Covert Ops Tactics on Fueldump


(Joe) #1

When I play Cv, i always play sten. This is because if you are discovered you can deal rapid damage, however i only use it in defense, when ive sneaked up for the kill i always use the knife.

Depending on Which weapon you choose you will be playing very different games.Though i have seen a player i can only describe as a pro using the garand as a smg, and i looked at the damage stats per bullet and i think that he is pretty justified as each garand(cv garand) does more then 4x damage per bullet then a thompson. But each bullet takes longer to fire, and you must reload more often.(This is taken from an rtcw site, tell me if it applies to et) if it dosent forget above guy must of just been a lucky noob. ha

Weapons Damage Table Weapon Damage
…Body Shot Damage - Head Shot
Thompson… 18… 50
MP 40…14… 50
Sten…14…50
Luger …18… 50
Colt .45… 18…50
Mauser…80… Instant kill

Knife 101 if knifing in the back ‘sweet spot’, 10-12 anywhere else

im also assuming that like the pistols, the sniper rifles are the same.

Sniper Hide outs
1.along the cracked wall by the health hut behind the mg nest
2. Besides the snow boulder and under near by trees
3.There is a tree by the frozen river in between foot bridge and tank bridge. Can be use by axis snipers to tak out engineers working on boxes or allied snipers to take out aggresive axis players who try to pin the tank down, as well as an all round good spot.
Many others but ill let you send them in.

Sniper fight, tips on what to do if its sniper vs sniper,
need help on that one,
1.Common sense says change position often

Satchel places
1.engineer constuction boxes for tank.
2.Ladder of tunnel with tank destroyed tunnel grate.
3.Stair way in the axis tunnel of the tunnel leading to left side wall of axis base
4.all ovious xp getting places like mg nest and command post
send in other intresting places to put a sachel

Disguise tactics.
1.Blow up the body you stole the disguise from, not doing this is the best way to alert enemy to your presence, this isnt nessisary if you plan to hunt somewhere far away from body.
2.Try to sneak up behind a group and take them all out with a grenade, or one by one with a knife.
3.The best disguise , is the uniform of another cv.
4.Do not over do it with the knife , as most players are used to the knife noise, and automatically go on guard and start looking around shooting their own team mates if ff is off.
If there are more id like to know too.

Misc tips.
1.I use a sten untill i get awarded breath control the sniping is easier, by using a sten i mean play for xp,
2.To get xp faster, you want to get rid of your disguise to get a new one after a freash kill. i do this by shooting for five seconds, but is it possible to right click it off on some servers???

send in any more tips, and tactics you have from different levels.


(Roeligan) #2

1 shot kills are not possible in ET… perhaps if he’s not just on full health…


(senator) #3

Most of the tactics you describe are only usefull against noobs (newbies), any veteran player smells a CovOps (disguised or not) from a mile distance, I for example can remember many occasions were I’ve wasted a disguised CovOps but I honestly can’t remember any moment were a disguised CovOps sneaked in hehind me to knife/stachel/grenade me.

Sniping: only do it if you are a Pro and I really mean it. If you do headshots at least every second shot (against moving targets) you might be of help, otherwise you are just wasting a valuable SMG position :slight_smile:

Use you SmokeGrenade to cover your teammates.

The most usefull thing a CovOps at FuelDump can do is get a uniform and sneak into FuelDump together with an Eng. If no eng was following you, sneak inside, reveal all mines, tell your team with temachat that you are inside the fueldump, waiting for an eng, be prepared to let the eng in (nothing worse than beeing an Eng, knowing that a friendly CovOps is inside but he’s to busy doing stuff to let you in) and DON’T blow the defences (if they are build), that will only alert the Axis! Wait until the Eng. is inside befor you stachel the depot defence (west gate) or, even better, guide the eng. to the roof and let him jump down to the fuel dump (if the eng is clever he’ll follow you, if he’s new he’ll probably plant his dyna at the depot defence :banghead: )


(Wraith2k3) #4

Those weapon stats must be from RTCW, since there is:

a) No “Mauser” in ET
b) SD says Thompson and MP40 do exactly the same damage
3) No weapon gives instant (as in, unconditionally) kills in ET

Edit: I just noticed, you said it was taken from a RTCW site. In that case, no, it doesn’t apply to ET. Besides, ET has more/different weapons.

