its not the most accurate indicator of spread, and you’d probably never notice when spinning around in a close range fight. In fact, this would be a tough one to test.

If it does have an effect, its pretty small. I’ve never noticed myself missing people when I’m doing sharp mouse movements.

RK


(Lekdevil.NL) #18

You sure about that?[/quote]

Yes, I’m sure about that. You can test it by setting cg_marktime to a high value, loading a map with devmap, doing /give ammo, standing in front of a wooden door or panel, wildly moving your mouse about and directly after that firing a clip at the door. Compare that pattern with the one you get when firing without shaking the mouse before shooting, and you’ll see.

Added: In fact, here’s the screenshot. The pattern on the left is four clips fired continuously while standing still and the pattern on the right was made by shaking the mouse wildly before shooting each clip:


(Narkar) #19

Actually you couldn’t fire the rifle so accurately in real life if you had the grenade launcher attatched to it. You could only use your sights if you removed the launcher.

Dunno if they meant it that way but…


(damocles) #20

There are lots of little “problems” like that. It may have escape your attention, but this is a game, not real life. The grenade attachment is not an excuse for the nerfed rifles. Anyone attempting to use the attachment as an excuse as to the rifles accuracy is not only living in a bizarre reality where games perfectly mirror real life but completely ignoring the fact that the garand/K43 without the launcher also have appalling accuracy.