people are not going to be standing around doing nothing. if you encounter someone in an open area, and then run away and switch to a different bodytype, chances are that person is no longer going to be there, and then you also have to take into account the time where you are doing absolutely nothing productive when switching between the bodytypes and what you are suggesting is most likely infeasible in the game even if bodytypes are easily interchangeable.
[QUOTE=Crytiqal;250572]
Yes, but since you offcourse already know what perks you have on your new bodytype you intend to switch to, and you want to switch to it so you can take advantage of those perks and movement, the skill to overcome disabilties is gone. [/QUOTE]
warrants same response as the above.
when you switch to a bodytype, you have to deal with the disabilities of that bodytype for the duration you have the bodytype. and because enemies of equal skill as yourself are hard to predict, you are not going to plan ahead and have the perfect bodytype for every encounter, you are going to be forced to compensate for being at a disadvantage.
[QUOTE=Crytiqal;250572]
Correct, I want the PLAYER to be more responsive to the situation he is dealt with. Rather then to switch.[/QUOTE]
you want to limit the range of abilities a player has. you want it so there is going to be an ideal setup that every decent team is going to know and thats going to be the depth of the bodytype system. Every competitive team will always have the exact same bodytypes and the bodytype system will add nothing to the strategy of the game, because there will be no strategy involved, the best makeup will be discovered and thats what everyone will use.
[QUOTE=Crytiqal;250572]
Compared to the chess game, you rather want your opponent to switch it’s pions whenever he opposes you, so that his pion is on the winning hand in every situation?
That would make the game pretty dull, would it not?
Better is to keep the pion you HAVE, and come up with a stratigy.
This makes it more skilled and fun.[/QUOTE]
i dont know what you’re trying to say, I’m assuming “pions” is supposed to be “pawns” but even then i don’t know what you mean by “switch it’s pawns” and “whenever he opposes you” and “on the winning hand”
i compared the relationship between tic-tac-toe and chess to the relationship between a brink with locked bodytypes and brink without locked bodytypes. locked bodytypes is like tic-tac-toe, any adult with a decent understanding of the game will know the best way to start and will start the same way every time, and against another competent opponent, its always a draw, you can’t out play them because the concept is so simple; every decent group is going to know the ideal bodytype layout in brink, won’t vary from it, and you won’t be able to outplay them in the use of bodytypes, for all intensive purposes the game should just have a fine limit to each bodytype that each side can have that adds up to the total number of players on each side. In Chess however, the player is given a huge amount of freedom in what he does, there is no winning set of moves; you need to anticipate your opponents moves and you need to constantly react to his actions. In unlocked bodytypes, your enemies have a wider range of possible actions, which result in a more sophisticated and complex strategies involving bodytypes; where you have to adjust depending on what the other team is doing.