Edit2: Actually, I think at lvl 4 covert ops, a backstab gives an instant kill. May be wrong though.


(mouse) #5

This is true.


(Roeligan) #6

indeed the backstab with level 4 co is instant kill. But headshots are no longer 1 shot 1 kill. If you work together it worx (2 snipers shooting @ the same person @ the same time) :banana:


(Joe) #7

has any one ever tested weapon damage for et and made a table, or was a table released by SD already, give details of where to find such info or just post it.


(Ragnar_40k) #8

Goto RtCW & ET 4 Newbies. Inside the ET section you will find this paragraph with a weapon chart.
(Btw: Did you find the manual on your computer?)


(Joe) #9

that answers my questions, thanks ragnar_40k.

I dont believe that oasis , nor radar are very sniper friendly maps, as i cant find any sniping positions, …to me the game play is over dominated by team charges, in which case heavy weapons are more useful, of course in radar the covert op becomes a powerful tool solo after main gate is blown open, but no real sniper play in either map. unless someone has explored those maps more throughly then i have… :moo:


(WarAdmiral) #10

After blowing the door the covert ops get pretty much useless other than blowing up the command post. Your team is better off with a medic or field op.


(Ragnar_40k) #11

You can snipe as Axis on Oasis:[ul][]In the beginning you can guard the exit of the room where the Allied command post is located from the roof/stairs behind the initial Axis spawn.[]When the wall is breached you can snipe inside the tunnel or you can snipe the passage through the house from the other side of the map.[/ul]But these positions are also suitable for MG42s.


(SylverDragon) #12

While I tend to agree that most CovOp’s are useless at this point. Having one, going out and spotting mines, laying smoke, blowing the CP, and generally not sniping! is nice. While its usually pretty easy to avoid the mines rear the radar parts, they can slow you down, which can be just as deadly as stepping on them. Also, well timed smoke to cover the poor bastard with the parts making the last run for the truck would be very nice. I don’t know how many times I have had the parts and had to run from the bunker to the truck with only some paltry cover fire, and usually under threat of artillery/Air Strike. Sure, its not very far, but it feels like it when the axis are raining down death in the area, and what’s with people not pushing out to take the truck when someone has the parts in the bunker? That bunker can quickly turn into a death trap if the axis are determined enough to push in and retrieve the parts.
I think my whole view on CovOps tactics is, avoid sniping. Its useful in short spurts, and maybe if there are 12 or so per team, but your other abilities are far more useful. On Fuel Dump especially, if you are a CovOp, alive and not currently working your way back from spawning, and you hear Dynamite Planted, and its at the depot defenses, you have failed horribly. An engineer should never need to plant on the defenses, you as the CovOp should be down there, either letting him through the top door, or blowing the gate for him. I’ve lost count of the number of times I’ve been playing as an engy (my default class if nothing else is really needed), gotten to the depot, and either hid and waited for a CovOp with a uni to let through the top door, or had to plant on the defenses. The former only works if you have a CovOp actively trying to get a uni, and if the axis aren’t paying a whole lot of attention (am I the only one that, as axis, checks the inside of the depot on a regular basis?), and the latter usually results in half the axis team comming to ask me what I am doing in their base. And nearly every time one of these situations happen, there is one, or two CovOps happily sniping away from the hill. :angry:
I’m not much of a fan of CovOps, can you tell?


(funkPig) #13

Fueldump is one of the only maps i do play cvtops on because of all the help I can give…

  1. If i can grab a uni in the beginning and get through the tunnel with a engi the game is over…(if the tunnel is well defended, lots of smoke or different class)

  2. Smoke the exit of the tunnel before the tank goes through

  3. Constantly smoke the tank until it is up by the CP

  4. Smoke the breech just after it has been created so everyone can CHARGE IT!

  5. Go to the top of the hill, don’t snipe, and SPOT MINES. I don’t get this one, there are other cvts up there but they don’t take the time out of their busy schedule to spot themm…pffttttt

  6. Go to wall breech and spot mines

  7. smoke the east breach and run through.

