CQC styles...


(SCDS_reyalP) #21

That is not only irrelevent, but also not true. The grenade launcher attachement did not interfere with the sights. Here is a picture of the garand with grenade launcher attached http://www.peleliu.net/USWeapons/Grlaunch.htm
In the case of hand grenades adapted to rifle use (as portrayed in ET) there was an additional adapter on the grenade, but it accompanied the grenade to it’s final destination. The ET animations don’t quite get this right.

I’m not particularly fond of the way the unscoped rifles are balanced. The garand is especially crippled. However, if they were made accurate like the pistols, and the damage left unchanged, they would be far too powerful. From a game balance point of view, they should be at a disadvantage, to counterbalance the grenade launcher.

If I were going to re-do the rifles, I would

  • make the garand able to reload mid clip. This is unrealistic, but the ET reloading model is hopelessly unrealistic anyway.
  • give the garand an exrta clip, to compensate for it’s smaller clip size
  • give the rifles recoil, like the pistols.
  • significantly reduce the spread
  • reduce the spread and recoil if fired from crouch/prone
  • possibly reduce damage
  • make the grenade launcher fire slower projectiles with more of an arc.

IMO, this would

  • bring the k43 and garand to reasonable parity.
  • reward skilled players more, by giving you the potential to hit where you aim, if you use the weapon correctly.
  • reduce the annoyance factor of the instant kill grenade launcher (by making it slightly more avoidable) This would be compensated for by the increased effectiveness of the rifle.

Obviously, the exact spread/recoil/damage values would have to be determined by playtesting.

Now where’s my copy of the game code ? :moo:


(Narkar) #22

[quote=“SCDS_reyalP”]

That is not only irrelevent, but also not true. The grenade launcher attachement did not interfere with the sights. Here is a picture of the garand with grenade launcher attached http://www.peleliu.net/USWeapons/Grlaunch.htm[/quote]

thats wrong grenade launcher

here is the right one (under “silver bullet solution”) http://www.geocities.com/Pentagon/Quarters/2116/riflehandgrenades.htm

Or the one for Mauser/K43/FG42 http://www.geocities.com/Augusta/8172/panzerfaust8.htm


(Wraith2k3) #23

But the adaptor is supposed to launch WITH the grenade. It doesn’t stay on the rifle like it does in-game. If this was “real”, then you wouldn’t have the adaptor on the rifle when firing anyway, so whether or not you can use the sights/ accuracy is affected with it on doesn’t matter.


(SCDS_reyalP) #24

You still aren’t getting it. The whole assembly pictured there was launched from the thing I posted a link to (or something very similar to it).

The thing I linked to was used to launch hand grenades (with a special adapter like the one you mention above) as well as rifle specific grenades, flares, etc.

This shows a picture of the two together:
http://hostaonline.com/launcherpage.html
(you can buy it too :P)

wraith2k3:
There is an adapter on the gun AND and adapter on the grenade.


(Narkar) #25

my bad

anyway, i like the rifle more than the smg as is


(Wraith2k3) #26

wraith2k3:
There is an adapter on the gun AND and adapter on the grenade.

I know, but I referring to the part that you clip the hand grenade into. The adaptor that sits on the gun is unobtrusive and shouldn’t affect accuracy, apart from adding more weight to the barrel.


([gadget]) #27

not too much firefight and a primary look at the objektives is the best way u can do
lying/crouching and fire makes much more accuracy
strafejumping is also needed and a little bit of camping :smiley: