I disagree, every kill should count the same (otherwise the treads would come up to count PF kills with one XP or similar)
d) 5 exp for… throwing Smoke Grenade at construction that needs repair (other than Mg or Command Post). It’s invaluable cover, especially when thrown at tank barrier or bridge to help in repair, or at destroyed tank)
e) 5 exp for throwing Smoke Grenade at construction/objective that should be destroyed (ones that can’t be destroyed via satchel, for instance tank barriers, main door, side entrance, functioning water pump for axis etc. NOT at vehicles. NOT at final objectives, which are hard to reach and smoke doesn’t help - not at FUEL Dump, Gun Controls, Anti-tank guns)
f) 2 exp for throwing Smoke Grenade at Mg nests served by an enemy
I can already see hordes of CovOps doing nothing but throwing smoke at the long bypassed bridge just to wh0re huge amounts of XP, no thanx. Throwing smoke alone shouldn’t be worth getting XP. Smoke can be essential but it depends on the situation and is far to fluid for a ET-style XP-system.
g) 3 exp for killing soldiers with deployed Mortar (they are potentially VERY destructive)
well, every kill is worth 3XP, right ? And why should CovOps get more points for killing a mortar guy than say an medic or eng ??
h) 2 exp for each enemy killed by teammate… Enemy must be within your line of sight, and NOT in your teammate’s.
No way, CovOps would otherwise just lie on SniperHill at FuelDump, watching the entrance and whenever a FieldOps tosses an airstrike over the wall and kills an enemy the CovOps gets XP ? No, thanx.
