Confused about selecting character


(Crytiqal) #141

And how to adjust YOUR stratigy with the choices YOU made when finding yourself the situation you are currently in.

This requires SKILL to adjust your gameplay/tactics to whatever is thrown at you.

[WHINE]
:frowning: But it’s not fair you have to be skilled :frowning:
I just want to change everything so I don’t have to be resourcefull with what I have and just get it off easy :frowning: meh meh [/WHINE]


(Senethro) #142

Oh. Oh thats how it is, is it? Fine.

Perhaps if you’re so simpleminded that you can’t see how allowing players more flexibility and the opportunity to change is superior, then you should play FPS on consoles, the home of limited options!

Yeah, I went there.


(Atavax) #143

so good strategies probably will only be implementable by a very specific group of bodytypes, and once the dominant strategy or dominant group of strategies emerge, there will only be several very specific bodytype configurations if not simply 1 specific bodytype configuration that would not put your team at a disadvantage for the duration of not being able to change your bodytype.


(LyndonL) #144

Grabs some popcorn :smiley:


(Apples) #145

ditto

1337charz


(Crytiqal) #146

[QUOTE=Senethro;251358]Oh. Oh thats how it is, is it? Fine.

Perhaps if you’re so simpleminded that you can’t see how allowing players more flexibility and the opportunity to change is superior, then you should play FPS on consoles, the home of limited options!

Yeah, I went there.[/QUOTE]

I think you confuse flexibility with “the easy solution”

Try to overcome difficulties that are in front of you require some intelligence.
I can see why maybe you want to be able to change when those difficulties arise so you can get the “superior bodytype” for the specific job.

So I guess you dont want limited options, but more options to cater for limited people?

There are mutliple ways for players being flexible, like changing class and playerstyle based upon the situation and the cards you are dealt with (well, actually, you picked those cards yourself, so its your own fault if you cannot cope with your own decisions)

[QUOTE=Senethro;251358]
Perhaps if you’re so simpleminded that you can’t see how allowing players more flexibility and the opportunity to change is superior, then you should play FPS on consoles, the home of limited options!

Yeah, I went there.[/QUOTE]
Yes, making the suggestion I should play on a console really hurts me :frowning:
It also shows what you think of the majority playing consoles.


(tokamak) #147

If no bodytype can trump another, then neither can a combination of bodytypes trump another combination of bodytypes.


(Apples) #148

[QUOTE=Crytiqal;251420]I think you confuse flexibility with “the easy solution”

Try to overcome difficulties that are in front of you require some intelligence.
I can see why maybe you want to be able to change when those difficulties arise so you can get the “superior bodytype” for the specific job.

So I guess you dont want limited options, but more options to cater for limited people?

There are mutliple ways for players being flexible, like changing class and playerstyle based upon the situation and the cards you are dealt with (well, actually, you picked those cards yourself, so its your own fault if you cannot cope with your own decisions)

Yes, making the suggestion I should play on a console really hurts me :frowning:
It also shows what you think of the majority playing consoles.[/QUOTE]

Double quoting the same thing is bad! well, multiquoting is bad actually (Demyer’s law) but anyway, I think that changing bodytype during the game is kinda silly…

Plus after like one month you’ll know all the maps and will know which bodytype you want for each one of them to acheive the best, and then you’ll just mess around sometimes by choosing alternate ways or climbing stuffs with a light.

If I get the game (which I’m still really unsure if there isnt at least a demo, and a good one) I guess I’ll stay medium anyway, or light if the medium is really turtle’ish.

Peace


(Atavax) #149

LMAO, you are either a troll or incompetent, either way i’m not wasting any more time responding to your posts.


(TiN TiN) #150

Eh. You guys get too rowdy. Lets all settle down. Christmas will be here soon. Where’s the holiday love?!


(H0RSE) #151

Tok 1 - Atavax 0.


(tokamak) #152

No need for that.


(Atavax) #153

ok, he said “If no bodytype can trump another, then neither can a combination of bodytypes trump another combination of bodytypes.”

lets say that all 3 bodytypes 1v1 are equals. lets say that one bodytype has an ability that gives off a buff of 10% health to teamates within a large radius and stacks with other players of that bodytype’s same buff… that bodytype, while unable to trump either of the others in 1v1, if assembled in a group with the same bodytype, would trump groups of bodytypes with significantly less of that bodytype.

there, proven his statement is fales. its common sense, either he lacks common sense, or he’s trolling, either way, he’s not worth responding to.

yes, it won’t be that obvious in the game, but in the game, people will find ways to compliment the rest of their team the best with a chosen group of bodytypes or several different groups of bodytypes. either way people that play other bodytype setups will be at a significant disadvantage.


(H0RSE) #154

lets say that all 3 bodytypes 1v1 are equals. lets say that one bodytype has an ability that gives off a buff of 10% health to teamates within a large radius and stacks with other players of that bodytype’s same buff… that bodytype, while unable to trump either of the others in 1v1, if assembled in a group with the same bodytype, would trump groups of bodytypes with significantly less of that bodytype.