ETC…
As you can see there are many, many, many USEFUL things a cvt can do on this map…if you are sniping it probalby isn’t one of them

–f


(The_Jesus_Zeppelin) #14

one shot kills are possibile! i get them all the time playing as cv ops. and also, it doesnt matter where you snipe, because in fueldump and in battery, i stand in plain sight. the trick to sniping is killing people before they even have time to react and or see you.

sylver: i dissagree completly. after the door is blown is when i get most of my work done in fueldump. if you can kill them from getting to the tank past the opening ib the tunnel thell have little or no chance in the rest of the map, assuming they were able to cross the bridge.

and funk using smoke it probably one of the most useless tactics in the game, it doent onlt block their vision it blocks your also, and the only way you can hit people in smoke is by tracking the light that comes from the gunbarrel when they shoot and then guess where there head is and youll ussaly get a kill. the only time when smoke is on your side is when in goldrush the tank is damaged and you can hide in the smoke it emits and wait to hear somone run up to it to repair it and get a quick kill and prevent it from being repaired. and spotting mines it somthing every cov ops should do, if they dont then they shouldnt play as cv.


(SylverDragon) #15

I probably should have qualified that. I was refering to CovOps on allies, on fueldump. As Axis, ya I can see lots of uses for a sniper on that map. Especially if you can keep the engy’s away from the tank. Though, I have never seen any sniper who was that good. Ya, I’ll often take one in the head when running for the tank, but I have to be playing really dumb to get hit the second time it takes, to take me down. Keep in mind, that scoped head hit does 100 damage max, minus some for my helmet, and if I have medics on my team, I’ll survive one hit. Then, its trivial to duck behind the tank and fix it, and then keep the moving tank between me and the depot snipers. My biggest worry, in that case, is an aggressive axis team fighting near the tank.
As for smoke blocking the view for both sides, this is not an issue, if smoke is used wisely. For example, on Battery, some smoke on the boxes goes a long way to keeping an engineer alive to finish the job. Also, smoke on the bridge boxes in fuel dump can be very helpful, it tends to give the snipers trouble in hitting me, and moves the arty off a bit, which might allow me to finish the job. And, making the entrance into the bank vault is a great place for smoke. It either allows the attackers to get a few steps into the door, before being cut down by the MG’s in there, which often allows for a gernade toss to kill the MG soldier; or, the MG’s have to fire blindly into the smoke, which can be dangerous for thier own team. Personally, as the MG, I’ve always opted for the second option, fire blindly, about head height and swivel back and forth, if you see a gun flash, hose it; this has had the drawback of netting me a few TK’s, but I usually hold the vault, just have to have a good FO feeding me ammo, and a medic bandaging me up from time to time.
The biggest problem I see with smoke, is either pointless useage, or a bad throw. For example, I’ve seen CovOps, trying to break a spawn camp, throw smoke on the door they are about to exit. Now, smoke isn’t a terrible idea here, but it needs to be placed further out, between the attacker and the door, so they can’t see the door. Not in the door so you are blind comming out of it, and in plain view when you do. Also, on that bank vault entrance, if the CovOp can get the smoke inside the vault, it makes a world of difference. If its just outside the entrance, its mostly worthless, but I’ve been able to sneak in with a flamethrower, with a good smoke toss. Was a heck of a thing too, smoke went in, I was on pistols, moved in and left, get near the back corner, whip out flamer, and roast everything in the room that moved, and plenty of stuff that didn’t.
Sure, I got taken down by a medic, in short order, but my 4 team members who came in shortly after me were able to splatter him, and get the gold. We won that map right at the buzzer thanks to that smoke.
Like most things in this game, smoke is useful, if you use it right. If you are just trying to hide in it to snipe, or suprise kill someone, you are not using it right.


