not a best bodytype, a best set of bodytypes and not necessarily a best set of bodytypes all the time, but there will be a best set of bodytypes for each map and every competitve team will use it unless competitve leagues ban the best, then there will be a best set for each map that isn’t banned and they will all use that.
You still are not selling me this idea of yours…A best bodytype(s) for each map? This would imply that there would be no better way to complete objectives, navigate the map, survive, kill, etc. and there would be no better way to counter these bodytypes, than with the another set of “best” body types?
So offense and defense will develop a “best” body type, team setup for every map, and the “best” set of skills to go along with them, regardless of what class they play or what strategy the opposing team implements? That’s a pretty bold speculation - that you you think the game would be designed in such a way, and that you think SD would let a loophole like this slip through. Even if what you say did happen, it would only be a matter of time before it was patched.
in your pub playstyle, you might not be concerned with it, and your teamates might not be, but that will just put you at a disadvantage against pub teams that actually know of it and do it.
I won’t need to be concerned with it, because it’s not going to happen. There may be situations where a certain body type may make things easier, but there is not going to a “best,” simply due to the fact that different players play differently. You may excel at playing Medium while another person does better with Heavy. If body types and skills were based solely on stats and/or dice rolls, this theory of yours might hold true, but since the ultimate underlying factor that determines how successful (or not) a body type or build is, will be player skill, the “best” will simply be what works for each player.
Even if this “best body type” theory came to pass, and ran rampant among the community and didn’t get patched - that’s what bot matches are for.