Well, first off, bodytypes do not give off those type of bonuses, classes do, and even if they did, the other body types have their own strengths to compensate.

Making up an extreme example (that isn’t even accurate to the game) to “prove” your point, really doesn’t prove anything.

In reality, Everybody bodytype is essentially designed to “fill in the gaps” of their opposite. Heavies have health and firepower, but low speed and mobility, whereas Lights have low health and firepower, but superior speed and mobility. Mediums take the middle ground and even out all the extremes.

If you are speaking strictly about bodytypes (not builds or player skill) how can you honestly say that a mix of Heavy, Light, Medium trumps over another, different mix of Heavy, Light, Medium? It’s like comparing one group of empty shells to another, and saying one is better - Without player skill and/or a set of abilities to go with it, it just doesn’t add up.

Player skill and excellent utilization of classes, bodytypes and teamwork, is what makes one group better than another.


(Atavax) #155

he wasn’t talking about specifically this game… we don’t know specifically how the bodytypes will compliment each other. he was talking about in general, balance wise, if 1v1 they don’t counter one another, then any group of them must be balanced against another group. So my example did not need to be accurate about the game, it was an argument about game balance in general, and he made an absolutely idioitic claim, and the best way to disprove it is through an extreme scenario where its unquestionably false, like the one i gave. if someone says that objects that are heavier fall faster then lighter objects, you don’t give an example with two objects with one just an ounce lighter then the other, you give an example, where the weight difference is obvious to show they are obviously and indisputably false.


(H0RSE) #156

it was an argument about game balance in general, and he made an absolutely idioitic claim, and the best way to disprove it is through an extreme scenario where its unquestionably false, like the one i gave.

Of course it’s false, it’s an extreme scenario playing in your favor. Using a scenario like yours, it’s just as easy to “prove” that all body types would always be equal, no matter what the combination was.

Seeing as how this is the Brink board, and your example really doesn’t relate to how bodytypes will work in Brink, I still see you as not proving anything significant, other than to please yourself. Proving how bodytypes could work in general? Who cares.


(Crytiqal) #157

-_-’ seriously,

none of us know yet how different bodytypes will perform in the game, let alone if one is “better” then the other. You are all just fighting over which speculation might be correct.

As far as I see it:

You can choose your set of bodytype:

  1. Light
    Low health
    High speed

  2. Medium
    Medium health
    Medium speed

  3. Heavy
    High health
    Low speed

So in order to compensate speed, you get health and vice versa.
Seems balanced to me so far.

Then for the classes, thats all up to how you prefer to play.
Speed buff, or health buff, or armor buff, or extra damage buff.

So this would be balanced aswell right?
Because you could have the health perk, and your opponent could have it aswell, which makes it equal, no question there.

Or you could have the extra damage buff, and the other has the extra health buff, or extra armor buff to compensate, or he just runs away with his speed buff.

The only way this system would be “unbalanced” if your opponent hasn’t picked any of the perks, which would be stupid imo ;).


(Atavax) #158

[QUOTE=Crytiqal;252002]

The only way this system would be “unbalanced” if your opponent hasn’t picked any of the perks, which would be stupid imo ;).[/QUOTE]

lets say for a certain map the hardest objective for the offense to take are at the very beginning, lets say the offense is all light, and the defense is all heavy. and because the defense is slow and the offense is fast, the offense is able to get the first two objectives before the defense can get to them.

will this be the case? probably not. its just an example how much more can go wrong balance wise then you think.


(Crytiqal) #159

I would assume the defending objective is closer to the defendants then the attackers, and in your case scenario would result in the heavys getting to the obj at the same time as the attackers, rather then early.


(Atavax) #160

i wonder if you are trying to be obtuse. i wasn’t saying that is how its going to be in the game. i’m saying you have to worry about with bodytype balance… you want one that will probably in game? fine.

one team has 2 heavies, 2 mediums, and 4 lighters; and will from now on be referred to as team 224. the other team has 4 mediums and 4 lights and will be referred to as team 44. team 224 is attacking and pushes towards the objective. 224’s 4 lights act as scouts, protecting the flanks while the 2 mediums and 2 heavies act as the core of the push. because the lights are protecting the flanks, 44’s lights and mediums won’t be able to flank the heavies and mediums of 224. Without the possibility of flanking the enemy, 44 is forced into a straightforward fight with 224, where 224 has a clear advantage with higher combined health and stronger weapons.

the lights are complimenting the heavies by eliminating the heavies’ tendency to get flanked. while the heavies compliment the the lights by making up for the lack of survivability and firepower of the lights; if 44 all out attacked a flank, the lights would tell the core of 2 heavies and 2 mediums, and the core would rush towards the flank and the lights would fall back to the core, giving 224 a clear advantage.