The XP awarding for CovertOps is all wrong. They don’t get points for helping team, but they’re given points for being useless. (Sorry to write so much…)
<u>The top 3 most helpful things a CovertOp can do</u> (sorted):
1. Let engineers through Axis door.
2. Spot mines.
3. Spot enemies (adding them to command map).
Instead, <u>the most common actions for a Covert on pub servers</u>:
4. Play dressup.
5. Pretend you can snipe.
Items #1 and #3 are very important, but don’t give you any XP at all. (#2, spotting mines, gives 3xp each, so it’s just fine. Even though few players bother to do it). Attempting to snipe is often a waste, because very few players are accurate enough to kill this way. But they only get XP if they’re actually killing enemies, so this is alright.
The big problem is playing dressup. Changing into an enemy uniform is worth 5xp- more than killing the enemy himself! (which is normally 3xp) What does a CovertOps think when he’s walking along and finds 3 dead enemies? “Cool! 15xp for me! I’d better hurry to get all their pants before they melt”. (Point-Whores will fire an unsilenced bullet between each one, to destroy the existing disguise)
The worse I’ve seen was once when I was playing an Axis medic. Nobody else on the server was any good with SMGs, so I dominated the enemy Rambo-style (stealing their Thompsons for more bullets). And I did lots of reviving too. But I only had #2 XP on my team- there was a CovertOps ahead of me… who did nothing but take pants from the Allies I’d killed!
When me or a teammate killed an Ally, the killer got 3 XP, but this guy got 5. He didn’t have to worry much about defending himself either- he could run right into the battlefield to steal clothes, because I’d revive him if he got shot. Not only did he earn XP for being useless, but he actually hurt our team- he wasted healing that could’ve gone to other people, and he slowed our reaction time because we always had to check if enemies were actually valid targets before shooting.
Stealing a uniform should not be a way to earn much XP. It’s supposed to be a way to make yourself less detectable, and thus more powerful. It’s grabbing a powerup. Players don’t get XP when they take a healthkit or ammopack- why should they get XP for grabbing a uniform? XP should be given for performing useful tasks- wearing a disguise should be worthwhile for helping you achieve those tasks, not as a goal on its own.
I seem to recall that in the map test ET release (fueldump only), CovertOps got much less XP for stealing pants. But their XP never kept up with the others on their team, so I guess SD increased the disguise award. (They also made sniping more powerful, which gives Coverts more XP as they can actually kill someone with a headshot, instead of just leaving him at 40%)
<u>My suggestions to change this</u>:
1. Reduce the XP award for stealing a uniform to 0 or 1. As compensation, make disguise more powerful. Making it harder for enemies to detect you would make it more powerful, but also lead to more newbies getting TKed because they were running the wrong direction. And the game should be friendly to newbies.
So instead, make it easier for teammates to recognize that the CovertOp is a friend (reducing his chance of getting TKed). This could be done by making the “Don’t Shoot” sign pop up earlier, or even be floating over his head permanently. Also, disguised teammates should have a special icon on the commandmap. If there’s a spy in the Allied base, an Axis mortarer can’t tell who he is- his icon looks just like every other enemy(unless you use the fireteam menu). CovertOps shouldn’t encourage themselves to be teamkilled by indirect fire.
(Other ways to increase the power of disguise would be to make corpses melt slower, or accelerate the clothes-changing process)
2. If you let a teammate through a locked door, you get 2xp. (But you can only get the bonus once per person per 15 seconds). If within 30 sec of passing the door (without respawning) that teammate makes a kill or objective, the CovertOp gets 50% (round down) of the XP (not reducing what the teammate gets- giving you 50% in addition to him getting full normal amount).
3. If a teammate kills an enemy, and he couldn’t see the enemy when he press FIRE, but a CovertOps could, the covert gets 1 xp.
4. If a covert kills while in disguise, he gets 3xp. If he was in disguise within 5 seconds ago (but lost it by shooting) then it’s 2 xp. (These are covert skill points, in addition to the light-weapons you get for the kill as normal)
also Covert ops can blow command posts whitout loosing his/hers uniform and then walk away from there and nobody is even suspious 