(L2|B4tt3rY) #16

after playing cov ops for months when ET first started i can easily recognise them, i get knifed more by medics cause im low on health or watever, for one thing there runnning the wrong way there name is flashing about i cheak all the cov ops on our team n e way, i know all the good positions, against me a cov op is pretty useless, one with a good shot could own me, but i can get a discuise cov op, sometimes its not always best to get a uni though


(funkPig) #17

The_Jesus_Zeppelin:
It seems that you are missing the obvious reason to use smoke. Its generally used to hide troop movements. sure, you cant see through it, but it gains you element of surprise and gets you that much closer to your objective.

I too have seen worthless uses for smoke (not so much anymore), like that covert on defence that smokes your exit. hehe

You should take a careful look as to why you are firing in smoke and giving your position away. Smoke is meant to hide.

So, it looks as if you are talking about on defence which i agree. but on offence, there are plenty of uses for smoke that are very important.

for example, battery:
right before the ramp is built, throw smoke at the top so your friends cant be seen up there. Sure you cant see anyone either, but that is the point. it gives you a litte bit more time to run…


(puubert) #18

The last couple of maps of Fuel Dump I’ve played have had an unusually large amount of snipers.

Simply;

  1. DON’T SNIPE
  2. SPOT MINES AND THROW SMOKE
  3. DON’T FUCKING SNIPE

Nothing pisses me off more when I run behind the hill and hear the telltale silenced shot of a sniper putting bullets into an Axis Depot wall. Sniping has to be the most useless covert ability, yet it’s the one thing people pick coverts for.

As for the Covert/Engy combo, you need a pretty poor defense to let you through. 90% I play, as soon at the grate is broken, someone if not me, returns to the base to build the defenses and make sure no one has snuck through. I’ve only seen it happen a few times, whether it’s a lack of coverts trying, or good defense, it doesn’t happen very often. I agree they should get in and blow the defenses though.

On a irrelevant and back-slapping note, I was Axis Engy on Fuel Dump and checking the tunnels took out a Covert/Engy combo sneaking around. Made a big song and dance “Engy/coverts through” then “until i killed them”. One of my best moments in my short, shitty ET career.


(The_Jesus_Zeppelin) #19

funk, im not missing the obvious reasons of using smoke, because if some dolt throws a smoke can i cant still pick the iditos off that try to use it for cover, it doesnt hide nearly as much mvoement as you think! and to boot that if you throw smoke its preyy much sayin, hey were over here come and shoot us! liek i said before if you throw smoke, not only does it affect the oppsitions vision, it affectts your too, its a giant catch 22! i have never seen someone use smoke well, in any map. and it doesnt matter if your axis or allied, its still useless. as for your little battery theory, if someone throws smoke so they cant see people running up the ramp, who cares, grab the mg42 and fire away full spread. and if that doesnt work just wait for them to come out of the smoke and freakin own em from behind! if they shoot back then you use their gunfire to tell where they are/are going and then kill them, its that simple! smoke has no greta use, i mean sure it might confuse a few noobs but thats only when you tell them its mustard gas.

and puubert…ive youve never seen a good sniper…im sorry. but the thruth of the matter is, if your playin a map of fueldump and ahve a good sniper and or 2 or 3 decent snipers, you can hold em off form even bringing the tank across the bridge. and snipng is probably the most USEFUL cvops ability. i dont know why anyone would think that.


(puubert) #20

I’ve seen good snipers, well been shot by them. I should have pointed out I was talking mostly about Allies. Axis snipers have their place on Fuel Dump. As Allies, sniping is virtually useless on Fuel Dump. You’re much better off spotting mines, and trying to blow the depot defenses.

Sniping, IMO, is better defensive tactic than offensive. Defensive teams can afford someone sitting still, offensive teams can’t. Though an Allied sniper on Battery can be a useful asset. Overall, I’d prefer another Medic or Engineer to a Covert who’ll do nothing but snipe.